• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Recent content by PhoOwned

  1. P

    [FRANCE][10.07.2015] Tibianus - most stable and amazing server 7.4 re-launch!

    Hotkeys config is available when you are in game. There are buttons 'Hotkeys' and 'Options' in 'your character equipment' window, like in old tibia clients.
  2. P

    Looking for Elf Guild War system with emblems

    LUA script? Not. You have to download my version of 0.3.6 (count frags, not give unjust etc.), it's pure 0.3.6 with only added warsystem:
  3. P

    All Creatures In Gif

    I made version that looks better. Unpack it to your www server folder and generate images on website (I will host it soon on *ots.me): http://wikisend.com/download/129398/monsters_images_generator.zip
  4. P

    Looking for Elf Guild War system with emblems

    TFS 0.3.6pl1 8.54 modified by me (added Elf war system, but im not sure if there are emblems, that are if there were in 8.54): http://skalski.at/files/files/0.3.6pl1.r83-8.54-war_system.zip TFS 0.3.6pl1 8.54 upgraded to 8.60 by me (added Elf war system, I'm sure there are emblems in 8.60...
  5. P

    Animation when walk on stairs?

    When I use OTClient with 7.72 server (OTHire with 7.4 sprites) it does not animate when player walk on stairs (press arrow = instant teleport up/down, tested from moving creature and as spectator). When he appears on other floor he is 'blocked' (because of server movement speed limit). It looks...
  6. P

    OpenTibia OTClient that unpack map.otbm to .png files

    Windows users need instruction. Linux users know that it's in '/home/username/otclient/map'. I got no idea where are these folders on Mac and Android. I think that map trackers track map in-game to .otbm file. My client version open .otbm and generate .png images of it, so I don't think so...
  7. P

    OpenTibia OTClient that unpack map.otbm to .png files

    With this client you can also generate one big image of some part of map. C++ function: drawMap(std::string fileName, int sx, int sy, int sz, int size) Example command to execute in Client Terminal, generate some town, give top-left position of town and it's size in tiles (generates only...
  8. P

    All Creatures In Gif

    This code is not acc. maker related. It's just simple images generator script.
  9. P

    All Creatures In Gif

    I got no place to put current version of script. I will finish it at home and put on my host (now it works with local files, not files from 'html form'). Monsters outfits to JSON: <?php function endsWith($haystack, $needle) { // search forward starting from end minus needle length...
  10. P

    All Creatures In Gif

    I can put it on ots.me on evening. I will be back in home in around 9 hours. I will try to make monsters gif generator now.
  11. P

    All Creatures In Gif

    Hmm.. I can try to make it later. Do you want all images for RL tibia monsters [for site like tibia wiki) or all images of your OTS monsters (you send .zip file with monsters folder and script sends you .zip with images)? ------- EDIT: I got no time to finish it now. I wrote part of zipped...
  12. P

    GESIOR 2012 - ideas, bug reports

    Then code it/share code and I will add to acc. maker. I don't see any reason to waste few hours to make new shop when on 90% of otses admins dont even config item images. People don't care about how shop looks like, they just want good items and low prices. Want better shop? Offer someone (ME!)...
  13. P

    Zombie event - NEW version, bug free, updated

    ../data/creaturescripts/scripts/zombie/onthink.lua from first post should remove summons. When zombie target on summon [no way to player] it should remove it. If it removes to slow then you should make onThink event for player that will check if he has summons and is in zombie area (and remove).
  14. P

    GetPlayerGuild

    Loop over all players online take ~nothing. Normal PC can loop over around 500.000 table elements per second [in LUA]. There is a list of players online in C++, so engine just parse it to LUA and send to you when you getPlayersOnline() [should take less then 0.001 sec, no matter how muuch you...
  15. P

    onLook - He is a player/tutor/gamemaster/god/senior tutor etc.

    Fixed. std::string Player::getDescription(int32_t lookDistance) const { std::stringstream s; if(lookDistance == -1) { s << "yourself."; if(vocation_id != 0) s << " You are " << vocation->getDescription(); else s << " You have no profession"; s << ". You are " <<...
Back
Top