I have a few hours free waiting for my flight so I will make an extra-long post pointing out my biggest complaint and the thing that, in my opinion, ruins the server the most, which are
team hunts.
Team hunts are the product of a new Tibia which is more balanced around it with different cooldowns, lower damage, etc... There is no place for team hunts in 8.0, or at least not this kind of capacity, especially with prays as well... With prays it's fully broken, people go to the best spots with 100EK, and it's GG.
Let me explain a little bit my point of view and why I think team hunts and team hunt bonuses create disbalance on this server particularly.
Team hunts cater to people with unlimited time and big guilds and create even further advantages above people with limited time.
You can just look at the previous 2-3 version of Kasteria, doesn't matter if it's 1, 2, or whatever final stage. The same people that play a lot separate themselves over the rest of the server by a large margin and the rest of the players just give up after few weeks because they feel hopeless, I will explain below even further.
THE MAIN PROBLEM IS that team hunts are just superior in every way. It's just better to hunt as duo MS/EK or trio MS/EK/ED or even 2MS/ED/Ek than solo. Best solo places barely can give you the same exp as most of the team hunt places but the
PROBLEM IS you are barely making even or wasting most of the time, while team hunt players are making an insane profit while banking the same exp/h as you. Also, there are fewer good solo places where you can match their exp/h, while there are a lot more team hunt places.
For example,
SOLO 150EK can go and PG on D Lords in POI/Fenrock, Frosts Arena, and like 2-3 more places. On 2x (without prays) he will bank (for example I forgot exact numbers) 2kk exp/h and waste most of the time or break even. While
TH 150EK can go to a variety of places get the same exp and bank some insane cash. While they might gain
170 LEVEL in the same amount of time, SOLO knight will have to consistently fight with random people over those few goods spawns and he will only make some small amount of cash from tasks or some lucky hunt, while TH knight will chill spam exeta res be the same level and have like 2-3kk in the bank.
The same analogy goes for MS as for EK, SOLO MS's waste even more and can't profit anywhere while TH MS will sit with 2-3kk in the bank.
Paladin is deeply fucked by this since no one is taking them to team hunts at all, but at least they can make money on their own on mediocre exp/h.
Druids are the biggest benefactor of this system. They were by far the hardest and rarest vocation on this version, but they were always necessary for wars, etc. So u had to protect ur druids etc. But right now, on the last few editions, they are the most braindead vocation. U activate bonus exp pray, stand on the side, and spam so (or even worse buy bot and literally but someone on the follow) and get best exp/h with insane profit being AFK.
Also,
TASKS are too easy with team hunts, you run thru them and make 1kk in 1-2 days, which is stupid.
And of course, one of the
main points is that you are way safer while team hunting than solo exp. Random pks won't attack you when you are 4 ppl, randoms won't attempt to steal ur mana/loot bag, they can't force you out of the spawn by hitting your monsters, etc...
So to sum up
Team hunt | Solo |
Best exp on multiple places with profit | Best exp only on few contested places |
Insane profit with great exp | Waste/break even with great exp |
Insanely fast tasks and profit (can do all of them) | Normal task progress (can only do their vocations tasks) |
Can make and guard mana bag | Can make but can't guard mana bag even from 1 person |
Can make loot bag and split after the hunt | Can make loot bag but subject to easy steal |
Almost never attacked by random PKS | Easy pray for random PK (2-3 players or more) |
Can't be pushed out of spawn easily | Can be pushed out of spawn by one or more people |
Can stay longer 1h or more due to safe mana bag | Usually can't stay longer than 30 mins |
FASTER LEVEL, EASIER CASH, CHILL HUNTS = OP | Can Match leveling but with WASTE, Hunts are often dangerous = OK |
BUT WHY DON'T YOU ALL JUST GO TEAM HUNTING?
That's kinda the main point, team hunts were initially created to let groups of friends enjoy the game with some extra benefits but are just being abused by few (20-30) people from war teams.
Why is that?
Mostly because for you to team hunt you need to sync a schedule of 2-3-4 people and have at least 2h free, so you can find a spawn, make mana bag and then enjoy and that's easier for those guys that are already no-lifing. And the rest of us, people with jobs and families we just can't sync up to match their team hunts.
For example 5 of my friends and I play, and we are always in the top 100, playing every day, but just can' team hunt ever due to different work hours, living situations, etc... We maybe can catch 1 evening a week to team hunt.
So and the end of the day we are exping 2-3-4 hours of solo exping every day, but can't come even close to these guys because of team hunts.
And that's the problem with most players once they reach 120 or something, I've noticed it on team speak of both teams.
Players only want to go to team hunts once they are high level (120+). And I get it 2 hours of team hunting (with prep) is worth more than 3h of solo hunting where you will probably be attacked and can't make cash most of the time.
So conclusion, with all these benefits TEAM HUNTS have, they get heavily abused by the people that already play the most and I mean abused in the biggest sense. They make like 20-30kk in the first 2-3 weeks, top levels by a big margin, sell it out, discourage other players to play, and move on to the next server. And as a solo player or a player that can't find team hunts consistently, you have no way of keeping up once you hit the last exp stage.
So solution?
There are different paths you can take, I would nerf it in every way possible, but here are few proposals:
1. Remove all team hunts EXP bonuses & nerf pray effectiveness (10% less pray effectiveness for each party member). This way you can still profit like crazy but with a little bit worse exp. This is the smallest nerf as you would only get like 10-20% less exp and In the long run, it wouldn't mean much, I would also nerf exp a little bit more.
2.
NERF LOOT! I like this one the most. Nerf loot to 1x (or even more) once the shared exp is activated. If you go this route you have to individually adapt some OP monster that yields too much loot. This way you can still PG like crazy but you can't have 10kk in depots. 1kk mana bag should never return 1kk, max like 750k. This way you have to be smart about it, make cash of the side, etc...
3. Adjust both loot and EXP! This is my second favorite solution, adjust both exp and loot accordingly. So you can still make a decent experience. For example, if you can make 3kk solo max, you can make 2.3kk in team hunts but also you can make small profits, ie for a mana bag of 1kk you can get a return like 1.3kk.
4. Leave everything as is,
but adjust monsters from team hunt places. You can leave everything how it is now, but add like 20-25% more health to monsters of best team hunt like Baldurs, Barghest, Brutus, Prison (some monsters not all), Shaburaks, and Askaraks, etc... This way you can still team hunt the same on normal and early game places like Frost Dragons, PoI, INQ (should nerf some OP rooms), but can't break the game once you hit 180-200+.
5. Nerf sorcerers damage once shared bonus is activated. I don't like this one but it could balance team hunts out and people might actually take paladins into team hunts, you could nerf his damage by 15-20%.
6. Disable prays while shared is activated. It would nerf team hunts a little bit, especially in the early game, but still not the best solution.
You can combine some of these points or add something yours, but team hunts as they are now are way too OP, no hands mort hur, and sio spam.
I mean last edition most people were using
AFK DRUIDS on FOLLOW ON MS, while MCING EKs (with rifbot), from both teams. That's just stupid and boring. While I am busting my ASS gfbing tombs with 10 other people fighting for spawn they are getting more exp/cash on 2 chars at the same time from one PC.
TLDR: Team hunts OP, too much exp/h and cash for no effort, plx nerf or adjust to have fun server.
Edit: missed few words...