<item fromid="10650" toid="10690" name="zaoan wall" />
This is because OBTM has some offset ID's because the map editor is missing some id's in the late raw others/ if you try to create something based off the id you see in map editor it will be incorrect, You have to find and remove those bugged ids from map editor or find out the source ID of the walls and stuff to add correctly to items.xml. That way it will no longer say "You see a bridge" when you are infact looking at a wallDon't I need the otbm too then? Its bugging as hell now. Im running a tfs 0.4 Client 8.6 Server.
You can copy the items.xml parts from other items.xml files, like the ones in Remere, so you have the names and the attributes, then change the ids.
Usually when items.otb files don't match it's just a few ids that are different which makes most if the ids like +-2 numbers higher/lower than from other items.otb files.
You can add the items.xml with the changes in Remere and then look in Remere to see which ones don't match and how you have to change them exactly.
You can also replace the items in Remere with the replace item option, but that might be even more work than changing all the ids in items.xml.
Other than that, it's either finding the right items.xml files or changing the ids.
Or you can look for a version of that map part where a different items.otb was used.
Yepp, done that starting to put in the missing items. Which is all Zao items almost. The thing is that I noticed when closing the map after map bug fixings and reopen it again it apear new ones?Go to your remeres map editor folder and click on the client version that you're using.
Take the items.xml and the items.otb from your server folder and replace the current ones in there
Map should be fixed, dunno about the names but least you won't have a bunch of statues in your temple and void