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[GERMANY] [8.60] Cinara EVO | Launch November 23rd, 18:00 CET

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We upgraded the map today: BIG TIME!
The Temple in Enigma got a new beautiful style now!

A few new hunting spots, bosses and quests were added to the VIP city and the main town.
Nice :)
 
I've decided to finally make a post on what I think about the server after playing it for about two weeks. My ingame name is Gandalf and I am a tutor on this server.

Before I go into detail I think its a server that has potential. It has things that makes it good/bad but also unique. I enjoy it so far but because it is beta I haven't been able to experience everything in the server and considering you start with points you can get full don and you get to the end game very quickly. But I will try my best to make an honest review of the server so far, both the good and bad things and also to make new players get a better view of how the server is.

Lets start with one topic at a time.

Monsters

The server has all the regular tibia mobs but also custom ones that is a lot more powerful.
During the beta there have been several adjustments to them and I believe most of them is balanced.
Some monsters that are well balanced are Hani, Tank, SandMan, Mad Golem and Dracula.

Monsters that needs some adjusments are for example Battle Mage. Their mana drain on mages is a bit too much, which makes them easy to handle for a knight, but difficult for a mage. It needs to be a bit more balanced.
Talaturen is also very powerful. The damage needs to be lowered, considering its in multiple quests and it tends to be a lot of them at the same place.
The different Elemental monsters also needs an adjustment. I know that they're supposed to be hard, but considering its a not a boss it shouldn't require a high lvl knight that needs to be healed by a druid. Lower the damage a bit, and maybe the xp that it gives aswell. But not too much, it should still remain powerful. Something that I have noticed and other players aswell, is that the monsters has a very quick respawn time. Especially in quests. You can't backtrack on a quest or you will risk a strong mob that you just spent a lot of time killing, to respawn again. It should be lowered, atleast the quest monsters.

All in all I like that theres a wide variety of mobs which makes the end game more fun. The monsters are getting adjustments all the time and its good that the staff listens to the feedback.

Bosses

Bosses has a big part in this server, and I like that about it. Some has been balanced but some has not. Most of the bosses I've come across are fine (haven't fought them all) but one in particular that is not balanced, is Lrath Darr.
It has way too much hp, it litterally took a high lv Druid and Knight two hours to defeat it. (I do not know if an adjustment has been made after that) The loot wasn't good either. Some hp adjusments would be good.

Aside from the balance of the bosses I like the way they work. Its good that the bosses has rewarding loot. They drop items that are better than Donation items which is a very big plus for the server. It makes it not pay to win. They are not too powerful. It requires a high lvl EK and some healers, and that's what a boss should be. Some bosses only needs an high lvl ek, but the bigger bosses that you can't reach by tp's like The King of Elementals, then you need multiple healers. Its a very good feature to have in the server, it makes the end game more enjoyable. I have only seen that boss be accessed by an event, but I guess in the future it will have a spawn point.

The way bosses work in this server is one of the things that I believe is unique and a very good feature.

Quests and items

There are a lot of items that does not have the same stats as they do originally. So there is a lot of adjustments that needs to be made for them to be properly balanced before the beta ends. For example you need to compare the donation items with the items acquired in quests. The donation mage book has Def 10 and +5 mlvl, and the tempest shield which you get from a lv200 quest has Def 5, +5lvl and +200 speed. This is good, because that makes equally good as the don version, and the quest is of course hard to complete. It has a low lvl requirement though, and should be around lv300 because of its difficulty compared to other lv200 quests. The donation mage legs has Arm 8, +3mlvl and 2% protection all, and the lv250 quest for Leaf Legs has Arm 9, +3mlvl and 1% protection all. Its good that this item is also equally as good as don, but its a easy quest compared to tempest shield. It should be more difficult considering it is very good. These are examples of mage items, thats because I main Druid, but I am sure there are more examples of this on other vocs aswell.

There should also be more items that are better than dons. Some are acquired through quests and some are acquired by killing bosses. But I dont believe there is a whole set of items for all vocs that are better than don. I am only aware that some items are obtainable through killing bosses, but not every piece. Some bosses drop don items, which also works.

The server has lots of quests which is good because it makes you busy and have something to strive for.

Map (Unique)

This is my favorite part of this server. I haven't really seen an evo utilize it in the same way. On this server you get rewarded for exploring.

Addons

Cinara 8.60 - Addon Info
A few addons is accessed by speaking to Varkhal and collecting the items that he wants. But most of the addons are found by exploring in hunting spots and outside of the city. The addons have their own Outfit Statue. Each statue tells you what items you need and what addon it holds. Some are easier to find, but some are very well hidden throughout the map. This makes getting addons more rewarding and rare.

