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Tibiantis - reversed old Tibia project - discussion thread

Now that you speak of furniture trap, I remember the boat of Senja was always covered with furniture and people coulnt escape because the npc was far away they would relog but appear on the next barrel, this before you could destroy items.
 
Speaking about old Tibia move/use mechanics: in Cip 7.7 server it's already different than in 7.4, but we've managed to recreate it the way it used to work back in the days.
That includes a few 'tricks'. Starting from the most famous one, about roping lootbag as facc. I guess every oldschool facc player knows what it is about. I remember it took me some time to master the timing. It had to be done in a right moment just before the bag was moved. Done too early or too late would fail due to one of the actions getting canceled.
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But there were a few others, as for example retrieving an item:
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Although the rule was quite the same, this one seem to be much less remembered. But it can be observed in several old .recs.


None of the shown above is possible in Cip 7.7 server, it must have been changed around the time. I won't go into details now, but it's not relly hard to figure out. It also means in 7.7 Cip server you cannot push anyone that keeps putting trash under himself. That's its great flaw, if you ask me, but might be just a matter of taste.

Anyway, in Tibiantis pushing works in accordance to 7.4 version...
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...and it includes the so called "double push" too (it's not limited to double actually).
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What's by the way quite interesting is that Cip later reverted some changes and allowed that kind of tricks again in newer Tibia.

We also have 100% correct delays-system for actions, which we've already shown before and which means no more annoying delay on 'move' after 'use on'. You can drink manafluid and move vial instantly.
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(Don't mind the lack of Aaaah, it's only due to ignore function.)

boyz i like this conversation and tibia little secrets but where is test server :D

Let us play!!!!!

It's just around the corner, please have a lil more patience :)
As a side note I'd also like to inform that Great Britain (London) was chosen and confirmed as a host location (for both test server and actual Tibiantis - of course if we face no troubles with host machine that would force us to change it).
 
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How do you go about allowing to run only 1 client? Simply restricting the file from running multiple times wont do as there are programs to bypass that, then theres VM's and VPN's. I assume the only right way would be to generate 'hardware id' tied to acc. Anyways when about's the launch? ;p
 
How do you go about allowing to run only 1 client? Simply restricting the file from running multiple times wont do as there are programs to bypass that, then theres VM's and VPN's

You can prevent using virtual machines, but people can still have two or more real machines and even two different internet connections (e.g. home and mobile), which is not uncommon today.
There's always a way to bypass, so it's a matter of proper rules enforcement so that people will not see it worth the risk of losing all their accounts.
 
paladin wont hit 100's with bolts on pvp on this server though XD
once again u comment my posts like retard, u were on teamspeak once where we prove u wrong, paladin can easy hit 100 from bolt if he is high lvl. forgot that we showed you cam from rl tibi where 50 paladin hit for 60 from bolt ? yea, stfu now please, thx

@kay am i wrong ? whats the formula of paladin damage on this server ? will it be lowered like on realesta, where 200 rp hit 30 max from bolt into people ? can you tell us what will be paladin damage into human with 200 lvl and lets say 100 distance fighting ? p.s yes, i know, 200 paladins will be on this server maybe in 2-3 years, but still
 
@Typloshiion
It won't be lowered nor highered. We don't change any formulas. Melee, dist, def, magic etc. work just as in real old Tibia. Only armor will be slightly reworked but not its formula itself but arm values of end-game armor pieces (don't worry, we will post all details before start).

As for dist: level is not relevant, only skill and attack. For damage it actually uses exactly the same formula as melee fighting. The only difference is that dist ignores target's def and hit/miss is determined first, whilst melee cannot miss but can be blocked by def.

50 paladin could hit 60 from bolt, usually people had around 80 distance at that level and that's way more than enough if we speak about max hit.
To hit 100 you'd need 103~ dist skill though, but that's assuming 0 armor and still unlikely because extreme values are less probable than middle, so in reality probaly around 110 dist I guess. That's with bolts (30 attack).
 
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once again u comment my posts like retard, u were on teamspeak once where we prove u wrong, paladin can easy hit 100 from bolt if he is high lvl. forgot that we showed you cam from rl tibi where 50 paladin hit for 60 from bolt ? yea, stfu now please, thx

@kay am i wrong ? whats the formula of paladin damage on this server ? will it be lowered like on realesta, where 200 rp hit 30 max from bolt into people ? can you tell us what will be paladin damage into human with 200 lvl and lets say 100 distance fighting ? p.s yes, i know, 200 paladins will be on this server maybe in 2-3 years, but still



look at this SICK damage coming from a paladin with 70 distance fighting vs fully armored knight, took the guy 6 minutes to kill him 100-0 with the usage of runes, imagine if he was using bolts instead, bet this video would be at least a hour long or even more

ur such a paladin apologist its insane XD
 
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look at this SICK damage coming from a paladin with 70 distance fighting vs fully armored knight, took the guy 6 minutes to kill him 0-100 with the usage of runes, imagine if he was using bolts instead, bet this video would be at least a hour long or even more

ur such a paladin apologist its insane XD
The paladin did really bad. In tibia 7.4 if you move your character while you are running, the bolt wont shoot. So out of 6 min he missed about 30 bolt shots, becouse he was moving all the time. You should know the mechanics
 
The paladin did really bad. In tibia 7.4 if you move your character while you are running, the bolt wont shoot. So out of 6 min he missed about 30 bolt shots, becouse he was moving all the time. You should know the mechanics

Yeah, he didnt do the thing with shooting runes after bolt properly, still doesnt change the fact that paladin's bolt hits are comparable to mosquito bites if your character is properly armored in a decent equipment.
 

look at this SICK damage coming from a paladin with 70 distance fighting vs fully armored knight, took the guy 6 minutes to kill him 0-100 with the usage of runes, imagine if he was using bolts instead, bet this video would be at least a hour long or even more

ur such a paladin apologist its insane XD

Anyone else remember when Cip actually nerfed pallys on the 7.5 update, even after they were already widely considered to be the worst vocation in the game?

"ARE YOU TIRED OF SEEING PALADINS TRAINING ENDLESSLY? DON'T WORRY, SPEARS NOW BREAK AND HAVE A LOWER ATK!"
"ARE YOU TIRED OF SEEING PALADINS SHOOTING PROJECTILES OFF-SCREEN? NOW THEY HAVE A REDUCED RANGE!"

Just remembering reading that shit back in the day still makes me mad
 
Anyone else remember when Cip actually nerfed pallys on the 7.5 update, even after they were already widely considered to be the worst vocation in the game?

And now I'm hearing this is going to be "paladin ots" (in reference to strict anti-mc policy) 😵
They also nerfed spears attack btw, but boosted throwing stars (25->35), which nobody actually noticed due to its accessibility. They could become very useful with that attack, higher than bolts, if not the price (25gp each at NPC).
 
Its good. old tibia was knight/paladin gameplay with some of players that have high lvl mage and kills every paladin/knight that moved on tibia. Just like in fantasy movies, sometimes some warlock comes to the fight of knights, and just one shot everyone with one spell. (Gandalf for example) xD

After 1-2 year when there will be 100+ mages everyone who made paladin/knight gonna regret this.
Rune makers is something that makes unbalance to 7.4 tibia, because of them we have 130 ms that one shots everything on medivia after 4 weeks of new server start, this is some joke, the worst part is that players gonna tell u "7.4 without runemakers ? how i gonna exp ??" and they forgeting about the times when u sit in the depot for week and talk with people just to go hunt for couple of hours in saturday. this is why 7.4 is niceeeeeeeeeee
 
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