I really hope not. In real tibia, some of the most memorable moments that I had in PvM were related at doing very crazy huntings. My motto is: "if you didn't almost die at least twice in a hunting, you are not hunting the right monsters lol". But in real tibia, even at the days in which I was skilled enough to avoid death, what did I get by doing that? A huge waste of supplies, a sucky loot and a very small ammount of experience points. Hunting weaker creatures, I would have a lower chance of dying and I would waste less potions. Plus, I would kill them more quickly, slaying much more monsters at the same amount of time. Surely, each killed monster would give me less experience, but the amount compensates that by far. So, most rewarding huntings (for xp and loot) in Tibia are the boring ones, which can be performed by a dumb boot script.
The main error design in Tibia is that the difference between the loot and experience given by strong and weak creatures is not high enough, so noob hunting are far more worthy than risky (and funny) ones. The game should encourage us to do hunting that scripts can't do, not the other way. IMO, any real solution for bots must include a careful review of xp table of all monsters to fix that error design. Also, because it would make PvM also interesting, so people wouldn't focus so much on quickly level up to be strong on PvP.