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Feature Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more!

kYO2XAl.png

There is probably some line missing. Did you try to mess with the code?

i have a problem
I compile everything but I'm not reborn when I level up?

Reborn is trigged by something, like an npc. It is not automatic
 
pls need help...
how to reborn when I level up ? i need npc to do it? somebody has it

 
For some reason when I used this and placed it into a tfs 1.2 1098 server....

When a player hits anything the server puts up the value of the damage multiplier on the server consol.

I hit a monster with my gm and I was seeing 1.15 with 5 rebirths on him then I logged out and changed it to like 50 and was seeing 2.65 on the console every hit.

What is calling this? because with a lot of players hunting it would be massive server spam and result in lag.

Other things worth mention!

It also spams 1 eg 100% or regular dmg or 0 rebirth dmg - for every time a monster or summon hit a monster or summon....

It also spams 1 for every hit when a player is hit by a monster or by poison dmg, fire dmg, ect ect any damage.

Please help if you see a reason this is happening
 
I am pretty sure I found and fixed the bug I was experiencing.
By removing ...
std::cout << bonusRebirth << std::endl;

example: Basic Input/Output - C++ Tutorials

To be honest, I am not positive as I am not a programmer. So this may be right or it may blow up the entire human race somehow?! But thats what I did... Bahahaha....
 
For some reason when I used this and placed it into a tfs 1.2 1098 server....

When a player hits anything the server puts up the value of the damage multiplier on the server consol.

I hit a monster with my gm and I was seeing 1.15 with 5 rebirths on him then I logged out and changed it to like 50 and was seeing 2.65 on the console every hit.

What is calling this? because with a lot of players hunting it would be massive server spam and result in lag.

Other things worth mention!

It also spams 1 eg 100% or regular dmg or 0 rebirth dmg - for every time a monster or summon hit a monster or summon....

It also spams 1 for every hit when a player is hit by a monster or by poison dmg, fire dmg, ect ect any damage.

Please help if you see a reason this is happening

I am pretty sure I found and fixed the bug I was experiencing.
By removing ...
std::cout << bonusRebirth << std::endl;

example: Basic Input/Output - C++ Tutorials

To be honest, I am not positive as I am not a programmer. So this may be right or it may blow up the entire human race somehow?! But thats what I did... Bahahaha....

You right, I may have forgotten some std::cout along the way, please remove then and those message will be removed. Thanks Kavalor, and sorry for the inconvenience.
 
@Stellow I tried working this into a fresh 1.3 setup and had some weird issues in the weapons.cpp file. Would it be possible to set up a time to talk with you about it?
 

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