For some reason when I used this and placed it into a tfs 1.2 1098 server....
When a player hits anything the server puts up the value of the damage multiplier on the server consol.
I hit a monster with my gm and I was seeing 1.15 with 5 rebirths on him then I logged out and changed it to like 50 and was seeing 2.65 on the console every hit.
What is calling this? because with a lot of players hunting it would be massive server spam and result in lag.
Other things worth mention!
It also spams 1 eg 100% or regular dmg or 0 rebirth dmg - for every time a monster or summon hit a monster or summon....
It also spams 1 for every hit when a player is hit by a monster or by poison dmg, fire dmg, ect ect any damage.
Please help if you see a reason this is happening