Chaos2b2tibia
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- May 27, 2026
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Greetings dear otland users, I have been working on a server for some time now and created a few custom mechanics. I am interested in some feedback since we are planning a launch soon.
So the server is based mechanically on 8.0 but the sprites are actually from newer tibia version along with mounts and other extras that you will be able to earn just by playing to give variety.
So another 8.0 raw ? Well kind of we have some new custom places for you to uncover naturally.
There will be 3 new cities introduced they are currently still in progress. But we will release Folda Fibula and Bandit Camp in venore will have both Temples and deposits.
While we did not want to interfere into fibulas land itself we added an extra island on the west.

This town is still under construction. So it may not be accessible at this time.
For fans of the winter islands. Good news

The town now features depot and temple. Now since this is close to carlin I gave it extra touch. You can use ladders in depo and some 1 sqm in front of ladder so its still possible to try hard and trap entry. This is to give penalty to being so close to the boat for vega and senja since those are really competitive areas.
Bandit Camp is still Pending.

High Stakes Zones (HSZ)
High stakes zones are places on the map in which upon your death you lose all of your items. Those can be some quest areas, passages or shortcuts)
In those zones upon dying you will drop all of your items similarly to how red skull mechanics work.
Consumable Gem System
Gems are powerful consumable items that provide permanent character bonuses when used.
When you use a gem on yourself, it grants a permanent boost and is consumed in the process.
Gem Types & Effects:
Red Gem → Permanently increases maximum health
Blue Gem → Permanently increases maximum mana
Yellow Gem → Grants skill tries to your highest melee skill (club/sword/axe)
Green Gem → Grants distance fighting skill tries
Violet Gem → Grants shielding skill tries
Orange Gem → Grants fist fighting skill tries
Buff Well System
A city well system where players drink from wells to receive 1-hour stat buffs.
Temple ownership doubles the buff of a given city.
Kazordoon → Axe Skill Bonus
Carlin → Club Skill Bonus
Thais → Sword Skill Bonus
Venore → Poison protection
Ab'dendriel → Healing Buff
Svargrond → Ice protection
Darashia & ankrahmun → Fire protection Stacks
Edron → Max Mana
Liberty Bay → Max Health

Certain wands can drop with a Spell Cast ability.
When used on yourself or a target, the wand can:
Magic level is on the old formula.
Additionally we would like to make the server more single player friendly and give the underdog some chances.
Global Tasks
You can receive extra experience or gold per kill of a certain monster. the rewards scale with your level or skills. We hope this will make some places more competitive with boosted exp gain. in this example going to gfb mintwallin starts to really pay back extra gold to make up for the waste. Additionally every player can receive a Global Task Point for participating.

So the server is based mechanically on 8.0 but the sprites are actually from newer tibia version along with mounts and other extras that you will be able to earn just by playing to give variety.
So another 8.0 raw ? Well kind of we have some new custom places for you to uncover naturally.
There will be 3 new cities introduced they are currently still in progress. But we will release Folda Fibula and Bandit Camp in venore will have both Temples and deposits.
While we did not want to interfere into fibulas land itself we added an extra island on the west.

This town is still under construction. So it may not be accessible at this time.
For fans of the winter islands. Good news

The town now features depot and temple. Now since this is close to carlin I gave it extra touch. You can use ladders in depo and some 1 sqm in front of ladder so its still possible to try hard and trap entry. This is to give penalty to being so close to the boat for vega and senja since those are really competitive areas.
Bandit Camp is still Pending.

High Stakes Zones (HSZ)
High stakes zones are places on the map in which upon your death you lose all of your items. Those can be some quest areas, passages or shortcuts)
In those zones upon dying you will drop all of your items similarly to how red skull mechanics work.
Consumable Gem System
Gems are powerful consumable items that provide permanent character bonuses when used.
When you use a gem on yourself, it grants a permanent boost and is consumed in the process.
Gem Types & Effects:
Buff Well System
A city well system where players drink from wells to receive 1-hour stat buffs.
Temple ownership doubles the buff of a given city.
Kazordoon → Axe Skill Bonus
Carlin → Club Skill Bonus
Thais → Sword Skill Bonus
Venore → Poison protection
Ab'dendriel → Healing Buff
Svargrond → Ice protection
Darashia & ankrahmun → Fire protection Stacks
Edron → Max Mana
Liberty Bay → Max Health

Cost to change a temple
The cost to change the temple has been risen from 0 gold → 1000 gold coinsExperience Stages & Claimable Experience
Our progression system is designed to reward early growth while maintaining long-term balance. To achieve this, we introduce Claimable Experience alongside normal experience:- High early experience: When you gain experience, only half of it goes directly to your character. The other half becomes Claimable Experience.
- Redeem in safe zones: Claimable Experience is only converted to your character’s total experience when you enter a protection zone.
PvP & Monster Interaction
- In PvP, you can kill other players and steal their Claimable Experience.
- When a player dies to monsters, the first player to open their corpse receives the Claimable Experience.
Experience Tracking
- Claimable Experience is visible in the skill window, alongside your total experience.
- The system includes a catch-up mechanic: if a player loses levels through deaths, they gain experience at an accelerated rate to recover.
Catch-Up Mechanic
If your level drops due to deaths or fights, your experience gain increases upto 3x faster experience gain for characters with drastic level loss or long term level stuckWands With Spells
A brand-new mechanic:Certain wands can drop with a Spell Cast ability.
When used on yourself or a target, the wand can:
- Cast any spell in the game (that rolls in the wand)
- Teleport player by x sqm (ineffective with fast characters)
Magic level is on the old formula.
Additionally we would like to make the server more single player friendly and give the underdog some chances.
Multi-Character Gameplay (Freebia System)
Freebia allows you to log in to multiple characters on your account.- CTRL + Q → X-Log Character (character stays online for 1 minute or PZ time)
- CTRL + L → Normal logout
- Keep a character online while browsing
- Quickly send parcels without interrupting your hunt
- Rope yourself into safe terrain to avoid PvP
- Regenerate magic characters while playing your main
- Skill characters passively on x-log
- Advanced PvP tactics like stair-hopping with dual mages using SDs
- Recovery characters for "going down that hole"
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Global Tasks
You can receive extra experience or gold per kill of a certain monster. the rewards scale with your level or skills. We hope this will make some places more competitive with boosted exp gain. in this example going to gfb mintwallin starts to really pay back extra gold to make up for the waste. Additionally every player can receive a Global Task Point for participating.

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