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ClassicOT - Authentic Tibia 7.10 Built on the Decompiled 7.7 by Fusion32

Every single monsters attack melee not distance, wls, spearman and every other, diagonal path from players you have to push yourself also monsters, exp from summons, no run on low hp, everything that you remember from 7.1 we have it here.
I was talking about the "Keep distance" function players had back in the old versions to run away automaticaly from players / creatures.

It's basically a reversal of the "Chase opponent" function.

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which 7.1 version? do we have life drain damaging people with mana shield?
we don't have that yet but thanks for the tip soon it will be implemented.
I was talking about the "Keep distance" function players had back in the old versions to run away automaticaly from players / creatures.

It's basically a reversal of the "Chase opponent" function.

View attachment 95844
this also can be achieved with our custom client everything can be done :) thanks you too for the info.
 
Dont worry about the keep distance
It didnt work all that well back in the day either haha > Most likely why they removed it also
 
Looks really nice
Yeah we have 5 years already online and it is time to change and go more underground with our vision of 7.1 cip server, we have maintained the free premium for everyone, you can buy houses, guilds, travel, spells, promotion, everything that others server offers here on classicot is free, although we have two custom citys wich require golden account to access it and thats our “pay2win”
 
ClassicOT — Authentic Tibia 7.10 Built on the Decompiled 7.7 by @fusion32

After years of research and preservation work, ClassicOT has reached a decisive milestone in the history of Tibia authenticity.


Originally developed on Nostalrius, the project has now been fully ported to the real, decompiled Tibia 7.7 source code — the one meticulously reconstructed by Fusion32, including the LoginServer, QueryManager, and the official Goland-based Website.


From that genuine base, we have extended and downgraded the system to match Tibia 7.10, preserving every technical and behavioral detail of the original client-server interaction — without any OTServ, TFS.




🧠 Technical Overview​


ClassicOT is not a reimplementation.
It is a revival of the authentic Tibia 7.x architecture, restored and downgraded to 7.10 standards.


Our ecosystem consists of:


  • 🖥️ Server: Based on @fusion32 authentic 7.7 decompiled source, downgraded and tuned to the 7.10 protocol and mechanics.​
  • ⚙️ LoginServer & QueryManager: The original components from the decompiled distribution, preserved and operating as in the real server structure.​
  • 🌐 Website: The official Goland-based website, adapted to communicate directly with the QueryManager and player database.​
  • 💻 Client: A custom-built C++ client, not derived from OTClient or Tibianic, faithfully implementing the 7.10 protocol, rendering, and gameplay logic.​

Every component — client, server, website, and database — interacts through the original communication patterns and network stack from early Tibia.




🧩 Technical Achievements​


  • Full port and adaptation from the real 7.7 base to the 7.10 version.​
  • Integration of @fusion32 QueryManager, handling accounts, characters, and login requests exactly as intended.​
  • Functional Goland-based official website, connected to the live game database.​
  • A completely authentic client coded in C++, fully compliant with the 7.10 protocol.​
  • Faithful recreation of combat behavior, container stacking, depot saving, creature delays, and movement logic.​
  • No Lua, no SQL abstractions, no OTServ layers — pure original architecture.​



⚙️ Project Philosophy​


ClassicOT’s mission is preservation through authenticity.
We believe that the only way to truly preserve Tibia’s history is by reviving it with its real code, not by rewriting it.


Our objectives:


  • Recreate the exact feel and timing of Tibia 7.10.​
  • Maintain 1:1 fidelity between real client and real server.​
  • Provide a clean reference for future preservation and research work.​
  • Reconnect every original component — client, server, login, website, and database — as they once were.​



🕰️ Historical Context​


The original ClassicOT project launched in 2020 as one of the most authentic Nostalrius-based servers ever made.
Now, it has evolved into a fully functional authentic 7.10 environment running on the real decompiled Tibia 7.7 code by Fusion32,
with:
View attachment 95602


  • The official QueryManager
  • The original LoginServer & Website
  • A native C++ 7.10 client

This version of ClassicOT represents the first known real 7.10 implementation using the authentic Tibia architecture from end to end.




💬 Closing Words​


ClassicOT is not an emulator — it’s a restoration.
It brings back the genuine mechanics, timing, and structure of early Tibia through the same code that once powered the official servers.


For the first time since the early 2000s, the real 7.10 experience is alive again —
not reimagined, but rebuilt.

Test Server is open:: ClassicOT - Free Multiplayer Online Role Playing Game (https://destiny.classicot.online)

PD: POST MADE BY AI

THANKS FOR THIS AWESOME RELEASE TAGGING YOU ONCE AGAIN @fusion32
Hope all goes well for you. I was under the impression the initial version was on real engine and not on nostalrius. Eitherway, I wish you the best. But to claim you have the best client, when mine has literally been worked on for over a year, with so many hud bugs removed, and details fixed, with the classic layout aswell. Original walking and all. You cant say you got the best one if you haven't tried them all but you can say it's smooth.
 
