snobs
Active Member
- Joined
- Apr 2, 2009
- Messages
- 82
- Reaction score
- 29
Vision for a New Tibia OTServer
Filling the Gap in the OTServer Community
Current Gaps in OTServers IMO
- Lack of Slow-Paced, Newer Protocol Servers
- No slow-paced servers for newer Tibia versions.
- Most newer servers include built-in bots or lack adequate anti-cheating measures, undermining fair play.
- Endgame Content Issues for Solo Players
- Newer servers copy retail Tibia’s progression model, which favors team-based content in the late game.
- Retail Problems for Solo Players:
- All good loot and experience come from teamhunt bosses and spawns.
- Solo players are sidelined and left with outdated spawns or inefficient grinding options.
- Retail-style OTservers push solo players toward predictable progression: reaching levels like 1,000-1300+ and then quitting due to the same repetitive endgame loop. Find a team to progress further or get stuck.
- Lack of Long-Term Viability for Solo Players
- There’s no server catering to solo players who want a long-term experience where progression and content remain enjoyable without relying on teams.
- Existing servers lack custom maps, custom solo content, and meaningful updates to maintain engagement.
What Solo Players Need in a Tibia OTServer IMO
- Custom Solo-Friendly Design
- A server that evolves without forcing team-based content for progression.
- Custom maps and systems to support solo-friendly gameplay while still maintaining progression depth.
- Repurpose existing retail teamhunt monsters, bosses, and sprites into solo-oriented challenges.
- Controlled Level Progression
- Avoid overpowered scaling while ensuring content remains challenging and fun.
- Frequent Updates and Power Creep Management
- Regular updates to introduce new solo-oriented mobs, spawns, and content to keep the server fresh.
- Avoid letting the game stagnate in one phase, ensuring players feel like the server is always evolving.
- Cheater-Free Gameplay
- No bots, cheats, or shortcuts to disrupt the balance. Strict anti-cheating measures are essential for fairness and longevity.
How to Stand Out
- Build for Solo Players First:
Cater to the growing demographic of players over 30 with limited playtime who can’t commit to large-scale teamhunts. - Focus on Customization:
Avoid copy-pasting retail content directly—create custom maps, new spawns, and creative adaptations of retail assets for solo use. - Encourage Organic Growth:
Let the server grow naturally through gradual updates.
Why This Matters
- Solo players are often overlooked in the OTServer community(newer protcol servers), yet they represent a significant portion of the player base—especially adults with families and limited time.
- A well-designed server for solo players has the potential to build a loyal, long-term community.
These are my views put together with chatgpt.
Im alone on this or someone feels the same?