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OriginalTibia 7.7 - Discussion thread

Replaced the oldschool theme with a darker style
Gave a better touch to the website appearance wise, different categories and overall
Added twitch to first page, if someone is interested in streaming the server in the first day, we can feature your twitch channel until the day the server is online and continuously, terms can be discussed privately, contact me through PM if this interests you
PVP-E will yield ~3% of opponents full experience
Death loss is set to 7%

@Judave thanks man, we will :)

Fribben.
 
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No need to apologize, it was impossible to use right click to gain speed advantages thus why we disabled it.



These stages are for WAS* players which is already doubled, for normal players the stage starts at 50 instead of 100 and so forth.

Do you want deathloss 7% or 9%? I will also announce an official statement regarding the PvP-Enforced formula this week.

The 48 hour WAS* account ends 24/mars which is in a few days, so make sure you register your account + character today!


Fribben.

Id say 9% but I always enjoyed more risk!
 
Replaced the oldschool theme with a darker style
Gave a better touch to the website appearance wise, different categories and overall
Added twitch to first page, if someone is interested in streaming the server in the first day, we can feature your twitch channel until the day the server is online and continuously, terms can be discussed privately, contact me through PM if this interests you
PVP-E will yield ~3% of opponents full experience
Death loss is set to 7%

@Judave thanks man, we will :)

Fribben.
Every. Single. Time. The community is asking for pvp-e. We get it, but its ALWAYS to little exp gained from it. Make it 4% atleast, preferably 5%.
 
Id say 9% but I always enjoyed more risk!

This can always be changed during the servers presence.

Every. Single. Time. The community is asking for pvp-e. We get it, but its ALWAYS to little exp gained from it. Make it 4% atleast, preferably 5%.

The only one I have seen suggesting a higher PvP-E rate is you, I don't know how that makes you a community. I am not against higher rates of anything, I am just against the idea of blindly throwing in numbers on people's request without people agreeing upon them, if you represent 25 players or more, then you at least make some of them sign the thread and interact in this discussion. I can't see what you see, and currently, I see nobody else disagreeing with the PvP-E rates.

original.png


Spells @website is updated with conjure count among other details, if you find anything that you guys want to alter, feel free to suggest as you have time to suggest anything during the days that the server is awaiting its launch.

Fribben.
 
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pvp enfo its nice but its not very nice when its a lot of exp for player. It must be a bonus, not something to get exp to avoid going to spawn and exp.
 
@Fribben
In my opinion the pvp enforced from previous servers was perfect.
All tho, one thing that always bugged me was that monsters take experience.. from pvp enforced.

But also creature that hit eachother (for example frost dragons physical "gfb")
Some times you got almost half experience from the frost dragon because they dmg eachother?
 
Just dont make pvp enfo too OP.

When you talk about boosted spawns..... Can you tell what spawns are boosted? ITs only tombs or its more?
 
@Zerchi : Yes I think you are correct when it comes to this, do you think 2.7% of the targets total experience is too high?

@ggwp : Both of the things you mentioned will be fixed, however summons will still gain exp when killing players/monsters. I could go with the old formula, but don't you think that gaining experience regardless of levels is more enjoyable than just gaining from higher levels?

@Turbot : Mainly tombs, there are a few others as well if I remember correctly.

Warmongol access subscription offer (48 hours) will expire 24th mars, after that we will probably run no more offers and anyone who registers after 24th will only receive (24 hours)

Fribben.
 
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@Zerchi : Yes I think you are correct when it comes to this, do you think 2.7% of the targets total experience is too high?

@ggwp : Both of the things you mentioned will be fixed, however summons will still gain exp when killing players/monsters. I could go with the old formula, but don't you think that gaining experience regardless of levels is more enjoyable than just gaining from higher levels?

@Turbot : Mainly tombs, there are a few others as well if I remember correctly.

Warmongol access subscription offer (48 hours) will expire 24th mars, after that we will probably run no more offers and anyone who registers after 24th will only receive (24 hours)

Fribben.
2.7% is too low. You should get exp from people who are also lower level than yourself. Not fair in fights that being higher level is only risk with no reward. People should not be punished because they are more dedicated and spent more time to level up than others.
 
