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Xikini's - - Titan Kingdoms, Updates/Progress/Suggestions & Discussion Thread

BUMP. Logged in today and checked some stuff out. Everything is looking super legit and am pretty interested in seeing where this project goes. Keep up the good work!
 
Over the next couple of days I'll be working on the final couple of large systems that we've been putting off for awhile and @Werewolf will be finishing up most, if not all, of the spells for each vocation.

Once the final systems are in place we will be working on content that players can finally see. :D
Of course we will initially be working off our own extensive list of idea's for npc's/quests/storylines et cetera.. however.. !!!
If anyone has suggestions/storylines/quest idea's, feel free to PM myself or @Werewolf directly with the details, or simply post them here.
We are always open for suggestions and feedback. :p
On that note, if anyone has any questions regarding the server. you can ask those as well. It is a discussion thread after all. :rolleyes:
 
With some newly found motivation, we'll be actively working on the project for the next couple weeks.
I'll also start updating this thread again, for anyone interested in our untimely progress. :p
 
Cool!
Tell me when this is finished mate :) That's a thing worth paying for :p
It's still in the idea phase last we talked about it.
The function required for it to work is a little finicky to work with, so it might never come to fruition.
This idea is a very small portion of the customization of your character though, so it's not a terrible loss if we can't get this idea stable enough to deploy.

Awesome, glad to hear your project is back.
Greetings, Liro.
Greetings. :p
 
Alright so my part of the work currently are spells, with some new scripting knowledge and resources the new titan kingdoms spells have less limitations then they did in the past. i am hoping to get 2 volunteers to both help me come up with new and interesting spell ideas for the vocations, and to test them in a pvp base scenario.

if you would like to help, please contact me via skype: werewo1fkn1ght.
 
Cool!



Tell me when this is finished mate :) That's a thing worth paying for :p


I'd like to make a statement. When we release titan kingdoms it will not have a cash mall, there will be no forms of pay to win at all. everything will and must be obtained in-game.

If we are to ever add a cashmall it will be for cosmetics only.
Pay to win scenarios never turn out well, especially for fair pvp. i hope this is good news for everyone.
 
It's still in the idea phase last we talked about it.
The function required for it to work is a little finicky to work with, so it might never come to fruition.
This idea is a very small portion of the customization of your character though, so it's not a terrible loss if we can't get this idea stable enough to deploy.


Greetings. :p

Where/How are you currently trying to deploy it? As a guildbonus or bonus to 'Citizen of city X'.. or any other way? Ya i've been thinking about it a lot since we talked about it and.. come up with nothing :p Hard to implement as you'd want to, easy for a half-ass version of it. Biggest problem generally is to take away the bonuses after right?


I'd like to make a statement. When we release titan kingdoms it will not have a cash mall, there will be no forms of pay to win at all. everything will and must be obtained in-game.

If we are to ever add a cashmall it will be for cosmetics only.
Pay to win scenarios never turn out well, especially for fair pvp. i hope this is good news for everyone.

I was meaning I'd pay Xikini or your whole team for this horde-bonus system, not about donations etc. Glad to hear you have a sound and fair standpoint on the matter though, very! :)
 
Where/How are you currently trying to deploy it? As a guildbonus or bonus to 'Citizen of city X'.. or any other way? Ya i've been thinking about it a lot since we talked about it and.. come up with nothing :p Hard to implement as you'd want to, easy for a half-ass version of it. Biggest problem generally is to take away the bonuses after right?:)
Well, you can make the bonus's apply only to players with a certain storage value, and just associate each bonus to their own storage values.
So changing/removing bonus's to players would be as simple as changing the storage value.
Of course this is a rather slow method for something being executed everytime a player is engaged in conbat.. and as advertised previously, the system is finicky on our TFS.
It's most likely going to be pushed to the bottom of the list for a long time before attempting more implementation.
I was meaning I'd pay Xikini or your whole team for this horde-bonus system, not about donations etc. Glad to hear you have a sound and fair standpoint on the matter though, very! :)
I'm curious what you are referring too by "horde-bonus system" :p
 
'Horde-bonus' was wrong word. Was meaning the global vocation buffs we talked about. Maybe my mind drifted away to my own dreams of having more local group-bonuses from Totem-poles, battle-cries etc.. not sure :p

Horde-bonus is something i've thought some about though. It would be cool to have something like when knights stand next to eachother their defense/armor is raised and the more knights the higher bonuses.
 
'Horde-bonus' was wrong word. Was meaning the global vocation buffs we talked about. Maybe my mind drifted away to my own dreams of having more local group-bonuses from Totem-poles, battle-cries etc.. not sure :p

Horde-bonus is something i've thought some about though. It would be cool to have something like when knights stand next to eachother their defense/armor is raised and the more knights the higher bonuses.
You should be able to provide buff's to players skills/regen/speed et cetera using totem poles or the like, but I don't think defences can be boosted (except shielding skill), unless you do some sort of source edit.
Generally you'd want to create a monster and give it an invisible animation area buff that lasts for 5 seconds, and casts every 4 seconds.

As for knight's standing together, you could do roughly the same thing, but make the buff scale with the amount of creatures found within x by x area around player.
First verify they are actually players which have the vocation of a knight, then scale based on how many are found.
This could be a recurring check on each player once they have obtained the skill to make it 'passive'.

@Werewolf Good luck. ;)
 
vocations.xml has

<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

Not possible to apply temporary changes to this on specific chars/groups of chars without giving it to all players with that voc?
 
vocations.xml has

<formula meleeDamage="1.0" distDamage="1.0" wandDamage="1.0" magDamage="1.0" magHealingDamage="1.0" defense="1.0" magDefense="1.0" armor="1.0"/>

Not possible to apply temporary changes to this on specific chars/groups of chars without giving it to all players with that voc?
Even if it was possible to change those values, you'd constantly have to reload them, and as far as I know they are global, so yes, would effect everyone online with that vocation.
vocations.xml is meant to create a base vocation for everyone to use, it's not meant to be constantly changed and tinkered with.
As far as I know, there isn't even functions available to find these values within a script. (unless it's some sort of database query.. however it's a general rule of thumb to not interact with the database unless the character is offline, or the queries do not affect the online portion of a character.)
 
okay so, i am still looking for 2-4 Volunteers, willing to take a bit of time a day to help come up with unique spell ideas, and to to them in a pvp scenario.

This is how it will work (the long version)

You contact me on skype, username :werewo1fknight.
After that you can ask to join the spell testing thingy, i will then invite you to a skype call. (you do not need a mic, just speakers)

After that we will then work together to come up with unique spell ideas, discuss them with each other till we both agree on the spell idea, it will be put into a spells idea list. Once all the vocations spells ideas are done, i will start to create all the spells we come up with.
Each time i complete a spell into a use able form, i need volunteers to test those spells against other players to test if the spell works like intended, and to see if all the spells stats are calibrated correctly ex, Spell cool down, damage, side effect power, mana cost. have to test to make sure that the spell is not considered over powered. in both 1v1 pvp and 3 v 1 pvp.
 
idk if you got your volunteers already.. but the website is down so i cant install the client o.o
 
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