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[USA][Custom] ArchlightOnline - Legacy - Coming May 13th 2022

Server Website/AAC
https://legacy.archlightonline.com
Server Address
legacy.archlightonline.com
Server Port
7171
Client Protocol
12
Reminder! Tomorrow morning at 11am PST we will be teasing off tons of the new content and systems on finkelz livestream @ twitch.tv/finkelz. Additionally the day after he will be doing a 25 hour launch livestream! Dont forget to tunein tomorrow and ask any questions you may have involving the new Era and then Launch Day.


 
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Reminder! Tomorrow morning at 11am PST we will be teasing off tons of the new content and systems on finkelz livestream @ twitch.tv/finkelz. Additionally the day after he will be doing a 25 hour launch livestream! Dont forget to tunein tomorrow and ask any questions you may have involving the new Era and then Launch Day.


so basically same shit as last "era" with some additional endgame content and solo dungeons? mh
 
so basically same shit as last "era" with some additional endgame content and solo dungeons? mh
Ummm, if that's all you got from a 11300 character post, ignoring all the massive reworkings to major systems, inclusion of new systems such as threat meters to boss mechanics, then sure, just new endgame content and solo dungeons.
 
Ummm, if that's all you got from a 11300 character post, ignoring all the massive reworkings to major systems, inclusion of new systems such as threat meters to boss mechanics, then sure, just new endgame content and solo dungeons.
i will start the same server, have same vocations & same spells and you changed some aspects of the game but is it gonna feel like the same game that i played through a bunch of times now?
 
i will start the same server, have same vocations & same spells and you changed some aspects of the game but is it gonna feel like the same game that i played through a bunch of times now?
I mean, it's like any game that releases an expansion. WoW, despite them reworking many things (like when they did their major crafting rework, like we're doing, or when they added more mechanics to bosses, like we're doing, when they add new endgame content, like we're doing) despite all that, it still "feels" like WoW.

If that's what you're asking, then yes it'll still feel like Archlight, just like playing an OT still "feels" like Tibia.
 
i will start the same server, have same vocations & same spells and you changed some aspects of the game but is it gonna feel like the same game that i played through a bunch of times now?
If everything was different, then what would be the point in calling it Archlight?
 
I mean, it's like any game that releases an expansion. WoW, despite them reworking many things (like when they did their major crafting rework, like we're doing, or when they added more mechanics to bosses, like we're doing, when they add new endgame content, like we're doing) despite all that, it still "feels" like WoW.

If that's what you're asking, then yes it'll still feel like Archlight, just like playing an OT still "feels" like Tibia.
I was kinda refering to the fact that wow releasing expansions etc ofc, they also toggled the speed at which you advance through the first areas. For your I donate 200 bucks and run through noobish content guys who just have a waypoint in their bot for every spawn ofc its a thing of 1-2 days, for others who just want to see the new content aswell its kinda a lot more time they invest every few months when you wipe. You should correctly try to get the game to a speed where you dont have to wipe every few months because ur out of content & keep people interested with actual more content i guess instead of just changing some things, change some spawns/add some new ones, doesnt take a lot of time for a whatever amount of ppl team you guys are.
 
I was kinda refering to the fact that wow releasing expansions etc ofc, they also toggled the speed at which you advance through the first areas. For your I donate 200 bucks and run through noobish content guys who just have a waypoint in their bot for every spawn ofc its a thing of 1-2 days, for others who just want to see the new content aswell its kinda a lot more time they invest every few months when you wipe. You should correctly try to get the game to a speed where you dont have to wipe every few months because ur out of content & keep people interested with actual more content i guess instead of just changing some things, change some spawns/add some new ones, doesnt take a lot of time for a whatever amount of ppl team you guys are.
What bot? we use a standalone client that doesnt support a cavebot, have you not played in a year? Then yes, it's very different.

"keep people interested with actual more content i guess instead of just changing some things, change some spawns/add some new ones, doesnt take a lot of time for a whatever amount of ppl team you guys are."
If you don't think we spend a lot of time on our project to do the expansions we do, then you should create your own project and teach us how you work so efficiently. I think you'd be surprised by the amount of work things take. If all we did was spend a little amount of time adding a few new spawns, makes you wonder why so many vets have been playing Era after Era for almost 3 years now.
 
new update looks promising @Sir Knighter good stuff im def gonna play this ^_^

edit : why cant i create an account on the website??? it says my account is already in use but i cant recover it
If it's already in use, you made one already, you can recover it via your email.

Thanks for the kind words.
 
andddd we're live in 1 hour 30 minutes!

