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NexusVerse RME

~X~

LoA Founder
Joined
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Location
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GitHub
VielNexus
Hey everyone! I wanted to share something with everyone and I am expecting a couple bugs but nothing major! Here is my version of RME and will keep on updating it....Some features are for the Black-Tek server buts should be useable my any other OTServer out there I hope haha.

Below you can find out some of the things I've done with this RME, you can download it here Any issues, or suggestions, helpful chat ect lmk here!


Client profiles and profile-aware startup
CLI profile switching (--profile)
Sprite-hash item mapping between client profiles
Manifest-based script tools (.toml + .lua)
Expanded script toolkit
Spawn preset workflows
UID scan and warning tooling
Cross-platform xclipboard helpers
Dedicated creature/item management modules
Integrated otMapGen launcher flow
Client Profile SystemMultiple named client profiles, active profile handling, and profile-aware startup behavior.
Profile CLI SwitchingLaunch a specific profile with command line options like --profile and --profile=.
Sprite-Hash Item MappingBuild item mappings between profiles using sprite hash analysis from the UI.
Manifest-Based Script ToolsTool manifests (.toml) and external Lua execution with safety flags and runtime context files.
Expanded Script LibraryA much larger script catalog for terrain, validation, spawn generation, blending, and utility passes.
Spawn Preset WorkflowsDedicated spawn preset data model, brush, and window integrations.
UID Scan and Warning ToolsScanning and warning modules focused on UID integrity checks.
Custom Clipboard ModulesAdditional xclipboard format and selection handling modules.
Creature and Item Management ViewsSeparate creature manager/window and item browser modules for richer content workflows.
OTMapGen Integration PathIntegrated menu flow to discover and execute otMapGen scripts from bundled paths.


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can you please also update the .exe for windows for the people cant compile please
The .exe found on the site should be the latest one currently. I will look into it.
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New feature I have been playing with since Ive seemed to get no bad feedback..
So I use Unity allot and when I use the mapping tools there you can auto place environments things such as tree's, grass, rocks etc. so I thought to myself wouldnt this be a great feature to have? So I tinkered and added this as a hard coded feature in my map editor!
I would love some feedback if possible as I am doing this solo as a hobby and would like to make sure things are working correctly for everyone!

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Post automatically merged:

I have updated the script system to now include GUI's for easier user interaction! I am really trying to bring us something great, wyt?
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Working on a map gen for this editor, yes the 'Generate Map' button is enabled however it has yet to truly work till now... So please check the video out at my site at this link. I have also added a GUI window to scripts as mentioned earlier!
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I dont want to be harsh, but as a more or less retired mapper, I have to point out that this map generation tool is currently not usable. It's not even in an alpha stage yet. That's probably why there isnt much feedback.


Generating maps is not just about creating flat terrain with some doodads on it or adding bordered, square-like patches of different ground. To make it look not even good, but just average, you need to spend much more time on it and achieving good, human-like results is actually quite complex thing.


I like that more and more people are trying to create something new and revive old tools in the OT scene - that's great. But besides development, you also need to focus on how you present your results e.g. a detailed description of the new features, how to use them, for what purpose, what they actually provide, etc.


If I could suggest something, maybe consider including my lua based map generator in your RME versions:
OpenTibia - OT map generator (https://otland.net/threads/ot-map-generator.291045/)
It would definitely need some adaptation, but many generation features are already implemented. If not, feel free to use it as inspiration.

Anyway keep going. It's always cool to see new projects popping up.

#Edit: I've just found docs catalog in the repo - checking it
 
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I dont want to be harsh, but as a more or less retired mapper, I have to point out that this map generation tool is currently not usable. It's not even in an alpha stage yet. That's probably why there isnt much feedback.


Generating maps is not just about creating flat terrain with some doodads on it or adding bordered, square-like patches of different ground. To make it look not even good, but just average, you need to spend much more time on it and achieving good, human-like results is actually quite complex thing.


I like that more and more people are trying to create something new and revive old tools in the OT scene - that's great. But besides development, you also need to focus on how you present your results e.g. a detailed description of the new features, how to use them, for what purpose, what they actually provide, etc.


If I could suggest something, maybe consider including my lua based map generator in your RME versions:
OpenTibia - OT map generator (https://otland.net/threads/ot-map-generator.291045/)
It would definitely need some adaptation, but many generation features are already implemented. If not, feel free to use it as inspiration.

Anyway keep going. It's always cool to see new projects popping up.

#Edit: I've just found docs catalog in the repo - checking it
The map generation is very basic, just a proof of concept basically as is. It will grow but I had to work today, tmr, and Friday then I'll be back in it to finish up things and update files. The idea is to simply show the possibilities of the editor and that it's not simply another copy.

I plan on doing much more with it, but just wanted to show it actually working... thank you for the feedback though I truly appreciate it!!! Also your map Gen is actually packaged in this editor too... just gotta finish tying things up
 
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