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[Poland][Custom / 8.6] Exodis Test Server!

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Server Website/AAC
https://exodis.eu/
Server Address
exodis.eu
Server Port
7171
Client Protocol
8

irelis11

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Feb 13, 2008
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Hello dear players, we would like to invite you to Exodis Test Server, on which everything will be tested to work 101% before final launch!

Test Server will launch 13.05 at 18:00 CEST and will stay until 19.05

Everybody who will help testing and make a feedback will receive 3 Gold Account days on launch!

If you find anything that's not working, please send email to: [email protected]

Read Server Info and usefull Game-Play information and enjoy!

IP: exodis.eu
Client: Tibia 8.6/own client
Uptime: 24/7
Hosted in: Germany
Website:
http://exodis.eu
Exp rate: stages
Skills: 4x
Magic: 2x
Map: Custom. It contains 5 cities
Server type: PVP ( without yellow skull system ) !

Exodis... and everything matters!


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Training Weapons to boost your skill in a faster way!
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Everybody is welcome for test server ;) keep in mind IT IS ONLY TEST SERVER
 
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Everybody is invited for Exodis Test Server!

I cannot show you the new game-play writing here... you must check it yourself and i guarantee you'll feel like 15 years ago on rl tibia, but on higher version with alot more options to do in-game! Especially team hunts.. you'll fall in love!

Before joining, read all the server information on TOP of website, especially game-play specific vocations - becouse the potions are different for every voc.
 
Can you maybe update client version and map so it doesnt look like its 7.4 with 8.6 client?
 
I played your server like a year ago. All maps/spawns looked like 7.4 version. Outdated textures and why beta if it was playable before?
 
I played your server like a year ago. All maps/spawns looked like 7.4 version. Outdated textures and why beta if it was playable before?
it doesn't look like 7.4 version, just outfits from 7.4 anyway, this edition is 101% different, everything must be on 101% before official start
 
Changes needed for me:
  • Add obtainable weapons for RP - there are no nice crossbows, no nice bows to use. You just use a spear until lvl 60, then use assassin stars until lvl 200+ it seems? You need an extra weapon to use from around lvl 150 for example, something better than assassin stars.
  • Reduce cost of bless and aol - you say the server is PvP but with this really low drop rate and high cost of consumables like pots it's impossible to have fun in PvP. If you want to buy bless and aol, you will lose any progress from exp you made the whole day in 2-3 deaths. If you don't buy bless and aol, no point doing any PvP because you will also lose your progress from the entire day.
  • Decrease the cap on pots!!! - Dragon resp near main town was taken so went to a resp really far away but this means it took me maybe 10mins to get there and 20mins later I was out of pots and had to go back already. Pointless to even grind anywhere far away, if it's this bad at low level with mobs nearby, it will be a nightmare to grind at 150+ when you need to go far to grind. When doing dragon task (400 kills) I had to refill every 50-60 kills so spent more time running to town than exping.
  • Add train objects as summons? - The quicker training weapons could be a good idea but no one is going to really train outside a temple... Either make it available in PZ or allow people to summon this trainer anywhere on the map somehow because no one in today's tibia will be skilling for an hour looking at the screen all the time to check if they are being attacked...

Can you also explain why you removed the yellow skull system? You mention this is a PvP server but removing yellow skull means it's not worth attacking people at all. I wanted to kill someone just for fun, killed them and then they came back - I killed them again. Then came back again just auto attacking - killed again. At this point I was on 3 daily frags, two more and I'd get a red skull. It's totally not worth it and in any guild war in the future, no one will want to attack first because then, you either get a red skull or you die even from someone auto attacking you until you run out of pots because you can't really kill them back or else red skull and lose everything...

Hope you can fix :)
 
also new client update would be sick.. could add much more stuff to server and gameplay would be way better. Could decide to put ingame bot or no
 
Add obtainable weapons for RP - there are no nice crossbows, no nice bows to use. You just use a spear until lvl 60, then use assassin stars until lvl 200+ it seems? You need an extra weapon to use from around lvl 150 for example, something better than assassin stars.
Read news at exodis.eu also there is another x-bow for higher level ( best in-game )
Reduce cost of bless and aol - you say the server is PvP but with this really low drop rate and high cost of consumables like pots it's impossible to have fun in PvP. If you want to buy bless and aol, you will lose any progress from exp you made the whole day in 2-3 deaths. If you don't buy bless and aol, no point doing any PvP because you will also lose your progress from the entire day.
Also read news, was going to reduce the cost, needed on that game-play ;)
Decrease the cap on pots!!! - Dragon resp near main town was taken so went to a resp really far away but this means it took me maybe 10mins to get there and 20mins later I was out of pots and had to go back already. Pointless to even grind anywhere far away, if it's this bad at low level with mobs nearby, it will be a nightmare to grind at 150+ when you need to go far to grind. When doing dragon task (400 kills) I had to refill every 50-60 kills so spent more time running to town than exping.
As on this game-play players need to use potions alot more then on other servers, yes we reduced their weight by 50%
  • Add train objects as summons? - The quicker training weapons could be a good idea but no one is going to really train outside a temple... Either make it available in PZ or allow people to summon this trainer anywhere on the map somehow because no one in today's tibia will be skilling for an hour looking at the screen all the time to check if they are being attacked...
There are spots in protection zone with train dummy's, also this one near Reston temple, you can attack and run away to temple ( no more then 3 SQM away ;)
Can you also explain why you removed the yellow skull system? You mention this is a PvP server but removing yellow skull means it's not worth attacking people at all. I wanted to kill someone just for fun, killed them and then they came back - I killed them again. Then came back again just auto attacking - killed again. At this point I was on 3 daily frags, two more and I'd get a red skull. It's totally not worth it and in any guild war in the future, no one will want to attack first because then, you either get a red skull or you die even from someone auto attacking you until you run out of pots because you can't really kill them back or else red skull and lose everything...
It will avoid from high-level players killing every low level even if he miss clicked :) Also there is Guild War - while there is active guild war, nobody gets frags for killing enemy guild members until the war is gone.
 