Hope all goes well for you. I was under the impression the initial version was on real engine and not on nostalrius. Eitherway, I wish you the best. But to claim you have the best client, when mine has literally been worked on for over a year, with so many hud bugs removed, and details fixed, with the classic layout aswell. Original walking and all. You cant say you got the best one if you haven't tried them all but you can say it's smooth.
Actually i got the best client in the otserv community there aint no better one, i have tried yours, tibiara, and any low server custom client that has been posted here on otland, you guys just want to show that HD thing 🤔 my client is not only smooth do you want to test the client that is being done to work with cipsoft files? ClassicOT - Free Multiplayer Online Role Playing Game (https://destiny.classicot.com/) otclient is far to be like mine and it is what it is my client is far way from the competitors even yours 🥲 btw the client inst updated yet but actually works better than any here
 
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Actually i got the best client in the otserv community there aint no better one, i have tried yours, tibiara, and any low server custom client that has been posted here on otland, you guys just want to show that HD thing 🤔 my client is not only smooth do you want to test the client that is being done to work with cipsoft files? ClassicOT - Free Multiplayer Online Role Playing Game (https://destiny.classicot.com/) otclient is far to be like mine and it is what it is my client is far way from the competitors even yours 🥲 btw the client inst updated yet but actually works better than any here
Explain to me how your client is better without me testing it please. Ive had like 2 years to develope my client and you appeared months ago. There's hundreds of fixes in it you wont even be able to find without a serious commitment for detail and hundreds of players.

You cant make walking better than synchronizing it perfectly and you cant make the game smoother than removing the fake-lag and one action delay. If Lucky you have only managed to get the walking right. And otherwise it seems vanilla to me. So explain smooth to me aswell. Because you randomly appear, claim it was easy to integrate lua to moveuse.dat which you DIDNT do except few simple actions moveuse already supported. Now you claim you have the best client without explaining it too. You need to be more detailed or this is going to derail with the false information
 
Explain to me how your client is better without me testing it please. Ive had like 2 years to develope my client and you appeared months ago. There's hundreds of fixes in it you wont even be able to find without a serious commitment for detail and hundreds of players.

You cant make walking better than synchronizing it perfectly and you cant make the game smoother than removing the fake-lag and one action delay. If Lucky you have only managed to get the walking right. And otherwise it seems vanilla to me. So explain smooth to me aswell. Because you randomly appear, claim it was easy to integrate lua to moveuse.dat which you DIDNT do except few simple actions moveuse already supported. Now you claim you have the best client without explaining it too. You need to be more detailed or this is going to derail with the false information
2020 first initial commit and we are on 2026 last commint didnt updated yet but was few days ago, i didnt come here months ago lmao im not a copy paste 👨🏿‍🔧👨🏿‍🔧 6 years speaks for itself, will you close your server that is already dead since starts? My bugged classicot nostalrius based server still have 10 players everyday online 🤦🏾‍♂️🤦🏾‍♂️
 

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2020 first initial commit and we are on 2026 last commint didnt updated yet but was few days ago, i didnt come here months ago lmao im not a copy paste 👨🏿‍🔧👨🏿‍🔧 6 years speaks for itself, will you close your server that is already dead since starts? My bugged classicot nostalrius based server still have 10 players everyday online 🤦🏾‍♂️🤦🏾‍♂️
But I wouldnt question it if you didnt say you have the best client. What makes it better than everyone elses?

Go ahead and compare it to mine. Where is your edge over mine which you have used.
 
Nothing more to say already, tested yours and any other, whenever i have some free time i will show how it is best, My client is lighter, faster, and doesn't consume as much RAM as otclient more secure, antibot, i can continue but im at work 😉 also it is a c++ client
 
Nothing more to say already, tested yours and any other, whenever i have some free time i will show how it is best, My client is lighter, faster, and doesn't consume as much RAM as otclient more secure, antibot, i can continue but im at work 😉 also it is a c++ client
Im going to assume u dont know what ur talking about. Like the time you claimed you moved all of TFS lua to moveuse dat and then it turned out to be regular moveuse practices and no lua at all. Or can you show examples of this? Because the gaslighting is getting out of hand. Only Tibiabase has built in lua in the real engine and its very much thanks to my partner being among one of the most experienced in its codebase and server structure as he didnt "download" fusions code but instead by hand reverse engineered it up to 90% by hand before AI was even a thing.
 
