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Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
Even though most 8.6 RL maps are made for 0.4x, I think this TFS version supports Client IDs like Canary.. If it works the way I think it does, a bit of patience is all you need to convert a map for this setup. but exist a map fixed for this ? no i dont think so
Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
Discord is great for playing games and chilling with friends, or even building a worldwide community. Customize your own space to talk, play, and hang out.
Compilation, everything went well, all files are from github, I didn't edit anything, after logging in to the server I get these errors in the terminal, how do I fix it?
I'm having some trouble with the Crossed Swords (TFS 1.3 / 8.60) server base. I’ve followed the installation instructions carefully, but when I start the server and log in, the map doesn't load completely.
Details:
Engine: TFS 1.3 (Crossed Swords 8.60 downgrade)
Client: OTCv8 with 8.60 things/assets.
Problem: The map located in data/world is not fully rendered/loaded in-game.
What I've tried: I've ensured the map files are in the correct directory and the config.lua points to the right map name.
Has anyone encountered this issue with this specific distribution? Could it be a problem with the client-side assets or something within the server's map loading settings?
Any help or suggestions would be greatly appreciated!
Brother, literally if you read or translate the page (if you don't know how to read English), you can see how to activate those functions. Mateuz is providing all the necessary tools.
Brother, literally if you read or translate the page (if you don't know how to read English), you can see how to activate those functions. Mateuz is providing all the necessary tools.
Combat mechanic where attacks/spells bounce from target to nearby targets with configurable max targets, distance, backtracking, and visual effects. - Add ChainCallback and ChainPickerCallback cla...