2.7% is too low. You should get exp from people who are also lower level than yourself. Not fair in fights that being higher level is only risk with no reward. People should not be punished because they are more dedicated and spent more time to level up than others.

Check out this video, it's from our old PvP-Enforced server, I might just go with this formula as more people are starting to ask for it, in this small battle they had, the shooter of the video received over 5-6 levels and he was 130+, it's a different formula but I will see if I can adapt this formula for lower levels as well. But if you would give concrete percentages of what you think is fair for a PvP-E formula which is balanced and will not only make people go around killing eachother and making hunts meaningless, please provide it and I will consider it


In my opinion if you use same rate on pvp enfo as you had before then its perfect ! !!!!!!!!!

I am actually thinking about this

New patches:
  • Monsters will not steal your PvP-E experience
  • Monsters will not steal your experience in monsters either
  • Summons will share the experience of monsters and players you kill
  • Since we are running on the old engine, some fixes or updates we had on later editions was not added or fixed. So I added them below
  • Summons will give proper experience on exp stages
  • Loot message added
  • Automatized the twitch channels status wise (if someone wants a reserved spot, contact me, we can feature your server from now and forth, this can benefit your audience and at the same time benefit us, a win win situation.

OriginalTibia is starting in almost TWO WEEKS! I will do my best to make this server the absolutely greatest server you ever seen. I went with the old files to give a better touch to the gameplay and wars, it may generate a crash or two but I will do my best to maintain the server and progressively make it grow and stabilize it.

Are you ready for it?! Register here then!

Fribben.
 
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Check out this video, it's from our old PvP-Enforced server, I might just go with this formula as more people are starting to ask for it, in this small battle they had, the shooter of the video received over 5-6 levels and he was 130+, it's a different formula but I will see if I can adapt this formula for lower levels as well. But if you would give concrete percentages of what you think is fair for a PvP-E formula which is balanced and will not only make people go around killing eachother and making hunts meaningless, please provide it and I will consider it




I am actually thinking about this

New patches:
  • Monsters will not steal your PvP-E experience
  • Monsters will not steal your experience in monsters either
  • Summons will share the experience of monsters and players you kill
  • Since we are running on the old engine, some fixes or updates we had on later editions was not added or fixed. So I added them below
  • Summons will give proper experience on exp stages
  • Loot message added
  • Automatized the twitch channels status wise (if someone wants a reserved spot, contact me, we can feature your server from now and forth, this can benefit your audience and at the same time benefit us, a win win situation.

OriginalTibia is starting in almost TWO WEEKS! I will do my best to make this server the absolutely greatest server you ever seen. I went with the old files to give a better touch to the gameplay and wars, it may generate a crash or two but I will do my best to maintain the server and progressively make it grow and stabilize it.

Are you ready for it?! Register here then!

Fribben.

That video is a long highlight. He didnt die once and fragged ALOT of people.

Make it 4% gain from players, highlevels should gain exp from people who are lower level.

Why should people who spent more time and got higher level be at a disadvantage? They lose alot more than a lowlevel when they die. Risk and reward should be equal for everyone. Its shit if you are higher level than the team you are fighting and wont gain levels from it, then you can only lose while the enemy team gets alot of exp when you die.
 
Well in my opinion it should be 4-5% exp gain and any character thats lower always reciew experience from higher.
A higher player should gain same experience from someone thats 20% of their level..

I dont really see a problem people go and kill people to get exp..
It will always be more effective to gain experience from a spawn/monsters anyway.
 
Pvp enfo must be bonus, not avoid going to exp. You will avoid mass teams gathering for pking and getting lot of exp and get highest level and kill 0 monsters .

I know what im talking about when retards gather 20 people to kill players 1 by 1
 
Pvp enfo must be bonus, not avoid going to exp. You will avoid mass teams gathering for pking and getting lot of exp and get highest level and kill 0 monsters .

I know what im talking about when retards gather 20 people to kill players 1 by 1
Give an example of that, tell us your name on that server and who did that.
 
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