Honestly, considering the amount of time this update took to be made, it feels very underwhelming. The map size itself is close in size to a few of the smaller cities that exist as of now (edron/darashia), so I don't believe mapping the entirety of the new island should take more than a month while putting in 2-3 hours a day, unless the admins put like 40 custom quests that require some additional coding to work properly, which I don't believe is the case.
Spawns are super bad for lower levels, the dwarves are probably worse exp/hr than in kazo mines, kobolds might be good for lower level rp's/eks, underworms are supposedly (from what I've heard) hyper waste, and the new magma beasts have worse hp/exp than a behemoth and higher defence which is a feat by itself.
I personally expected an update that'd be on par with Forgula/Abukir updates of old Medivia, but what we've got instead is Gengia, Oken and Pyre, except a few times worse.
Overall, it's good that there is some content update, but this isn't nowhere near the level and volume most of the people waiting for the update wanted. I understand that Medivia set the bar very high in regard to content updates/new content, and it is Kay's first attempt at making some new custom content, but, as I said, it is very very underwhelming considering the time it took to develop.
People want ankh to sell their loot, but they'll have to wait for that for at least one more year XDDDD
Server is doomed. 130 online right after update speaks volumes about the state of the server.
No matter what Kay aka tibiarz says, it will still look like that:
"we will keep our server online even if it is for 20 players".
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Except it is that way right now if you exclude venezuelan goldfarmers and runemakers.
Wasted potential, shame. Open NA server, then a highrate server and go into obscurity as fast as possible. Thanks.