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[7.7] RealOTS 7.7 Cipsoft files (virgin)

anyone know where to download the 3x executable ive heard about?
i thought i had it but it says:
/lib/satanism.so.9: bad ELF interpreter: No such file or directory
when i try to start it
 
anyone know where to download the 3x executable ive heard about?
i thought i had it but it says:
/lib/satanism.so.9: bad ELF interpreter: No such file or directory
when i try to start it

There is no 3x executable what are you talking about.
 
Imagen%2Bde%2Bcarpeta%2Bcircles.png
Does anybody know what does mean this file named "circles.dat"? What is this?
 
Can someone tell me what I have to install so I can build the login server?
I'm using Centos 7

Code:
[root@localhost build]# cd /home/realotsloginserver/realotsloginserver-master
[root@localhost realotsloginserver-master]# mkdir build && cd build
[root@localhost build]# cmake ..
-- The C compiler identification is GNU 4.8.5
-- The CXX compiler identification is GNU 4.8.5
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working CXX compiler: /usr/bin/c++
-- Check for working CXX compiler: /usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- cotire 1.6.9 loaded.
-- Performing Test COMPILER_KNOWS_CXX11
-- Performing Test COMPILER_KNOWS_CXX11 - Success
-- Performing Test COMPILER_KNOWS_STDLIB
-- Performing Test COMPILER_KNOWS_STDLIB - Failed
-- Found GMP: /usr/include  
-- MySQL Include dir: /usr/include/mysql  library dir: /lib64/mysql
-- MySQL client libraries: mysqlclient
-- Could NOT find LuaJIT (missing:  LUA_LIBRARIES LUA_INCLUDE_DIR)
-- Looking for include file pthread.h
-- Looking for include file pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE  
-- Could NOT find Lua (missing:  LUA_INCLUDE_DIR)
-- Boost version: 1.53.0
-- Found the following Boost libraries:
--  system
-- CXX target tfls cotired without unity build.
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
LUA_INCLUDE_DIR (ADVANCED)
  used as include directory in directory /home/realotsloginserver/realotsloginserver-master
  used as include directory in directory /home/realotsloginserver/realotsloginserver-master
  used as include directory in directory /home/realotsloginserver/realotsloginserver-master
  used as include directory in directory /home/realotsloginserver/realotsloginserver-master

-- Configuring incomplete, errors occurred!
 
Am I the only one shocked by the fact that all the Rookgaard lore was complete bullshit? Minotaur mage teleport doesn't teleport anywhere, lever under bucket near city doesn't do anything, "Maze of Fury" is a sign that points to a couple rocks with nothing special, etc..
 
Am I the only one shocked by the fact that all the Rookgaard lore was complete bullshit? Minotaur mage teleport doesn't teleport anywhere, lever under bucket near city doesn't do anything, "Maze of Fury" is a sign that points to a couple rocks with nothing special, etc..

Have in mind that Toor might have taken that away before he shared the files.
 
@Ezzz Or someone else, I am currently coding a simple website together with a friend of mine. We are trying to figure out what the column account_id in the players table is and how it is supposed to be generated? There are no default values or triggers in the DB and the default value is 0. Character gets created fine and shows up on charlist and on account website. Aldoe, we can't login the newly created character. If we change the account_nr value to something else (previous value incremented by 1) it somehow works.

Can anyone explain the logic?
 
@Ezzz Or someone else, I am currently coding a simple website together with a friend of mine. We are trying to figure out what the column account_id in the players table is and how it is supposed to be generated? There are no default values or triggers in the DB and the default value is 0. Character gets created fine and shows up on charlist and on account website. Aldoe, we can't login the newly created character. If we change the account_nr value to something else (previous value incremented by 1) it somehow works.

Can anyone explain the logic?
Let me know what you find out I'm messing around with it too. Seems like account_nr decides which account it is on, account id is the character id in the usr folder of the game server. Pretty confusing at first. I cant seem to get a god and regular character on the same account, when I change the account to a god all the characters are changed.

If someone could figure out a way to reload the characters without rebooting the server that'd be awesome.
 
Let me know what you find out I'm messing around with it too. Seems like account_nr decides which account it is on, account id is the character id in the usr folder of the game server. Pretty confusing at first. I cant seem to get a god and regular character on the same account, when I change the account to a god all the characters are changed.

If someone could figure out a way to reload the characters without rebooting the server that'd be awesome.

U cant have a gamemaster and a normal player on one account because it checks for userlevel and thats binded to the whole account..
 
U cant have a gamemaster and a normal player on one account because it checks for userlevel and thats binded to the whole account..
But if I recall correctly, when GMs created characters, they could check if they wanted GM or regular player ;o
 
Account IDs are generated on the account creation page if that's what you're asking, character IDs have a static ID compared to OTs, this ID is assigned to the creature ID once the player logs in, this character ID is referred to the user file instead of player name (old OT xml).

circles.dat stands for circles, spell circles, area of damage spells, etc ... remember CIP code is literally pure C, they were still moving to C++ slowly, that is why it's so performance-shit.
 
Account IDs are generated on the account creation page if that's what you're asking, character IDs have a static ID compared to OTs, this ID is assigned to the creature ID once the player logs in, this character ID is referred to the user file instead of player name (old OT xml).

circles.dat stands for circles, spell circles, area of damage spells, etc ... remember CIP code is literally pure C, they were still moving to C++ slowly, that is why it's so performance-shit.

runs pretty well for me on an old xeon server.
 
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