Hello there, today i wanna showoff my Unity3D client (currently unfinished), started 5 days ago, just for fun solo project.
What is currently or partially done:
1)Tibia.dat & Tibia.spr load & parse.
Nothing special, exept this one: It's converting all sprites into Texture Atlases for got better perfomance and other things.
2)Basic internal classes.
Just utilize ThingType, Creature, Player, Map, Tile, and etc.
3)Full networking connection & initialization.
Yeah with RSA and XTea. It's able to connect to TFS already. Multiprotocol.
4)Map Draw code.
It's works! All bugs fixed!
Screens UPDATED!
5)Partially done Packets.
It's just all about coding. Networking platform works like a charm. I just need write all required parse/send packets, and setup interaction with client systems. (Like Open UI windows, Stack/Pickup/Move/ Items and etc.)
6)Partially done UI System.
Well, are you interested on beta playable ver. of this client?
Maybe you have a suggestions?
Tibia 11+? Support their atlases/dat? Gimme Tibia 11+ compatible TFS with packets, and i can do it for compatible with 11+ ver. too.
What is currently or partially done:
1)Tibia.dat & Tibia.spr load & parse.
Nothing special, exept this one: It's converting all sprites into Texture Atlases for got better perfomance and other things.
Just utilize ThingType, Creature, Player, Map, Tile, and etc.
3)Full networking connection & initialization.
Yeah with RSA and XTea. It's able to connect to TFS already. Multiprotocol.
It's works! All bugs fixed!
Screens UPDATED!
5)Partially done Packets.
It's just all about coding. Networking platform works like a charm. I just need write all required parse/send packets, and setup interaction with client systems. (Like Open UI windows, Stack/Pickup/Move/ Items and etc.)
6)Partially done UI System.
Maybe you have a suggestions?
Tibia 11+? Support their atlases/dat? Gimme Tibia 11+ compatible TFS with packets, and i can do it for compatible with 11+ ver. too.
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