whitevo
Feeling good, thats what I do.
Today I actually fixed the npc's. or well.. the basic chat system.
No clue is there any bugs because I have over 300 npc chats generated on startup for the npc's. I simply fixed the logic.
To find bugs gotta literally go to each npc and talk to them at the correct state of game.
Today I almost finished new shop system for npc's.
Since the npc's are now actually monsters with special attributes (which makes them npc's) I moved the shop to modal windows.
It is a bit more annoying to use it than the previous one, but it will get better with OTC edits (whenever that happens)
In addition added a "anti-grind" feature to the shop.
Now npc can have stock amounts and limits of how many items they buy/sell. Over time the stock changes back to the basic stock amount.
This should increase the value of the items they sell and decrease the value of items where there is too many of them.
Obviously in the current beta state it wont really matter, because npc can handle few ppl farming items for them.
No clue is there any bugs because I have over 300 npc chats generated on startup for the npc's. I simply fixed the logic.
To find bugs gotta literally go to each npc and talk to them at the correct state of game.
Today I almost finished new shop system for npc's.
Since the npc's are now actually monsters with special attributes (which makes them npc's) I moved the shop to modal windows.
It is a bit more annoying to use it than the previous one, but it will get better with OTC edits (whenever that happens)
In addition added a "anti-grind" feature to the shop.
Now npc can have stock amounts and limits of how many items they buy/sell. Over time the stock changes back to the basic stock amount.
This should increase the value of the items they sell and decrease the value of items where there is too many of them.
Obviously in the current beta state it wont really matter, because npc can handle few ppl farming items for them.