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⚔️ TFS 1.8 Downgrade 8.60 — Open Source Tibia Server Base

Hello again. Good?

Does anyone have a map for 1.8 this datapack?
 
Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
 
Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
Even though most 8.6 RL maps are made for 0.4x, I think this TFS version supports Client IDs like Canary.. If it works the way I think it does, a bit of patience is all you need to convert a map for this setup. but exist a map fixed for this ? no i dont think so
 
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witam, mam problem gdy wstawilem swoją mapę do tego serwera to mapa sie rozjechała, jak to naprawic?
 

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Are there no RL maps compatible with this yet? Working on my first project, and wanted to use RL while I build a custom map - seems items.otb doesn't align with other TFS protocols
This base is using clientID only, so you can use maps from Canary or Crystal 15.x.

I already made a wiki tutorial to make it much easier:

Importing Canary Crystal Maps to RME 8.60 (https://github.com/Mateuzkl/forgottenserver-downgrade-1.8-8.60/wiki/Importing-Canary-Crystal-Maps-to-RME-8.60)

Everything is already explained there. It works perfectly.

I also already converted and shared a ready-to-run Canary 8.6 map on Discord. You just need to join the Discord and download it.

In the config, change the NPC system from TFS to Crystal so the server can load NPCs from Canary/Crystal maps properly.

The base already supports NPCs from Canary and Crystal.


witam, mam problem gdy wstawilem swoją mapę do tego serwera to mapa sie rozjechała, jak to naprawic?
You need to convert your map to clientID.


Use this tutorial, it is very quick and simple:


Map Conversion Tutorial ‐ ServerID to ClientID (https://github.com/Mateuzkl/forgottenserver-downgrade-1.8-8.60/wiki/Map-Conversion-Tutorial-%E2%80%90-ServerID-to-ClientID)


Your map is probably still using serverID, and this base works with clientID only. After converting the map, it should load correctly.
Post automatically merged:

Please just read the README first if you have any doubts.

I already left everything documented in the Wiki: tutorials, how it works, and what needs to be done.

The best thing is to check the README/Wiki before testing, so you avoid unnecessary problems and have zero headache.
 
Compilation, everything went well, all files are from github, I didn't edit anything, after logging in to the server I get these errors in the terminal, how do I fix it?

Zrzut ekranu 2026-05-03 170958.webp
 
1777834782379.webp

Did you download the correct SPR/DAT?


If not, download it here and extract it, then place the .spr and .dat files into your OTC:
Octv8--Classic-8.6/data/things/860.rar at main · Mateuzkl/Octv8--Classic-8.6 (https://github.com/Mateuzkl/Octv8--Classic-8.6/blob/main/data/things/860.rar)


Or just use my OTCv8 Classic (already configured):
GitHub - Mateuzkl/Octv8--Classic-8.6 (https://github.com/Mateuzkl/Octv8--Classic-8.6)


You’re probably using a different .spr/.dat than the one my server uses — that’s why you’re getting those errors.


The items.otb was built for the correct SPR/DAT. We’re using the latest Crystal (15.24), so everything must match (items, monsters, IDs, etc).


Also, make sure you followed the features/setup from the README.
 
View attachment 100125

Did you download the correct SPR/DAT?


If not, download it here and extract it, then place the .spr and .dat files into your OTC:
Octv8--Classic-8.6/data/things/860.rar at main · Mateuzkl/Octv8--Classic-8.6 (https://github.com/Mateuzkl/Octv8--Classic-8.6/blob/main/data/things/860.rar)


Or just use my OTCv8 Classic (already configured):
GitHub - Mateuzkl/Octv8--Classic-8.6 (https://github.com/Mateuzkl/Octv8--Classic-8.6)


You’re probably using a different .spr/.dat than the one my server uses — that’s why you’re getting those errors.


The items.otb was built for the correct SPR/DAT. We’re using the latest Crystal (15.24), so everything must match (items, monsters, IDs, etc).


Also, make sure you followed the features/setup from the README.
Great project, just curious, is it side effect of some of your servers, or planned to make public repo just for fun?
 
Hi everyone,

I'm having some trouble with the Crossed Swords (TFS 1.3 / 8.60) server base. I’ve followed the installation instructions carefully, but when I start the server and log in, the map doesn't load completely.

Details:

  • Engine: TFS 1.3 (Crossed Swords 8.60 downgrade)
  • Client: OTCv8 with 8.60 things/assets.
  • Problem: The map located in data/world is not fully rendered/loaded in-game.
  • What I've tried: I've ensured the map files are in the correct directory and the config.lua points to the right map name.
Has anyone encountered this issue with this specific distribution? Could it be a problem with the client-side assets or something within the server's map loading settings?

Any help or suggestions would be greatly appreciated!

Regards,

 
Anyone got a client that support all the features for this server?

The following are lacking the features:
Otcv8--Classic-8.6
OTC-Fonticak (Fork Mehah)
Client 8.60 + DLL Mount
 
Anyone got a client that support all the features for this server?

The following are lacking the features:
Otcv8--Classic-8.6
OTC-Fonticak (Fork Mehah)
Client 8.60 + DLL Mount
Brother, literally if you read or translate the page (if you don't know how to read English), you can see how to activate those functions. Mateuz is providing all the necessary tools.
 
Brother, literally if you read or translate the page (if you don't know how to read English), you can see how to activate those functions. Mateuz is providing all the necessary tools.

The "oldschool" version of the client does not have the buttons/layout for using the functions.
 
The "oldschool" version of the client does not have the buttons/layout for using the functions.
The client information is in the GitHub post.

Cipsoft client, with mount dll (you have to add or inject a dll into that client for it to function completely) (they're going to charge you for that)

otcv8 and otc menha client
 
I've been looking at your project and I like the things and improvements, it's just that my server is running TFS 1.4.2, not TFS 1.8.

And I would like to know if it is possible to adapt that Chain system to a TFS 1.4.2?

I'd like to have the system on my server :V
 
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