• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

Server Website/AAC
https://tibiara.com
Server Address
tibiara.com
Server Port
7171
Client Protocol
7.4
I'm talking about the last rollback. After that, you changed the auction to 1 day, and I accepted it. But today, I had this situation. I understand that it's good you punished the other person, but I feel like I'm being punished for no reason.


I contacted support, but the agent said they couldn't do anything. So, basically, I wasted a whole week for nothing.


I'm really frustrated about this.


Thanks for understanding,
 
Hey, @Ezzz, despite of all the polemics about the RE code, I have tech questions here:

I saw some posts about vertically scaling, was this due the gameserver performance or some other problem? I read that and I was just wondering how is the performance of this server, just because cipsoft used to run it with 2006 technology and I suppose that runnning a code that is really close to theirs should be a easy task for nowadays servers!

Did you use Postgres database, like cipsoft? or kept mysql?
Did you also recriate their RPC database application? (I forgot the name, it was something-manager that is used to run on leaked binary)

By the way, congrats on your work, I heard about this project a couple of months ago, glad to see it turned into an online server now!

keep the work!!
Hey, I do not believe this is the right place to ask this though, you can send me a PM or write me on Discord 😝

We use SQL, remember that CipSoft was dealing with over 25+ servers at a time, with a lot of services, a lot of data going in and out, we're only dealing with one game server, Tibiara itself.
We do have a QueryManager to handle the server requests from the DB, and also a login server, the same process to manage RealOTS has to be done in Tibiara, however, Tibiara development is easier than TFS, however, it's dangerous, many of the issues we've encountered is because it is coded in C, we have already begun a separate development branch to move a lot of C into C++ code for more safety measures and faster development.
 
After so many fuck up they have 200+ppl online...
Imagine what will happend if you dont make so many shits.
 
After so many fuck up they have 200+ppl online...
welcome into x1 gaming where brazilans and venezuelans farm supplies/characters for whales, they do not care about fuck ups
they will hop into every new server that provides better $ for 10k or higher services, when new decent low rate starts they will hop into another server. If the prices + demand stay the same they may stay
after those brazilians/vzl players there are 2 (or more) pk teams that target them only for fun on every new server
propably online will hit higher number
 
After so many fuck up they have 200+ppl online...
Imagine what will happend if you dont make so many shits.
We're working very hard to bring a realistic experience. We also have a close communication with our players and we are also banning people everyday for macro and bot usage, we have detection systems in our game. We are very happy with our results, and we will continue to make it better everyday.
 
Hi,

I’m a bit concerned and wanted to ask about how the Tibiara client’s anti-cheat system works. I understand that the specific detection methods might be sensitive and not something you want to share publicly, which I completely respect. However, I’d like to know if the client scans running processes or accesses anything outside of the game itself on the user’s system. I’m asking this purely out of concern for my own safety and privacy.
 
Hi,

I’m a bit concerned and wanted to ask about how the Tibiara client’s anti-cheat system works. I understand that the specific detection methods might be sensitive and not something you want to share publicly, which I completely respect. However, I’d like to know if the client scans running processes or accesses anything outside of the game itself on the user’s system. I’m asking this purely out of concern for my own safety and privacy.
Just asked the same and got this answer Tibiara - A 7.4 Legacy World (https://www.tibiara.com/support/privacy-policy)
 
why not use EAC like darkrest? EAC's eos (free) version is good enough to stop most of the public bots or force them to go underground with limited slots like real tibia bots
 
why not use EAC like darkrest? EAC's eos (free) version is good enough to stop most of the public bots or force them to go underground with limited slots like real tibia bots
Our detection measures is working to detect bots and macros thus far.
However, we're constantly enhancing our detection measures.
EAC can be bypassed as well, nothing is completely "bot-free", they always find their way to bot and macro.

We are open for suggestions in Discord, and to further enhance our detection measures to continue and keep Tibiara bot free.
 

fc5bddbc0a776888f5f0a70efb5eb9a1.gif
 
If you advertise your project as [censored] then why on low lvls every fire field/energy field/poison field i threw is 100% accurate even if i miss it on a square before (when character move)? Auto aiming from tfs or what? I wonder if high lvl movement also has this mechanics if i miss sd and it shoots anyway
 
So, you're from Piła, Poland? Cool, maybe we can meet up for a beer or two. ;)
Next time when you're going to copy text from another website, at least read what it says before you paste it yours. 🤭
Sure, let's meet up. It's not that far from here anyway. I'm not much of a beer drinker though :)
 
If you advertise your project as [censored] then why on low lvls every fire field/energy field/poison field i threw is 100% accurate even if i miss it on a square before (when character move)? Auto aiming from tfs or what? I wonder if high lvl movement also has this mechanics if i miss sd and it shoots anyway
I don't think we've directly said we are better than anyone (?). But we aspire to be the best of course, everyone should.

There is no TFS code involved here at all. What you're experiencing might be due to high latency, where are you located?

Another possiblity is that it could be a client sided issue . We did check this thought and haven't had any reports of something being wrong related to this, people have been really happy with how the client feels for the most part.

I'd love to get more information and perhaps you can show it to me visually? You can add me on discord and show me so we can check it out if you'd like to so we can make sure if it's incorrect that it will be fixed :)
 
pila is removed now its frankfurt but i cant se any information on website and that change was kinda quick even tho

1744214016744.webp



btw i've tried to enter ab castle but there was fire on it so i threw fire field waited 10min nothing happened then i threw poison field and guess what map fields eat other fields (probably magic wall aswell) like its on bugged tfs shitty servers


100% cip code kekw
 
btw i've tried to enter ab castle but there was fire on it so i threw fire field waited 10min nothing happened then i threw poison field and guess what map fields eat other fields (probably magic wall aswell) like its on bugged tfs shitty servers


100% cip code kekw
You can't replace non-decaying/map placed fields in 7.4. Shooting a field onto it would just delete the one you shot.
There is plenty of 7.4 cams to prove this. You always had to use a destroy field to remove a field that was placed by map.
It's not a bug nor is it related to TFS. It's a intended detail.

P.S.
I don't care if you believe it or not 🤷‍♂️
 
Last edited:
So, you're from Piła, Poland? Cool, maybe we can meet up for a beer or two. ;)
Next time when you're going to copy text from another website, at least read what it says before you paste it yours. 🤭
Kay, you’re still stuck in 2006 like it’s a golden cage you can’t escape from. Meanwhile, you’re here nitpicking instead of focusing on updates — oh wait, that’s right, implementing even basic changes there is like asking a toaster to run C++.

While you’re busy flexing preservation like it’s innovation, Tibiara is moving forward — because access to sources opens actual possibilities, not just nostalgia loops. You keep talking about “accuracy” like it’s a badge of honor, but when progress knocks, you don’t answer — because there’s no door. Just 2006, forever.
btw i've tried to enter ab castle but there was fire on it so i threw fire field waited 10min nothing happened then i threw poison field and guess what map fields eat other fields (probably magic wall aswell) like its on bugged tfs shitty servers


100% cip code kekw
True 7.4 field mechanics, including a lot more that people don’t know about, it is intentional.
 
Back
Top