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Recent content by Bonzaii

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    Compiling TFS 3.6pl1 Crying Damson - Compilation error get_posix_category()

    Hello. I've got a problem at the and of 'make'... make all-am make[1]: Wejście do katalogu `/root/TheSource' g++ -I/usr/include/libxml2 -I/usr/include/lua5.1 -D__USE_MYSQL__ -D__REMOTE_CONTROL__ -D_THREAD_SAFE -D_REENTRANT -Wall -g -O1 -o theforgottenserver actions.o admin.o...
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    Problem with remote/local connections

    Great! You rock man! I always tried to use localhost or 127.0.0.1, both not working... I have put my external ip address in config file and tried to connect with local network addres (in my case: 192.168.1.2) and it works! Thank you very much!
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    Problem with remote/local connections

    Any Solution? Mayby some software which could change my connection from localhost, that server would see my (from localhost) same as other players (from Internet)... Something like 'loopback' when I try to connect to my external ip address?
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    Problem with remote/local connections

    Hi, Ive got problem with this (TFS 3.6pl1 coded for 8.62) server. Everything was working correctly until i tried to connect with friends. I had in config.lua: ip = "localhost" This setting works fine for me. My firend gets only character list. When I change config to my public IP adress...
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    Fix/Patch [8.62] The Forgotten Server 0.3.6 (Crying Damson)

    Hi, ive got problem with this server. Everything was working correctly until i tried to connect with friends. I had in config.lua: ip = "localhost" Thats was working fine for me. My firends gets only character list. When I change config to my public IP adress... My friends can play, I CANT...
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    [8.7] The Forgotten Server v0.2.9 (Mystic Spirit)

    Tried to compile from source, but got error after make: cc1plus: warnings being treated as errors otserv.cpp: In function 'void badAllocationHandler()': otserv.cpp:237: error: ignoring return value of 'char* fgets(char', int, FILE*)', declared with attribute warn_unused_result make: ***...
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    [8.7] The Forgotten Server v0.2.9 (Mystic Spirit)

    Had same problem, use: /talkaction "param instead of using /talkaction param (Similar to 'commenting' spells)
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    Sword/Axe/Club hits too random.

    Now you see - this is my problem... Waiting for person who know the solution...
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    Sword/Axe/Club hits too random.

    Yea but it will increase all damage, right? I want to make hits more similar... Now i have 100-1200, and I want 500-800 (this is example). But I will try.
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    Sword/Axe/Club hits too random.

    Yea you'r right, Squirrelgun. Do you know how I can do this?
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    Sword/Axe/Club hits too random.

    I already looked into vocations.xml. Yes, I want to change vocations completly. I want more precise hits. This Range (100-1200) is to big! How can I do this?
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    Sword/Axe/Club hits too random.

    Hi. On my OTS (TFS 0.3b3) hits taken from Axes/Clubes/Swords (on monsters) for player with this stats: Level: 101 Voc: Elite Knight Sword fighting: 81 takes 100-1200 damage. How i can make this range more precise, like 500-800 ? I realy need this becouse some players says that my server...
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    Magiclevel is stuck

    I think the problem is in vocations.xml . Try to change manamultipler in vocations to lower numbers and you will get result. I have manamultipler for druids and sorcerers 1.1 and i get 'stuck' on level 100 (realy hard to advance to next mlvl). At the moment, i didnt find any solution to slow...
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    Magiclevel is stuck

    Paste vocations.xml from data/XML/ and tell us what you have in config.lua in line 'rateMagic'.
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    [TFS 0.3b3] Problem with PartyExp

    small part of config.lua: extraPartyExpLimit = 20 extraPartyExpPercent = 5 Can somebody tell me how does it work? This is clean version of TFS 0.3b3. Waiting for response.
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