• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Recent content by pasiak12

  1. pasiak12

    TFS 1.X+ Should we always check the checksum of every packet?

    usually checksum confirms that packet has not been malformed during transmission
  2. pasiak12

    C++ Skill Tries, little problem

    not sure whats the value of skillBase[fistFighting] but assume its 50 so it should be: 50×1.1^(level - 11)
  3. pasiak12

    Tibiantis - reversed old Tibia project - discussion thread

    this idea is good, but I suggest keeping it in flexible terms e.g start with 1x and keep it until youre satisfied with the results, then switch to next stage ?5x exp? where you check how gameplay behaves on mid-levels. Again when youre certain that everything works as intended move to end-game...
  4. pasiak12

    C++ crash bug

    client is already checked in original code. If you want to use such check, add it on player ptr which isnt checked at all if(client and client->player) { execute code } Run server on debug mode, then gdb will tell you exact values on variables which failed
  5. pasiak12

    TFS 0.X TFS 0.3.5 Player walking through players

    no :D I need full environment being set up otherwise whole work will take 10x more time. Also about the time - I wont have it for next several months :|
  6. pasiak12

    TFS 0.X TFS 0.3.5 Player walking through players

    So its possible. For movement blocks in tfs 1.x you look into ReturnValue Tile::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t flags, Creature*) const func in tile.cpp. Should be similiar in 0.3.5. Anyway for debug events I think forum discussion wont be efficient and helpful. It...
  7. pasiak12

    TFS 0.X TFS 0.3.5 Player walking through players

    it is client-side blocked since the version the ability to walk through players has been released
  8. pasiak12

    [7.6]Transforming 2 items into one

    do you use item1 on item2 or just have them in bp? Please explain exactly how you are testing this. Good behavior would be also checking if item and item2 exist before you get their ids.
  9. pasiak12

    Increase amount of dropped gold from monsters

    It happens because loot is generated by server engine (sources), then your script is executed and the gold is added to last slot. You can: 1. Find (if it exists idk) lua function to move item in container 2. Best option - add countmin xml param in sources - just check how countmax works and...
  10. pasiak12

    TFS 1.X+ TFS 1.2 Night Only (Ingame)

    disable void Game::checkLight() and setup every player at login client->sendWorldLight(lightInfo); with lightinfo struct set to night
  11. pasiak12

    [Download] Tibianic DLL Sources (Client Injection)

    I've looked into skull function. Something here is definitely messed up. Haven't succeed in repair yet. Temporary fix should be: If you are not interested in modifying icons, just comment that line: rwxsu/tibianic-dll...
  12. pasiak12

    [France] [7.4/7.7] Eldera Highrated Full Real Map! IS ONLINEEEE!

    How did u get formulas from leaked files? Afair those are hard-coded there
  13. pasiak12

    How to change skill formula into

    Are you sure youre using TFS 1.2? afair setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) is some kind of older version, you should rather work with smth like: combat1:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) then you will be able to register area...
  14. pasiak12

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    With this change all the monsters will(should) scan map further. If you want to use this feature only on summons, I can suggest add some condition like if (isSummon()) ... Also revert all the changes that does not impact that follow system (especially map.h) Body block.. you shoud look in...
  15. pasiak12

    TFS 1.X+ Tfs 1.3 pathfinding + changed client viewport

    @Decodde On both videos the Monk now behaves another way. On the first one Monks went dance mode since they lost the follow target (master). Now it freezes like, he sees you, but can't calculate the path. Check if 'player follow' behaves the same way. Also please check those code parts...