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[8.60] The Forgotten Server 0.4

Report any bug.

- Changelog:
* Yellow skull fixed
* Fixed monsters walking through corpses
* War system fixed
* Advertising block otimized
* Cast system fixed
* Crash bugs fixeds
* Added exhaust on buy/sell items
* Account manager with options for town
* /ghost stacking fixed
* !disband fixed
* Linux bugs fixed
* Aleta som fixed
* Rings bug fixed
* Add support for Visual Studio
* Battle removed on PZ
* Anti-house trash


- Downloads:
* Server (x32): https://github.com/Fir3element/binaries/raw/master/x32_dev.rar
* Server (x64 ~ don't have SQLite support and need Microsoft Visual C++ 2010 Redistributable Package (x64)): https://github.com/Fir3element/binaries/raw/master/x64.rar
* Source + datapack: https://github.com/Fir3element/3777/archive/master.zip


- Scans:
* Server (x32): https://www.virustotal.com/pt/file/...996ee65690ef8743d50d763c/analysis/1454415506/
* Server (x64): https://www.virustotal.com/pt/file/...8de4bef40a69bfd7b043960e/analysis/1454415803/
* Source + datapack: https://www.virustotal.com/pt/file/...0647f2b4ffff89f47aab55fa/analysis/1454415920/


Man, this is really great, I really apreciate your work...
I only have 2 problems with it.

1. The yellow skull is not working at all :(

2. I have to put the runes in my hand in order to conjure them, is there any fix for that? could you do it?

Thanks!
 
The formula works very bad, even the min value does not work as intended for healing spells. I did some experimenting with this and comparing it with the formulae that is used in real tibia and I managed to get the results somewhat close to eachother and it seems to scale pretty ok.
What I found out is that you want to add about 65% from the default values. So take the default values * 1.65 and it shouldn't be too bad. I just switched the whole datapack and everything because this one was so bad and too many issues. But that's what I came up with whilst I was still using this.
 
Guys, could You tell me who sell bless on this ots? It's the only thing I can not find...
 
Guys, could You tell me who sell bless on this ots? It's the only thing I can not find...

Sure! What do you preffer?
Talkaction or NPC?

Talkaction is here:

Change cost:
getPlayerLevel(cid) * 1500

Lvl 100 for example will cost 150k

Code:
local bless = {1, 2, 3, 4, 5}
function onSay(cid, words, param)
local cost = getPlayerLevel(cid) * 1500

for i = 1, table.maxn(bless) do
   if(getPlayerBlessing(cid, bless[i])) then
     doPlayerSendCancel(cid, "You have all blesses.")
     return TRUE
   end
end

if(doPlayerRemoveMoney(cid, cost) == TRUE) then
for i = 1, table.maxn(bless) do
doPlayerAddBlessing(cid, bless[i])
end
doCreatureSay(cid, "BLESS" ,19)
doSendMagicEffect(getPlayerPosition(cid), 29)
else
doPlayerSendCancel(cid, "You dont have money.")
end
return TRUE
end
 
The formula works very bad, even the min value does not work as intended for healing spells. I did some experimenting with this and comparing it with the formulae that is used in real tibia and I managed to get the results somewhat close to eachother and it seems to scale pretty ok.
What I found out is that you want to add about 65% from the default values. So take the default values * 1.65 and it shouldn't be too bad. I just switched the whole datapack and everything because this one was so bad and too many issues. But that's what I came up with whilst I was still using this.
So I must change min/max value in every spell in my datapack or every value in spells * 1.65?
 
So I must change min/max value in every spell in my datapack or every value in spells * 1.65?
No.
What you do with formulas is completely what you want your server to be, and how much damage/healing you want your players to do.
Usually there's a combat formula with magiclevel in the healing spells + the min/max values so cronos probably had high magic level or was using high values for the formula.
 
No.
What you do with formulas is completely what you want your server to be, and how much damage/healing you want your players to do.
Usually there's a combat formula with magiclevel in the healing spells + the min/max values so cronos probably had high magic level or was using high values for the formula.
I want to have healing and attack like in real tibia.
 
The formula works very bad, even the min value does not work as intended for healing spells. I did some experimenting with this and comparing it with the formulae that is used in real tibia and I managed to get the results somewhat close to eachother and it seems to scale pretty ok.
What I found out is that you want to add about 65% from the default values. So take the default values * 1.65 and it shouldn't be too bad. I just switched the whole datapack and everything because this one was so bad and too many issues. But that's what I came up with whilst I was still using this.
I find in config.lua
Code:
-- Spells
    formulaLevel = 5.0
    formulaMagic = 1.0
If I increase formulaMagic, I will not have to increase them in every spells?
 
Working with Gesior ACC Maker?

I have problem:
QFFTGiy

When I type the password and I click on set:
iCSwGLV
Hey bro its me who u helped but how i can change the exp? And how i can make myself items :) Thanks for helping :) :)
 
I downloaded and compiled it, without problems
I started server with this data folder

now when i'm palladin and i say 'exura', server crashes
without any bugs in console

what is going on?
 
I can't edit post
If you can look at formula attack spells etc...

The formula works very bad, even the min value does not work as intended for healing spells. I did some experimenting with this and comparing it with the formulae that is used in real tibia and I managed to get the results somewhat close to eachother and it seems to scale pretty ok.
What I found out is that you want to add about 65% from the default values. So take the default values * 1.65 and it shouldn't be too bad. I just switched the whole datapack and everything because this one was so bad and too many issues. But that's what I came up with whilst I was still using this.
 
Hi I use this TFS
problem is when i restart server with /shutdown or global save
most of accounts changed vocations and some charachters get like 58967 distance or 3294 sword , etc
so when these players login the server get crash and no one can login
but really i dont know where is the error
 
re
Hi I use this TFS
problem is when i restart server with /shutdown or global save
most of accounts changed vocations and some charachters get like 58967 distance or 3294 sword , etc
so when these players login the server get crash and no one can login
but really i dont know where is the error
upload the 32x bit file, it's not found
 
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