Im going to assume u dont know what ur talking about. Like the time you claimed you moved all of TFS lua to moveuse dat and then it turned out to be regular moveuse practices and no lua at all. Or can you show examples of this? Because the gaslighting is getting out of hand. Only Tibiabase has built in lua in the real engine and its very much thanks to my partner being among one of the most experienced in its codebase and server structure as he didnt "download" fusions code but instead by hand reverse engineered it up to 90% by hand before AI was even a thing.
Alright everything that should work as “lua” on my tfs engine doesnt work on realots engine? Just wait and be patient there is no date yet for the openning of the server as i dont want to fail like any new server that has become online few months claiming unique things and nobody cares of these things, im working on real server, mechanics and everything that did exist on my version with a custom lore after the real “thing” just sit and wait, i like to work silently and then come with my own things, the decompiled version from Fusion32 is better than what you think and your custom “cip engine”
 
Alright everything that should work as “lua” on my tfs engine doesnt work on realots engine? Just wait and be patient there is no date yet for the openning of the server as i dont want to fail like any new server that has become online few months claiming unique things and nobody cares of these things, im working on real server, mechanics and everything that did exist on my version with a custom lore after the real “thing” just sit and wait, i like to work silently and then come with my own things, the decompiled version from Fusion32 is better than what you think and your custom “cip engine”
You basically wouldnt have an engine if it wasnt released by someone else. How can you claim your engine is better? Especially when you know nothing about it and its untested in every regard. I already saw issues reported on it that we dont even have.

Our engine is reverse engineered same as fusions just less bugs as he pretty much just assembled it all through AI same as Tibiara and they crashed like 50 times and had hundreds of bugs in tickets according to Ezzz when we talked back then. Once fusion noticed his server compiled he released it. The fact that we've added good custom features doesnt make it less "realengine". It just means its custom on top of being realengine. Something you copy pasters seem to have a hard time doing with real engine.

Imagine boasting over something you know nothing about, over something else you have no insight in, and lying about systems you can't integrate then claiming its the best.

You did upload a picture of moveuse.dat regarding your "lua" features. None of it was LUA being integrated to your server in the slightest and it doesnt have the same compatibility and dynamics lua has on top of which, it seems like regular moveuse.dat to me. You basically lied months ago. You're lying now again and it only keeps getting worse.

I was cheering you on honestly, I was wishing you the best but one thing I cannot stomach is BS, especially from someone who doesnt know what he's talking about.
 
You basically wouldnt have an engine if it wasnt released by someone else. How can you claim your engine is better? Especially when you know nothing about it and its untested in every regard. I already saw issues reported on it that we dont even have.

Our engine is reverse engineered same as fusions just less bugs as he pretty much just assembled it all through AI same as Tibiara and they crashed like 50 times and had hundreds of bugs in tickets according to Ezzz when we talked back then. Once fusion noticed his server compiled he released it. The fact that we've added good custom features doesnt make it less "realengine". It just means its custom on top of being realengine. Something you copy pasters seem to have a hard time doing with real engine.

Imagine boasting over something you know nothing about, over something else you have no insight in, and lying about systems you can't integrate then claiming its the best.

You did upload a picture of moveuse.dat regarding your "lua" features. None of it was LUA being integrated to your server in the slightest and it doesnt have the same compatibility and dynamics lua has on top of which, it seems like regular moveuse.dat to me. You basically lied months ago. You're lying now again and it only keeps getting worse.

I was cheering you on honestly, I was wishing you the best but one thing I cannot stomach is BS, especially from someone who doesnt know what he's talking about.
Hahahahaha really you are mentally bad no way with you 🤣🤣🤣 you are the only one who was everything right, everyone else have bad and wrong things hahahahahah really stop it bro i’ll ask you again about your server in 2030 after my nostalrius server will have 10 years online also my bugged realots server on that year probably will have 4 years online already, i will keep you updated with my server, thanks for the replys i’ll wait for more free promo 🙌🎊
 
Hahahahaha really you are mentally bad no way with you 🤣🤣🤣 you are the only one who was everything right, everyone else have bad and wrong things hahahahahah really stop it bro i’ll ask you again about your server in 2030 after my nostalrius server will have 10 years online also my bugged realots server on that year probably will have 4 years online already, i will keep you updated with my server, thanks for the replys i’ll wait for more free promo 🙌🎊
I dont care about who is more right, but you claimed your engine is more "stable" and BETTER than our realengine with custom additions when you have no insight in neither of the engines. You didnt even build your engine and it has never been tested.
 
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I dont care about who is more right, but you claimed your engine is more "stable" than our realengine with custom additions. With an engine you didnt built and that has never been tested.
So you built yours? I give everything that i have you havent write not even 0.01% of the engine that you are using, i havent claim that i have made a custom engine i always said it was from Fusion and yes it have few additions that we did made to it so that is 100% mine because i did these changes, the client what we are using is from saiyansking also did say it somewhere, since 2020 it have alot of code and fixes that is made by us so we claim these things as 100% own, i think Alejandro aka Ezzz is one of the best coders from otland and that is my opinion, another thing why the hell i cant claim that i have better client and engine? What stop me from do or say that? Bro i just think it and is what i want to think i should believe it before anyone else, CLASSICOT IS THE FIRST SERVER IN THE OTSERV COMMUNITY THAT IS TRYING TO REPLICATE ITS BASED VERSION, you dont have a nort with your every single server you have tried in a year i think nobody here on otland did try as much as you did and every time it fails if i was you i would retire from opentibia and release these bugs files
 
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