Thanks, The black and the green sets were originally scarab and ancient scarab sets, when I started doing the helmets I decided to change to gods, a lot of fixes later they were "done" (is there even a thing such as finishing a sprite and not fiddling with it 398 more times?).Dude that anubis set is really amazing, well done!
thanks for the tip, I'm used to make sprites for minecraft/terraria, their generally smaller canvas is forgiving in the shading department, I'm used to do simple shadows and highlights that at least at that scale worked well, I guess having 4 times more pixels to work allows for more detailed rendering, I'm still struggling with sizing things correctly, I keep trying to make things use the entire canvas since in lower resolutions it make things easier to see and distinguish, here's a bit of how my rendering for gold works (I still rely a lot on using noise, hue/sat and saturation sliders):They look beautiful, but there is a lack of contrast on the left side of the item; it needs to be darker. In the case of fabrics, the shadow is very good, but the metals need to have contrast with reflection as well. It helps a lot.
I don't know what you mean by this, do you mean making a new thread? shouldn't I make a new thread for new content?Everything looks cool but no idea why you need to post new topics for every work?
Not really, look at other topics. Everyone has their own topic/gallery when they post all the new stuff. It's easier to follow someone work and progressI don't know what you mean by this, do you mean making a new thread? shouldn't I make a new thread for new content?