Few tips
- Depending on lag u may have to aim 1sq ahead of enemy.
- Train yourself by not using battle menu to fight monsters to cast runes on them manually.
- If you can't hit with hmm/sd use explo or gfb.
- Don't waste mana needlessly i.e. pointless to cast spells to kill enemy if its not a chance to kill. Only use spells when u miss your UH.
- Be prepared. Rings of Might are quite useful, if low level or against sorc use strange talisman, and against pally/knight protection amulets. Couple % but its something.
- Pretend you don't have runes like SD/Explo. Lower their guard, and when their life is low enough... SD, spell dealing damage thats enough - one shot kill.
- In terms of knights... that can heal for more than you can deal damage, only way to kill is to trap them, and move them when they are about to heal, or use paralyze rune and move them when they are about to heal. This way you can overcome them sometimes quicker than one could expect.
- Try to match your attack with rune attack
- Don't run in straight lines, if there are many enemies run between them - likely cause them hitting each other if you dodge nicely.
- Make sure your enemies have waste. GFB is great since it forces larger group to try to heal.
- As MS Double/triple casting ue can end fight quickly.
- Make traps - If you are hunted, or expect a team to come after you - go on PoH and create few traps in trap holes. The temple is also nearby, bring magic walls and try to block them.
- When running around do stuff that players hate - demoralize them. Firebombs, Energybombs, block them with magic walls or growth.
- Use monsters as your allies. Draging big chunk of monsters behind you can really put stop to pursuit and sometimes u can actually kill them while they are receiving dmg from mob.
- Some mobs do not walk over fields (be prepared, make sure u have couple of all)
- Destruction fields, and the more powerful one is quite useful when you are getting trapped.
- in 7.4 block rope holes either with trash/bodies, fields or yourself this way your pray is trapped - if you are in cave with 2 holes make sure to put firebomb or energy bomb leaving only path for yourself to walk from either of holes and follow the guy/guys.
- hydras, go on a hunt and wait till the hydra moves onto ms/ed; block their escape by "mistake" and send sd when they are low to die on single strike.
- at higher levels while playing rp you should time your p-bolt + sd ; learn how much dmg it does. if i remember correctly back in 7.6 as 140rp i could deal around over 200 from p-bolt and over 200 with sd if lucky u can one shot fairly high level druids/sorcs. Visiting orc fort was good way to get runes from lvl 40-60ms/ed (ed typically carry more runes in my exp), and they almost never have aol. If played right they'll not know what hit them. (1hit kill) MS can also do that but wastes far more mana, and its more dangerous.
- as knight, always have 2-4 ice rapiers (on higher level evne few bps of them) Use it as your SD. Its a wow effect when ms/pally gets hit for ~300 (with exori can be even more -- in this case wait until you see number u hit them with; if they aren't low and ur exori has no chance to finish them off don't waste your mf and mana).
- when running away when you change direction you are running in most cases will cause your enemies to stop for couple secs (psychology), u can use it to cast some runes on them without worry of missing.
- in terms of being prepred
Bring:
might rings - against ms UE (when u expect to get a combo)
elven amulets - against ms when its 1 or few against you when they are keen on using sd or couple ue combo.
metal/black pot - cheap block that people can't use field destroy on. *also can be used as a trap or a temp wall (very useful in tight spaces against ed/ms with no cap)
time ring - great in escapes.
stealth ring - against mobs
energy ring - u can put it on as buffer as you switch stone-skin etc to be safe u won't die without aol.
roh - recover some mana when running away and no1 is hitting you at that time.
as knight you should also have 1-2 rings for the type for wep u use.
have basic tools like machete rope, shovel, pickaxe always.
u can always bring godflower or stuff like that but mostly useless.
stone skins - against traps, and ue ms combo.
Dont forget u can heal ur allies in war with uh.