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Recent content by mindswiped

  1. M

    [OT Project] [Idea] [Space] [Starbound] [Sci-Fi]

    Understandable, buddy. Focus on what's important first for sure. Someone will eventually appear :P
  2. M

    [OT Project] [Idea] [Space] [Starbound] [Sci-Fi]

    I really am looking forward to do this, but doing it alone kinda sucks, just wish there was some ppl who'd want to join me, specially a spriter since I can't do shit in pixels xD
  3. M

    [OT Project] [Idea] [Space] [Starbound] [Sci-Fi]

    Hey, first of all I'm sorry if this is being posted in the wrong section, I couldn't find a better fitting one, secondly sorry for my English, it isn't my first language :P . So these days I was playing Starbound and I thought about an OT Ideia: We have some OT's nowadays which do not have any...
  4. M

    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    You`re doing a wonderful job, man. Is there any chance you can give us some hint on how to compile that? I tried to compile it using visual studio but ended up with an error due to the new library you used, it`s probably a linking problem with CryptOpenssl Thanks in advance
  5. M

    Add 64x64 .bmp to .spr

    The time :/ There are thousands of sprites, and I'd have to manually replace every single one of them with the splitted .bmp's
  6. M

    Add 64x64 .bmp to .spr

    bump
  7. M

    Add 64x64 .bmp to .spr

    This is what it looks like... I can write something that will automatically split my 64x64 sprites, but having to drag each of them to re-mount the item that I want to resize to 64 is a pain in the ass...
  8. M

    Add 64x64 .bmp to .spr

    Alright, I did split the sprite in 32x32 pieces, but... I had to edit the "cobbalt" item structure so it would get 2x bigger and I could put all the sprites there. Looking ingame, the floor just gets huge, do I need to add more tiles to the game window? And isn't there any easy way to do this...
  9. M

    [DISCUSSION] 128x128 pixels Tibia sprites with AI (neural network)

    Very interesting. I was able to extract the .bmp's and process them using the algorithm, I now have all the needed 64x64 bmp's to be set up on the .spr and the client. How do I proceed with this? And do I need to use otclient or tibia client will do? Thanks
  10. M

    Add 64x64 .bmp to .spr

    Doesn't need to be cobalt, for example any spritr that has only 1 .bmp
  11. M

    Add 64x64 .bmp to .spr

    Thank you, makes sense...but how do I make it work after? For example let's say cobalt, it has 6 .bmp's ranging from 591 to 596 If I edit and resize every .bmp to 64 then break it in four 32x32 how do I proceed?
  12. M

    Add 64x64 .bmp to .spr

    Hey, I wanted to add a 64x64.bmp file to the tibia .spr file How can I build the spr like that? Thanks in advance
  13. M

    Spoof otclient version

    I can get to the charlist, but I can't enter with a char... I already edited protocolgamesend.cpp When I try to log in it says "Only clients with protocol 11 allowed"
  14. M

    Logging in with "fake" protocol 1100

    Hey, I play on a OT which happens to have a protection that doesn't allow any other clients but theirs to login. I have managed to edit entergame.lua to get to the characters list, also edited some lines from game.cpp with the protocol "1100", but when I press enter with a selected char it gives...
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