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int32_t value;
Player* player = const_cast<Player*>(this);
std::clog<<player->getStorageValue(9000, value)<<std::endl;
It returns 1, but when i check it ingame it's 3000 (which should be)
Idk if thats what you want, but you can change new players level in znote config
$config['level'] = 8;
$config['health'] = 185;
$config['mana'] = 40;
$config['cap'] = 470;
$config['soul'] = 100;
Do you know why i can't removeAttribute declared in items.xml ?
When i setAttribute in lua, i can easly remove it with item:removeAttribute, but when it's set in items.xml item:removeAttribute doesn't work.
Any quickfix for that ?
EDIT.
For now i've checked that i can also remove attribute...
item:setSpecialAttribute("critical", 30, "dodge", 10)
print(item:getSpecialAttribute("critical", "dodge")) -- prints 30 10
for me it returns nil, what can be a reason of that ?
item:setSpecialAttribute executes, i've checked it
Can you explain to me what is happening here ?
What i wanna do is to make a table with all the players who dealt more then 10% dmg on player who died.
TFS 1.2
I made this creatureevent
local killConfig = {
considerAttackers ={}
}
function onDeath(creature, corpse, lasthitkiller...