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Thank you, makes sense...but how do I make it work after?
For example let's say cobalt, it has 6 .bmp's ranging from 591 to 596
If I edit and resize every .bmp to 64 then break it in four 32x32 how do I proceed?
Alright, I did split the sprite in 32x32 pieces, but...
I had to edit the "cobbalt" item structure so it would get 2x bigger and I could put all the sprites there.
Looking ingame, the floor just gets huge, do I need to add more tiles to the game window?
And isn't there any easy way to do this faster? I'll have to replace all the spr of everything in the game, and doing it manually will take me days
This is what it looks like...
I can write something that will automatically split my 64x64 sprites, but having to drag each of them to re-mount the item that I want to resize to 64 is a pain in the ass...
Why is it a pain in the ass? I mean, are you having trouble to find the right place to each part? Or are you talking about the time you spend mounting?
Why is it a pain in the ass? I mean, are you having trouble to find the right place to each part? Or are you talking about the time you spend mounting?
I see. Well, I think the best way to optimize that is edit ObjectBuilder source code and compile with your own feature. You can give it a try: GitHub - ottools/ObjectBuilder