Quests

There is also quests hidden throughout the map. So far I've found three quests outside of the city and I dont know what they hold because I dont think anybody have completed them so far. They even have bosses in them. I also found a hidden quest by looking really carefully that required a big team for lv500+. Its a very nice feature to the server which makes it standout and through my time playing, they keep mapping new areas with new features. Exploring becomes fun and rewarding.

Events

Cinara 8.60 - Bag Event
Cinara 8.60 - Egg Event
The server has two events that utilizes that city map. Hidden bags and Coloured Eggs. Every fourth hour 5 - 10 hidden bags are spawned all over the city which gives you emblems like Emblem of Donation (+5 points, 90% chance) and Emblem of Points (dont know how much that gives, 10% chance). So if you're quick you can gather a lot of points during the day without having to donate. The Coloured eggs (I believe there are 6 eggs during the event) also spawns every fourth hour and spawns on different places throughout the city. They give you different medals that either increases your xp gain, or skill gain and more. It gives you a little boost when hunting. These events are nice features to get the player more involved in the city and having a harmless competition with other players.

Spells and Vocations

I don't have to talk so much about this topic because in my experienced the vocations are balanced on this server so far, even in PvP. I believe though that other players can give feedback about this, because I do not have so much knowledge about all the other vocations. Mainly mages.
I can say though that the lv500 spell for mages does way too much damage. I saw a lv550 ED when trying to kill another player use the lv300 spell Exevo Gran Mas Energy, and he dealt 1.9k. He then used the lv500 UE and dealt 3.4k. A 1.5k difference in damage. The spell needs a little nerf. As I said I know there are more spells that needs balance, but this is the only one I've come across.

Other adjusments

Tasks

Some smaller things that I've seen that needs a fix is the Tasker NPC. The tasks doesn't count how many mobs you've killed, he always says that you've killed 0. I also think that the tasks are too big. Especially the Draculas one. He wants you to kill 4500 which way too many. That will litterally take weeks if you play a lot everyday. No reward can be given that compensates for that.

Custom Client and Botting

A very big issue that ot servers has especially 8.6 is botters. What I have understood from the staffs point of view is that this server is against botting. To fix this issue when the beta is over, you would probably need a custom client and make the server only playable through that. Or have strong punishments for the ones using bots. That will make other botters afraid of getting banned, and therefore stop using it. It should be clear that botting is not allowed. It even says that in the "Rules" book in the servers temple.

Leveling

Considering this is a beta and you get 500 points for free, I haven't really experienced how it really is to lvl up in this server. It has a lot of different spawns though which is good for variety and if multiple players hunt the same mob. During the beta you get to the end game really quick because you have good stuff and deal a lot of damage. Even though you wouldn't have don gear, I still believe you would get to the end game really quick. End game in my opinion begins around lv400. At the moment I see people getting lv400 in a day.
Without don you might get lv350. Either way its way too quick. For the server to last long, and having a growing playerbase you need to lower the rates, otherwise the servers content will run out. I heard from players that feel like they've done everything after a week of playing. It shouldn't be like that.

Here is my suggestion for the rates:


    • 1 - 50 = 200x
    • 51 - 100 = 170x
    • 101 - 200 = 100x
    • 201 - 300 = 50x
    • 301 - 350 = 25x
    • 351 - 450 = 15x
    • 451 - 500 = 7x
    • 501 - 550 = 2x
    • 551 - xxx = 1x
This is a just suggestion, but either way the current xp stage needs to be lowered a lot so it takes longer time to lvl up. The skill stages are fine.

Summary

The server has multiple features and a lot of unique things. It has an active staff team that listens to feedback and makes adjustments all the time. It has a very nice map that rewards you for exploring. The bosses is a really nice feature that drops items that either is donation items or better. Its very good to prevent pay to win. The events also makes it easier for you to get points so you dont have to donate if you don't want to. The vocations are balanced but as always its a work in progress. There is lots of quests that are well mapped and you do require a team with most of them. Unlike other servers you can't solo them unless you are well over the level limit. I know that this was a very long post (Looking back I don't understand how I was able to do it. I also realized I've been writing for an whole hour) but I believe that I managed to get most of my thoughts into it and that they will be to help for the servers development and for newcomers to get a grasp of how the server is.

Thanks for your time!

//Faarf (IGN: Gandalf)

EDIT: Minor grammatical changes and use of words.
 
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@kosan100 Thank you very much for your feedback! I already can say that i started to nerf the manadrain on Battle Mages and the other monsters which were mentioned above.-
The other things which came up will also be checked, and I will try my best to make the gameplay as comfortable as possible. Since there are really a lot of nice people on the server it makes pretty much fun working all these things out.
I hope that you will assist me with the improvements so we can get this done easily. :)

We will add different drops to the bosses like special items or gold nuggets.
The gold nuggets will be exchangeable to Premium Points; so there will be many ways to get some gear.
 
