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[Uruguay] [10.98] Uzkio

Server Website/AAC
http://uzkio.com
Server Address
uzkio.com
Server Port
7171
Client Protocol
10.98
I'm online right now and I feel very lost. I love the RPG approach to things so far, so no complaints about that. However, if the server is such high rate, why make it an explore-everywhere server rather than using TPs?

Edit: Also, it is extremely frustrating that trainers would require level 50.
 
I'm online right now and I feel very lost. I love the RPG approach to things so far, so no complaints about that. However, if the server is such high rate, why make it an explore-everywhere server rather than using TPs?

Yes, Im planning to add more TPs. At least to the other quests that are on the map
 
I think only one, maybe two towns should be open right now and if you're going to do high-end quests via teleport, why make the beginning of the game more difficult aka having to travel on foot?

This is some honest critique, so I hope you take it in good spirit. From what I can tell, it seems like you are torn on a direction to take the server. High rate + RPG (having to walk everywhere) really does not go well together, since you -very- quickly outlevel a general area. I think you should stick to one concept or the other, and with how popular tp-based servers are, it really wouldn't be such a bad direction.

In addition, the population, in its current state, is too small/minor for there to be four towns, especially choosable on creation. Yes, I know that there are teleports to each town, from each town. However, even if there was a PB of 40, these towns are so huge that if I chose the wrong one, I would still wonder where everyone was. With hearing about how many map bugs there are, it would probably even aid you on the development side of things to be able to fix things if they were in smaller chunks.

You have a great concept going, but right now it seems like you have to align behind one singular vision for the server as everything just feels weird, and not in a good way, at the moment.
 
I think only one, maybe two towns should be open right now and if you're going to do high-end quests via teleport, why make the beginning of the game more difficult aka having to travel on foot?

This is some honest critique, so I hope you take it in good spirit. From what I can tell, it seems like you are torn on a direction to take the server. High rate + RPG (having to walk everywhere) really does not go well together, since you -very- quickly outlevel a general area. I think you should stick to one concept or the other, and with how popular tp-based servers are, it really wouldn't be such a bad direction.

In addition, the population, in its current state, is too small/minor for there to be four towns, especially choosable on creation. Yes, I know that there are teleports to each town, from each town. However, even if there was a PB of 40, these towns are so huge that if I chose the wrong one, I would still wonder where everyone was. With hearing about how many map bugs there are, it would probably even aid you on the development side of things to be able to fix things if they were in smaller chunks.

You have a great concept going, but right now it seems like you have to align behind one singular vision for the server as everything just feels weird, and not in a good way, at the moment.

Thanks for the feedback and time man!
I agree the map is too huge for the amount of players at this point.

My brother and I are working on a new map (smaller) that includes the more popular places in this map (training, dp and 3 of the existing quests) but diff hunting zones.

Hope that will work better.
 
The using spells as mana healing is not a good idea, it conflicts with your healing spells. So knights have to choose between healing hp or mana. Potions are the best way to go since u can do dps and heal. For paladin its not quite as bad casue u can heal and just use auto attacks to do alot of ur dps, but knights doesnt get near the attack speed or dmg a paladin gets in auto attacks so its quite slow, and there mana pool is small so u do a few spells ur outta mana, so then u gotta sit there and auto attack cause u cant afford to fill mana since u cant heal then
 
Uzkio v1.23
  • Added more information in player profile including outfits available, equipped items and skills from the latest Znote update.
    v123_1.jpg
  • Modified Training Monks to be accesible since level 1 (instead of level 50).
  • Fixed trap in Glooth Bandit.
  • Improved quests (visual). Now you can see a captured boss as sample before entering TP's.
    v123_2.jpg
  • Added a 3rd floor to the Varbosa shop and a new NPC called "Tesha" to sell Jewelry.
    v123_3.jpg
  • Added Map to website.
    map_with_cities_and_cardinal.jpg
 
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