Excellent OT User
- Apr 23, 2013
- Reaction score
Lmao we should have access to these metastruct mechanisms in case we wanna use it in our projects too. Looking forward to launch
Everyone has access to it. Just download Cip server, decompile, and try to get some sense out of it.
In other forum someone has asked about pathfinding, or to be more precise: how monsters behave when you kite them around 1 non-walkable square. Because typical ots monsters can be fooled easily to walk on just two squares (forth and back), but that's not how it was in Tibia - he said.
Indeed, it wasn't. I was asked to make a gif, so posting it here as well.
This is ots monsters behavior (tfs):
This is Tibiantis / authentic Tibia AI. The above sequence will not work, monster will keep walking around and eventually turn back and hit you:
Basicly, ots monsters calculate the shortest path all the time, while Tibia monsters have a kind of 'queue' to do, which often makes their moves less predictable.
Ofc it's still possible to kite them without getting hit (depending on speed), but not by only two moves. You can make it turn back on 3-4 squares, or try to walk all around.
That's one of the AI differences.