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Friendly and helpful staff available about 24 hours a day, good server which entertains the players, lots of things to do besides doing quests, lvling and pking. Fast and lots of updates daily which makes the server better and better. Wish you all of luck Cipfried, keep it up!

NOTE: What @kosan100 said above is indeed good however about the Battle Mages, they should be as powerful as they are. Mage's (Sorcerers and Druids) are not meant to be tanking such powerful monsters which will make the quests and leveling alot easier for them. Here's my opinion of the adjustment from my perspective as a Elite Knight player ingame. The Knight should be a powerful tank which can both deal average amount of damage and tank a lot of damage. At the moment the Knight's are probably the weakest vocation ingame both from tanking and dealing damage, 2 mages can easily kill a knight who got full donation set pretty easily which should not be possible. I think the best thing to do is either to nerf the mage's damage or buff the ''Healing'' of the knight. The damage can stay as it is (may need a little buff though). I have already said this but, you should add the feature to be able to cast while playing which will also provide extra experience percent.

//Elen Darkrose
 
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Friendly and helpful staff available about 24 hours a day, good server which entertains the players, lots of things to do besides doing quests, lvling and pking. Fast and lots of updates daily which makes the server better and better. Wish you all of luck Cipfried, keep it up!

NOTE: What @kosan100 said above is indeed good however about the Battle Mages, they should be as powerful as they are. Mage's (Sorcerers and Druids) are not meant to be tanking such powerful monsters which will make the quests and leveling alot easier for them. Here's my opinion of the adjustment from my perspective as a Elite Knight player ingame. The Knight should be a powerful tank which can both deal average amount of damage and tank a lot of damage. At the moment the Knight's are probably the weakest vocation ingame both from tanking and dealing damage, 2 mages can easily kill a knight who got full donation set pretty easily which should not be possible. I think the best thing to do is either to nerf the mage's damage or buff the ''Healing'' of the knight. The damage can stay as it is (may need a little buff though). I have already said this but, you should add the feature to be able to cast while playing which will also provide extra experience percent.

//Elen Darkrose

Thanks alot for your feedback!
As i said above, im already trying my best to balance the vocations as good as possible.
At the moment im nerfing the mage spells and buffing some knight stats.
I will let you know when everything is done & balanced. ^^
 
Friendly and helpful staff available about 24 hours a day, good server which entertains the players, lots of things to do besides doing quests, lvling and pking. Fast and lots of updates daily which makes the server better and better. Wish you all of luck Cipfried, keep it up!

NOTE: What @kosan100 said above is indeed good however about the Battle Mages, they should be as powerful as they are. Mage's (Sorcerers and Druids) are not meant to be tanking such powerful monsters which will make the quests and leveling alot easier for them. Here's my opinion of the adjustment from my perspective as a Elite Knight player ingame. The Knight should be a powerful tank which can both deal average amount of damage and tank a lot of damage. At the moment the Knight's are probably the weakest vocation ingame both from tanking and dealing damage, 2 mages can easily kill a knight who got full donation set pretty easily which should not be possible. I think the best thing to do is either to nerf the mage's damage or buff the ''Healing'' of the knight. The damage can stay as it is (may need a little buff though). I have already said this but, you should add the feature to be able to cast while playing which will also provide extra experience percent.

//Elen Darkrose

This was said by me weeks ago but he didn't choose to listen to me :), hopefully cipfried reconsiders this time because i enjoyed playing there. Probably wont come back until the server is completely done tho, it'll be interesting how it looks!
 
I will try it again, when its fully done. The server needs more content for higher lvls, me (Soul) and Nantex did make all the quests and bosses within a weekend. I'd like to see more quests and more hunting spawns for the higher lvls.
Anyways, keep up the work. Ill be back when beta is done. :)
 
This was said by me weeks ago but he didn't choose to listen to me :), hopefully cipfried reconsiders this time because i enjoyed playing there. Probably wont come back until the server is completely done tho, it'll be interesting how it looks!
Hello there, i really thought of all those ideas/concepts and i will change lots of things in the next few days. Also the server will be closed soon due to the fact that we will launch the official server on Monday the 25th of June at 18:00 CET!
We will lower the stages and edit all the monsters/bosses/raids that are to strong or to weak. Vocations should already be balanced as good as possible but we will probably do some adjustments for sure.
I will try it again, when its fully done. The server needs more content for higher lvls, me (Soul) and Nantex did make all the quests and bosses within a weekend. I'd like to see more quests and more hunting spawns for the higher lvls.
Anyways, keep up the work. Ill be back when beta is done. :)
Good words! :p - Well, the stages will be lower and the quests will be a bit harder to handle for loners xD
Also we have already prepared a few new Quests and Items which will be added to the world a few days after the launch.

