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Lacking newer protocol good OT

snobs

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Vision for a New Tibia OTServer

Filling the Gap in the OTServer Community


Current Gaps in OTServers IMO

  1. Lack of Slow-Paced, Newer Protocol Servers
    • No slow-paced servers for newer Tibia versions.
    • Most newer servers include built-in bots or lack adequate anti-cheating measures, undermining fair play.
  2. Endgame Content Issues for Solo Players
    • Newer servers copy retail Tibia’s progression model, which favors team-based content in the late game.
    • Retail Problems for Solo Players:
      • All good loot and experience come from teamhunt bosses and spawns.
      • Solo players are sidelined and left with outdated spawns or inefficient grinding options.
      • Retail-style OTservers push solo players toward predictable progression: reaching levels like 1,000-1300+ and then quitting due to the same repetitive endgame loop. Find a team to progress further or get stuck.
  3. Lack of Long-Term Viability for Solo Players
    • There’s no server catering to solo players who want a long-term experience where progression and content remain enjoyable without relying on teams.
    • Existing servers lack custom maps, custom solo content, and meaningful updates to maintain engagement.

What Solo Players Need in a Tibia OTServer IMO

  1. Custom Solo-Friendly Design
    • A server that evolves without forcing team-based content for progression.
    • Custom maps and systems to support solo-friendly gameplay while still maintaining progression depth.
    • Repurpose existing retail teamhunt monsters, bosses, and sprites into solo-oriented challenges.
  2. Controlled Level Progression
    • Avoid overpowered scaling while ensuring content remains challenging and fun.
  3. Frequent Updates and Power Creep Management
    • Regular updates to introduce new solo-oriented mobs, spawns, and content to keep the server fresh.
    • Avoid letting the game stagnate in one phase, ensuring players feel like the server is always evolving.
  4. Cheater-Free Gameplay
    • No bots, cheats, or shortcuts to disrupt the balance. Strict anti-cheating measures are essential for fairness and longevity.

How to Stand Out

  • Build for Solo Players First:
    Cater to the growing demographic of players over 30 with limited playtime who can’t commit to large-scale teamhunts.
  • Focus on Customization:
    Avoid copy-pasting retail content directly—create custom maps, new spawns, and creative adaptations of retail assets for solo use.
  • Encourage Organic Growth:
    Let the server grow naturally through gradual updates.

Why This Matters

  • Solo players are often overlooked in the OTServer community(newer protcol servers), yet they represent a significant portion of the player base—especially adults with families and limited time.
  • A well-designed server for solo players has the potential to build a loyal, long-term community.


These are my views put together with chatgpt.
Im alone on this or someone feels the same?
 
Hello everyone I am a person without content and I want to have content Help me.
I don't have anything specific in mind but I will help you with AI ideas because I keep my mind in my closet
Thank you all
abbreviation 1737633664294.webp
 
Just used it to put my ideas into more presentable and readable visual since English is not my native language - thought I mention it just in case but it seems like it was a bad idea..
 
There's indeed space for newer protocol servers and older protocols (8.0, 8.6...) with low rates.
The problem is that creating a low-rate server is challenging, as your formulas and details have to be way better than in the high rate servers.

These problems:
Endgame Content Issues for Solo Players, Lack of Long-Term Viability for Solo Players
are solved in protocols below 7.72 (so basically only 7.4).

This:
Cheater-Free Gameplay
has been taken seriously with a real anti-cheat only once, and other servers, for some reason, are based on a solution that works. However, there are many benefits to having botters on the server.

1737640990380.webp

-
Anyway, the point of the newer protocol is not in favor of the solo player experience, at least as long as you don't expect a fully custom server. Otherwise, the newer protocol is basically in denial of the solo gameplay.
 
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