Any mention on what the new features are?
1. The soul imprinting key now can capture experience/health/mana boosters which boosts your health for a certain amount of time upon using it.
- The soul imprinting key can catch currently:
1. All bosses ingame, and world bosses (world bosses require you to get it really low on health and upon using it and you fail the boss may heal itself back up to full health. While this may come forward as being an annoying thing when it comes to bosses it surely makes the players think twice before he/she ruins the boss for everyone)
2. Experience/Health/Mana boosters (magic level boosters is coming aswell)
3. Physical Perks, you can now loot perks from bosses (Extremely rare) and these are physical items that you can catch within your soul imprinting key. Adding a strength perk to a key that has a boss inside will weaken the boss and strengthen you.
Every perk that you add into the key with a boss inside will work the opposite way, so a health perk will lower its health and mana perk will lower its mana.
Perks can only be used by the player or imprinted into the key. Imprinting it into the key will require the key to hold a boss inside of it
2. Physical perks are implented ingame now as mentioned above. Instead of only gaining perks through the daily chest and the !perk command you can now loot them aswell from bosses. (Extremely rare)
3. Monster fishing system will now only catch unique bosses designed for your level. During closed-beta the monster fishing system wasnt fully implented into the game and neither was soul imprinting system. Both of these systems/features are ingame now.
4. New feature, combining system. You can now combine your amulets and when you combine them the new amulet gets double stats. This can be done 2 times.
1st time: 2 amulets = 2x stats
2nd and final time: 2 amulets = 4x stats
5. Prestige NPC now allows you to trade your prestige medals for perks. To keep this from being abused to where the player is mcing several characters and botting them and at the same time avoiding our newly implented automatic bot check system the prestige medals you get on a 2nd account cannot be traded into the prestige npc.
The prestige npc also now offers promotion at a certain prestige
6. Daily Dungeons (can be done every 24h)
so far theres 3 different dungeons ingame.
You can now do daily dungeons with your friends, and the map is fully random generated so everytime the server restarts the dungeon map will be entirely different.
This requires you to be atleast 1st prestige and above. It offers a very good source for gaining gold, and levels.
7. Pokemon event now is fully functional and fixed. It used to crash the server which now it doesnt. The event is also way more fun now as each pokemon has their own ability. None of these abilities are in anyway fatal but depending on which type of pokemon captured they can stun you, force you to walk away etc.
8. The annihilator now has over 20 different levels, with 20 different rewards!
9. New feature! Certain monster types are now allowed to stack, and some monsters depending on which creature will also flee when outnumbered! The creatures you will be fighting, especially magical creatures usually go around with manashield.
10. Just had to mention,
PVP is definitely now a thing! Hence looking back at "
1" players will have to be thinking twice before ruining the boss for everyone else.
Theres way more stuff than this but this is just a list over some of the new content, and features.