AND AT THIS POINT, I WANNA THANK ALL OF YOU WHO HELPED US TO MAKE THE SERVER AS GOOD AS POSSIBLE!

- Cipfried
 
[BETA-ENDED] - [OFFICIAL LAUNCH - 25th JUNE]

Cinara-OT 8.6
Shylveria.net:7171
Cinara.org:7171

IP: cinara.org
Website: Cinara.org

Dear OTLand community, after a month of BETA testing we collected enough data to rework and rebalance the OT server. At first we wanna thank everyone who played the BETA and also a BIG THANK YOU to all those who gave us a feedback here on OTLand!

The Server will be closed on Sunday 17th June at 21:00 CET.

The official launch will be on MONDAY the 25th of JUNE at 18:00!

ALL BETA ACCOUNTS WILL RECIVE 200 PREMIUM POINTS (AS A SMALL REWARD)
ALL PLAYERS WHO JOIN ON MONDAY THE 25th from 18:00 to 00:00 WILL ALSO RECIVE ANOTHER 150 PREMIUM POINTS


The systems we have and use:
  • ELO (PvP) system
  • Donation system
  • Country info (Community)
  • Lottery and other reward systems
  • Points on level advance system
  • Raids and Bosses (about 20!)
  • Gold Nugget exchanger
  • Task system (Tasker)
  • Guild War system
Also we would like to remember that the game has very great Events like:
  • Zombie Event
  • LMS Event
  • Battle Event
  • Firestorm Event
  • Bag Event
  • Egg Event
  • Guild War Event
  • and Events which are held by the great STAFF Team of Cinara!

Short general info:
  • Experience stages: 250x - 0.5x
  • Beautiful and big map with awesome towns for PvP & housing
  • Great PvP balanced Vocations and Items
  • About 120 Quests & Dungeons (more to come)
  • Guild War system
  • ELO SYSTEM (unique)
  • Alot of Raids & Bosses
  • NPC to exchange Gold Nuggets to Points
  • Tons of Events & Tasks
  • Regular updates & fixes
  • Active and skilled STAFF TEAM
  • Addictive gameplay
STAGES: TBA.


Remember, a great server is only great, if, it’s you, the players, who makes it awesome. So bring your friends, create a character, and get ready.

Kind Regards,
Cipfried

I updated the Thread with the latest info about the launch on MONDAY THE 25th OF JUNE at 18:00!
 
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I like for ever cinara ot ♥ good lucky

[BETA-ENDED] - [OFFICIAL LAUNCH - 25th JUNE]

Cinara-OT 8.6
Shylveria.net:7171
Cinara.org:7171

IP: cinara.org
Website: Cinara.org

Dear OTLand community, after a month of BETA testing we collected enough data to rework and rebalance the OT server. At first we wanna thank everyone who played the BETA and also a BIG THANK YOU to all those who gave us a feedback here on OTLand!

The Server will be closed on Sunday 17th June at 21:00 CET.

The official launch will be on MONDAY the 25th of JUNE at 18:00!

ALL BETA ACCOUNTS WILL RECIVE 200 PREMIUM POINTS (AS A SMALL REWARD)
ALL PLAYERS WHO JOIN ON MONDAY THE 25th from 18:00 to 00:00 WILL ALSO RECIVE ANOTHER 150 PREMIUM POINTS


The systems we have and use:
  • ELO (PvP) system
  • Donation system
  • Country info (Community)
  • Lottery and other reward systems
  • Points on level advance system
  • Raids and Bosses (about 20!)
  • Gold Nugget exchanger
  • Task system (Tasker)
  • Guild War system
Also we would like to remember that the game has very great Events like:
  • Zombie Event
  • LMS Event
  • Battle Event
  • Firestorm Event
  • Bag Event
  • Egg Event
  • Guild War Event
  • and Events which are held by the great STAFF Team of Cinara!

Short general info:
  • Experience stages: 250x - 0.5x
  • Beautiful and big map with awesome towns for PvP & housing
  • Great PvP balanced Vocations and Items
  • About 120 Quests & Dungeons (more to come)
  • Guild War system
  • ELO SYSTEM (unique)
  • Alot of Raids & Bosses
  • NPC to exchange Gold Nuggets to Points
  • Tons of Events & Tasks
  • Regular updates & fixes
  • Active and skilled STAFF TEAM
  • Addictive gameplay
STAGES: TBA.


Remember, a great server is only great, if, it’s you, the players, who makes it awesome. So bring your friends, create a character, and get ready.

Kind Regards,
Cipfried
 
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7 days left until we launch! CINARA <-- Create your account now!

We have created a discord server! Join now, just click the icon.
 
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I've been waiting for so long for that server to be back!!! Can't beleive you've finaly put it back online!! I'm gonna play for sure. A well balanced OT like this is so rare. I'm so impatient!! Only 7 days to go!!!! Wow!!!
 
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