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[Poland] [Custom client] Tibia Simulator

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Server Website/AAC
http://tibiasimulator.com/
Server Address
tibiasimulator.com
Server Port
7171
Client Protocol
8.62
With the first hour of me testing this I do have feedback. The UI needs to be larger. I do not have a stylus and so these tiny buttons are very tedious to click, my phone does is a Galaxy S10. It is a fairly large screen and I still have trouble. Other than that, the concept is still neat
 
With the first hour of me testing this I do have feedback. The UI needs to be larger. I do not have a stylus and so these tiny buttons are very tedious to click, my phone does is a Galaxy S10. It is a fairly large screen and I still have trouble. Other than that, the concept is still neat
Thank you for your feedback about UI. Ergonomics is an important issue. However, today was a server crash. Our priority is to ensure stable server.
 
i got a problem, my support healings like potion doesnt work if i set to above 50% but when i set 100% it work?? but waste af
 
i got a problem, my support healings like potion doesnt work if i set to above 50% but when i set 100% it work?? but waste af
These values are not percentages.
PaSOeO4.jpg
 
Might as well change graphics and present it as a simulator (which I love btw) imho.
You might even get way more players that way.
No point in trying to present it as a server when you can launch it as a custom game with some ads and get way more users and revenue.

With that said:
Suggestions:
A way for friends to play together, dunno, more exp, loot, better hunting zones or something, but it would be neat to play with friends

Ability to touch highlight tags from NPCs

Saving of the bps and skills position is a must too imo, very annoying needing to do it everytime.
 
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Advertise it a bit on facebook or somewhere, only the small percentage of the player base visits otland, ill test it soon as well, looks interesting
 
Advertise it a bit on facebook or somewhere, only the small percentage of the player base visits otland, ill test it soon as well, looks interesting
It is not that simple. Our fanpage has only one like.
 
It is not that simple. Our fanpage has only one like.
It kinda is, you have to pay of course, but Facebook and Instagram targeted ads are best way to get it going. Invest like 50-100 bucks, you will only pay when they visit your site/page however you set it up, from 5000+ people that see it, 1000+ will click it, 100 might try, and you might get 50 new players, who in turn will tell their friends etc (the numbers are out of my ass, but it works similar to that, i've done it several times for different pages/sites etc) ...
Besides being cheap they are good for the fact that you can target people that already liked Tibia page, simulation games or whatever...
I mean its only if you believe in your project
 
I would wait to monetize the game first, far as I can see there isn't a shop yet
 
I would wait to monetize the game first, far as I can see there isn't a shop yet
Don't think that matters that much, there isn't much you could even put in shop for now?
You could add shop now and grow player base later or grow player base a bit and develop the game a bit more along them then add shop, i prefer the latter since you can get some positive feedback and criticism. Developers often can completely miss what players want/need and ruin their project before its even alive like that...
 
Suggestions:
A way for friends to play together, dunno, more exp, loot, better hunting zones or something, but it would be neat to play with friends

Ability to touch highlight tags from NPCs

Saving of the bps and skills position is a must too imo, very annoying needing to do it everytime.
Quoting my suggestions +

A way to ML train while hunting, right now the only option to ML train is spam spells in NPC window
(If mana above X say X)

Change the first bag for a normal bp? since you can't change it for a bp manually even buying it


Don't think that matters that much, there isn't much you could even put in shop for now?
You could add shop now and grow player base later or grow player base a bit and develop the game a bit more along them then add shop, i prefer the latter since you can get some positive feedback and criticism. Developers often can completely miss what players want/need and ruin their project before its even alive like that...
You're right
 
He meant paid ad.
Yeah, I know that. We simply do not have much financial resources.
It kinda is, you have to pay of course, but Facebook and Instagram targeted ads are best way to get it going. Invest like 50-100 bucks, you will only pay when they visit your site/page however you set it up, from 5000+ people that see it, 1000+ will click it, 100 might try, and you might get 50 new players, who in turn will tell their friends etc (the numbers are out of my ass, but it works similar to that, i've done it several times for different pages/sites etc) ...
Besides being cheap they are good for the fact that you can target people that already liked Tibia page, simulation games or whatever...
I mean its only if you believe in your project
Thanks for the advice.
I would wait to monetize the game first, far as I can see there isn't a shop yet
We cannot take money from players when the server is not stable. We must first ensure a sense of security for their accounts and characters. But of course in some time we will need a source of income to be able to develop the server.

We are currently collecting feedback and looking at the interest in our project. All your comments are important to us.
 
This can be awesome if you could add like a player ui with map creating custom maps from 0 i bet cipsoft will contact you
 
This can be awesome if you could add like a player ui with map creating custom maps from 0 i bet cipsoft will contact you
Oh they will contact him but it won't be pleasant.
Copyrights violation on Google Play is not something you can just ignore.
When you add an app there, you are literally asked if this app is using anything that is not yours and is copyrighted.
 
Oh they will contact him but it won't be pleasant.
Copyrights violation on Google Play is not something you can just ignore.
When you add an app there, you are literally asked if this app is using anything that is not yours and is copyrighted.
Don't scare me. :O
 
Don't scare me.
I'm not trying to, just try to switch to non-copyrighted assets as soon as possible, if by any chance your app goes big enough that it will be recognized beyond this forum, that's when you can start to be scared.
By using platform as big as Google Play and Google being "responsible" (they ain't, but they do host it so it's something) for your app, you have to think about stuff like this. Having OTS with Cip files/client and such is nothing compared to a mobile app.
 
Mage's strike spells are not working, it's not using them, i did set it in targeting.
 
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