can you increase exp so we can test everything not only dragons? :D
 
actually now i can. After the beginning game-play have been tested already. Today at 20:00 CEST we gonna quick reset and double the XP
 
yes but you could update from 8.6 to 12 or something.. well fk it :/ aint gonna play 8.6 booring elfbotting servers
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server was really great when i played it.. Really nice pvp and everything exept some places looked like tibia 7.4
 
Read news at exodis.eu also there is another x-bow for higher level ( best in-game )

That doesn't really solve the problem unfortunately. If I played EK, I can get several weapons across my gameplay, one handed or two handed, I can get them from drops, I can get them from quests etc. I can even get a legendary weapon with increased attack speed but as RP I only have 1 weapon (now two weapons) but both from NPC and they run out, no effects, no nothing. What I suggest adding is what RP should have - crossbows and bows from drops and NPC selling different ammo. This way RP can also get lucky with nice drops, not just NPC weapons.

It will avoid from high-level players killing every low level even if he miss clicked :) Also there is Guild War - while there is active guild war, nobody gets frags for killing enemy guild members until the war is gone.

Hmmm I don't agree with this unfortunately. What low level missclicks on someone with a skull? You have a button to not attack players? I played your server once before and people were fighting but no one was in a guild, just teams playing together. Also some guilds didn't want a guild war and you had to just PK... Right not it doesn't really work well at all, some people yesterday were just waiting who gets a skull first because whoever gets skull first loses.

Thanks for other updates.
 
Hello!

I was playing almost on every single edition of exodis/oraculum. Now im on testing, and this looks like somethng fresh, There is a many new things, or refreshed old ones. Gameplay looks like very interesting, but like someone before me noticed, aol/bless are way too expensive, it have to be changed, because on this edition will be rly hard to get experience, and we are loosing to much after we die.

Anyway, there are just words. Just come, try, say if im wrong!,

Im txting only because i wish to get my memory back when we were playing with many ppl on this map (whitch one is way better than RL) We used to have fun together! I dream for server like this one with 300-400 players ;)
 
i was playing as rp ... and i did use assasin stars up to lvl 250 and then i looted xbow from that task boss it was 20% better than stars...
idk ass stars were best shit they did hit alot more than any lvl ek
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Hello!

I was playing almost on every single edition of exodis/oraculum. Now im on testing, and this looks like somethng fresh, There is a many new things, or refreshed old ones. Gameplay looks like very interesting, but like someone before me noticed, aol/bless are way too expensive, it have to be changed, because on this edition will be rly hard to get experience, and we are loosing to much after we die.

Anyway, there are just words. Just come, try, say if im wrong!,

Im txting only because i wish to get my memory back when we were playing with many ppl on this map (whitch one is way better than RL) We used to have fun together! I dream for server like this one with 300-400 players ;)
mmm :D this server is too low for 300-400 players.. maybe 200 max too small map for 200 ppl to hunt in
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And i still think they should try to update version to 12 or 10... would be more fun and more advanced client
 
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That doesn't really solve the problem unfortunately. If I played EK, I can get several weapons across my gameplay, one handed or two handed, I can get them from drops, I can get them from quests etc. I can even get a legendary weapon with increased attack speed but as RP I only have 1 weapon (now two weapons) but both from NPC and they run out, no effects, no nothing. What I suggest adding is what RP should have - crossbows and bows from drops and NPC selling different ammo. This way RP can also get lucky with nice drops, not just NPC weapons.
as i told you, rp already have x-bow that he can drop late game, gonna just add completly new bolts for that x-bow and bolts for bow ;) 1621272276024.png
 
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mmm :D this server is too low for 300-400 players.. maybe 200 max too small map for 200 ppl to hunt in
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And i still think they should try to update version to 12 or 10... would be more fun and more advanced client
Well, right, but map, can be expansed.

Btw i disagree to uptade to 12 version, 8,6 is teh best!
 
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