not just you, we still were not able to find the solution to this issue :/Is it just me that gets Client crashes when using this datapack with latest tfs 1.3? :O
not just you, we still were not able to find the solution to this issue :/
To be on the 100% sure side where did you download The unedited. i restarted the server with youre map again. Still get bugs in yalahar, same code as i mention before in my thread@Simonalina I just logged in and there is no crash anymore, can you try it again? download latest version again (only the map if needed) and also make sure you are using unedited
player position: 32774, 32255, 7
last packet from server: DISTANCE SHOT ANIMATION (first byte is 133 = 0x85)
from: 32784,32255,7 (10 tiles away in x-axis)
to: 32785,32256,7 (11 tiles away in x-axis)
effect: 4 (CONST_ANI_FIRE)
Client debug reason: animation is too far (not on player screen!)
In magic effect code, there is range limit ('canSee' checks if position is visible on player screen):
{
if (!canSee(from) || !canSee(to)) {
return;
}
void ProtocolGame::sendDistanceShoot(const Position& from, const Position& to, uint8_t type)
{
if (!canSee(from) || !canSee(to)) {
return;
}
NetworkMessage msg;
msg.addByte(0x85);
msg.addPosition(from);
msg.addPosition(to);
msg.addByte(type);
writeToOutputBuffer(msg);
}
sadly we still didn't know the cause of the crashes as it only happens with this datapackThank you for uploading this! I would like to help in improving this dataset.
While using the dataset with the latest build of TFS on Ubuntu (38ea508) and Tibia client 10.98 I sometimes receive the following error (see screenshot). Do you think this may be a TFS error or something specifically related to this dataset?
I think this addresses the kicks ...
I noticed that various pick holes are not working, such as the:
battle axe quest in thais 32303,32257,8 (action id: 104)
fire axe quest in edron 33081,31651,11 (action id: 131)
parchment quest in edron 33094,31626,13 (action id: 142)
Should I simply add these action ids to actionids.lua, or should I change the pick hole action ids to the suggested value of 105 instead? Let me know and I'll make a pull request.
Another issue I noticed is that fields and magic walls cannot effectively be used as a destroy field rune alternative. Should this be addressed in the TFS repository or this dataset?
Hey there, I found a few more bugs. I'm currently downgrading this set to a much older version, but possibly they help you in your efforts:
- Shovels don't seem to work on differently designed holes such as Edron rotworms and Darashia rotworms
- The island after rookgaard isn't coded yet
- The small axe from the pick quest in rookgaard doesn't work
- Most spell NPC's are not yet coded
- When you use the lever at the rats below rookgaard square, an unpassable object appears
local ground = tile:getTopVisibleThing()
in onUseShovel
in data/actions/lib/actions.lua
.you can use either official tibia 10.98 client or otclientv8This is really cool!
what client work with this? this OTclient github seems very outdated?
no, it doesn't have latest global updatesIs this data pack with the latest global updates or did it really stop at 10.77? I'm looking for an updated datapack.