Our Rise Of The Otherworlds Client is now available for Direct Download + Through our Launcher! You must have our latest client or you will get debugs ingame. Please update/download the latest client before Launch :)

Twitch.tv/Finkelz is Live! Are you new? Got some questions before launch? Just wanna hang out, come Join for Rise Of The Otherworlds Launch
 
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What bot? we use a standalone client that doesnt support a cavebot, have you not played in a year? Then yes, it's very different.

"keep people interested with actual more content i guess instead of just changing some things, change some spawns/add some new ones, doesnt take a lot of time for a whatever amount of ppl team you guys are."
If you don't think we spend a lot of time on our project to do the expansions we do, then you should create your own project and teach us how you work so efficiently. I think you'd be surprised by the amount of work things take. If all we did was spend a little amount of time adding a few new spawns, makes you wonder why so many vets have been playing Era after Era for almost 3 years now.
Wait, are you saying people arent cavebotting? Ive never given this much attention cause the first time i played was afk people botting everywhere, and i like to ''play'' games rather then ''bot '' them. So i dont play bot server obviously... But now your comment,do you really mean it?
 
Wait, are you saying people arent cavebotting? Ive never given this much attention cause the first time i played was afk people botting everywhere, and i like to ''play'' games rather then ''bot '' them. So i dont play bot server obviously... But now your comment,do you really mean it?
Cavebotting isn't possible anymore :)
 
We broke 500 Active Concurrent(Online playing at once) Players for the first time ever on Archlight Online today. Very exciting stuff :)
Thanks so much to everyone from the Archlight Dev Team
 
valentinesdone.png

Patrick has been planning this valentine's week for years. He will finally ask Princess Sophia (AKA The Token Exchanger) to marry him, however, he wants to make it special, a night she will never forget. His plan involves candles, good food, and the pedals of a 1000 roses.. If you help him plan his special evening, he will reward you for your efforts, but only until February 18th, he doesn't want to be too obvious, so he is going to plan the evening for 4 days after Valentine's Day, you have until then to bring him roses in exchange for a handful of rewards.

Several Raids will occur frequently throughout the 14th-18th in which the creatures will drop Roses. You can then take these Roses to Patrick for the rewards of your choosing. Additionally, if you choose to not have the patience to collect the roses yourself, you can instead elect to buy them off our shop. Several of the rewards include things many players already are able to obtain ingame through promo tokens/cosmetic tokens, now these will all be obtainable through the raids + valentine's event (Woooot!).

You can find patrick through the portal in the depot come Valentine's Day!
List of Patrick's Rewards Below
Purple Angel Wings (150 Roses)
Flower Relic - +20% healing from Rune Emblems and Potions (100 Roses)
Heart Backpack - +20 Skill Value, +3% Resistance (80 Roses)
Valentine's Companions - 1st: +3 To All Stats, 2nd: +10% Essence Find (60 Roses Each)
Sweetheart Ring - +28 Skill Value (50 Roses)
Valentine's Cake - Hearts Animation and +15 Skills (40 Roses)
Valentine's Deco - Valentine's Cards, Different Colored Roses, (1 Rose Each)
 
We have always been a server driven by our players. Voice your opinion and what you want our team to develop next! - What do you guys want next major content update (every 4 weeks Friday a major content update is dropped)

Also today's patch notes.

~Item/Balance Changes~
Silver Rune Emblems health and mana % restored lowered from 0.5% > 0.25%
Golden Rune Emblems health and mana % restored lowered from 1% > 0.5%
Adorned Rune Emblems health and mana % restored lowered from 1.5% > 0.75%

~Class Changes~
Rogue now has 2 spells that lower the threat of the boss theyre fighting (They are the only vocation that can lower the threat of a boss without being the actual tank of that boss)
Shiv reduces the threat by 3% per cast
*New Spell* Smoke Bomb - Deals moderate AOE damage on target while also lowering creatures threat by 15% per cast. 12 second spell cooldown with only a 1.5s global cooldown.

Guardian Changes
Ultimate Challenge Threat Reduction increased from 10% > 15%
Command Attention Threat Reduction increased from 15% > 25%
Challenge Threat Reduction increased from 5% > 10%
Shield Bash Threat Reduction increased from 3% > 5%
Challenge Cooldown Increased from 2 seconds > 5 seconds
Ultimate Challenge Cooldown Increased from 6 seconds > 12 seconds
Shield Bash Cooldown Reduced from 5 Seconds > 4 Seconds.

~Misc Fixes~
Solo Dungeons will now properly scale based on your power (reward and creature/boss difficulty)
Added level requirement (1500) to House Trading Partner (if you have a house on a character <1500, it will be removed and you will receive the purchase price back.
Made it impossible to sell a GH to a normal player
Fixed stairs being unable to go down in Mahdor Island Solo Dungeons
Added No-Logout to Seven Trials Reward Room
Fix improper visual representation of resistance values after equipping/de-equipping items that transforms
 
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