@kay
Can you please make a gyazo for me, where you can show me how a warlock behaves overall? Because i've watched some cams ranging from tibia 7.1 to tibia 7.4 that were easily found on youtube and warlocks on those videos have
nothing in common with warlocks shown on the gyazo on your thread, the part that interests me is their movement specifically. Could you please provide that?
Sure, but tell me what exactly you'd want to see, what kind of situation.
And what do you say is different? I guess you mean that moving forth and back? If that's what bothers you, you need to know how "ThrowPossible" is calculated in Tibia. Let's assume the yellow square is an obstacle that blocks shooting. "P" stand for players (or creatures in general).
The green arrow indicates shooting in that line is possible, red - not possible.
As you can see it is not symetric.
So when we speak about warlocks, those two examples shown below are two different situations.
Although in both cases it presents a move of a knight (horse) in chess game.
In the first one warlock cannot shoot from that spot, so it will come closer and then back. Back in the days I even used that to make warlock constantly step on a trap so it would receive damage and become visible again.
In the second example, which was the most common place to lure warlocks to (in these old cams), it will not work, because warlock is able to shoot on you while standing in the corner.
In most ot servers it would stand still in the corner in any case, because either the function that checks shooting line or the AI is bugged (most likely both).
Those pictures show the actual line of shot, blockade on any of those squares, that arrow goes through (and only those), would stop you from shooting on the e-field spot.
Ofc it doesn't apply to shooting only, but placing m-walls, throwing stuff, even area spells such as UE, etc.
Hope that clarifies a bit