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[Germany] OriginalTibia 8.0 [HR] |Authentic PvP | hardcore PvP-E | ONLINE!!!!!!!!!!!!!

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what is war zone? jk thx

edit: rec server, host is legit & has years of experience
 
what is war zone? jk thx

edit: rec server, host is legit & has years of experience

Thanks for the recommendation and the kind words, highly appreciated my friend :)


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If you have any last suggestions or ideas before the launch, keep them flowing! We are reading and participating in any of your thoughts regarding the server - OriginalTibia the server for the players by the players!

Fribben.
 
friben dont make orszabal spawns its will be good massacre tombs is boosters arleady so its will be fun to expi if u let furion make map we not gonna play original bcus orszabal its not good for server we are real players and i is true leader warjaty guild

Veziv
 
On the subject of adding new spawns or boosting the existing ones, I don't think there should be to many new or boosted spawns, but several well chosen and made ones are welcome. So when choosing what to boost or where to make new spawn, or what monsters to choose, it is important to not make the spawns to easy to hunt and access (example near town, near pz like okolnir or yalahar in official tibia, million stairs for stair jumping etc...) So that's why boosted tombs were actually fun, it takes some time to get there from town and you go in deep -3-4 into the ground so if people actually come to kill you they most likely will since there are only 2-3 sqms of passage and you are so far away from pz, and that's what makes it fun its a great spawn that gives you shit ton of exp and some decent profit on mid level (50-110) but it's also risky. And also when adding new spawns you should take into the consideration cities you are making them in, as Ankrahmun is already over populated, while likes of Thais/edron/venore/Liberty bay not so much, and also instead of just making more of same monsters (dragons, frost, dls etc) you should make something a bit different but still balanced. So with that being said i have few suggestions, they might be over the top but I'll say them anyway:

1. Ancient Scarabs, These monsters are great for mages but their spawns in Ankrahmun are kinda small once you pass like 70-80 level it's just not worth hunting there, so instead of boosting existing spawns in Ankrahmun and making Ankrahmun even more populated, my suggestion is to maybe buy them in the desert near Venore (it's also kinda near Thais so it might make it more active). The spawn could be similar to mother of scarab lair from official tibia with 2 floors, where you can gfb Ancient scarabs & maybe some bonebeasts. I think this would be decent addition as it would be contested spawn on 90+ mages and ancients with their paralyzes aren't that easy to hunt when they are 3-4 coming at you, and only like 2-3 people could hunt there at times and it would take you some time to get there from venore and go back to refill and so on...

2. Edron Tomb? Edron has some spawns and traffic going through it but maybe adding one more small tomb there with like 3 floors would make it even more attractive and edron is pretty decent for war/pking as it has open areas and traps and so on...

3. Liberty bay? As far as i remember Liberty bay mountains were empty on your server? So there is not that much to do in Liberty bay, you should definitely look into adding something there, like standard dragons/dragons lords on the mountain, and something along the lines of bonebeasts, liches and wyverns in the mountains (where earth elementals are in official tibia). Again nothing to much but it adds some diversity to the cities and creates new hunting grounds for 4-5 people max.

4. Thais? Thais is tricky, there isn't much to do there, you have fibula far far south but that isn't much, and there is wast space empty space around thais. Few suggestions would be maybe small spawn of necromancers near or under lugri (north of the town, he gives task for killing them so it kinda makes sense), second option would be something below cyclops like behemoths (to much?) or something smaller along the lines of bonebeasts/vampires/liches. Or go into completely different direction to south east of Thais and add like a hill/castle type shit of some heroes. black knights or completely different set of monsters like a hole with some banhshees, cults etc...

Those are some of my suggestions, I don't think any of these scream "Orshabal ot" as they are mostly focused on medium levels from 60-120 and even if you added all of them that would mean like hunting space for 15 to max 20 players which is rather insignificant but does give some choice for players if they don't want to go into tombs with 150 other people and wait for someone to come into their screen every few minutes and ue them either killing them or dying to them (which is fun but gets boring after some time when you are trying solo exping to get to at least 120-130 for some nice battles.)

Thanks for reading.
 
You wrote earlier that you fixed/changed mobs AI ? And they will work more "calmly" ?

That's right my friend, they will work more calmly :)

On the subject of adding new spawns or boosting the existing ones, I don't think there should be to many new or boosted spawns, but several well chosen and made ones are welcome. So when choosing what to boost or where to make new spawn, or what monsters to choose, it is important to not make the spawns to easy to hunt and access (example near town, near pz like okolnir or yalahar in official tibia, million stairs for stair jumping etc...) So that's why boosted tombs were actually fun, it takes some time to get there from town and you go in deep -3-4 into the ground so if people actually come to kill you they most likely will since there are only 2-3 sqms of passage and you are so far away from pz, and that's what makes it fun its a great spawn that gives you shit ton of exp and some decent profit on mid level (50-110) but it's also risky. And also when adding new spawns you should take into the consideration cities you are making them in, as Ankrahmun is already over populated, while likes of Thais/edron/venore/Liberty bay not so much, and also instead of just making more of same monsters (dragons, frost, dls etc) you should make something a bit different but still balanced. So with that being said i have few suggestions, they might be over the top but I'll say them anyway:

1. Ancient Scarabs, These monsters are great for mages but their spawns in Ankrahmun are kinda small once you pass like 70-80 level it's just not worth hunting there, so instead of boosting existing spawns in Ankrahmun and making Ankrahmun even more populated, my suggestion is to maybe buy them in the desert near Venore (it's also kinda near Thais so it might make it more active). The spawn could be similar to mother of scarab lair from official tibia with 2 floors, where you can gfb Ancient scarabs & maybe some bonebeasts. I think this would be decent addition as it would be contested spawn on 90+ mages and ancients with their paralyzes aren't that easy to hunt when they are 3-4 coming at you, and only like 2-3 people could hunt there at times and it would take you some time to get there from venore and go back to refill and so on...

2. Edron Tomb? Edron has some spawns and traffic going through it but maybe adding one more small tomb there with like 3 floors would make it even more attractive and edron is pretty decent for war/pking as it has open areas and traps and so on...

3. Liberty bay? As far as i remember Liberty bay mountains were empty on your server? So there is not that much to do in Liberty bay, you should definitely look into adding something there, like standard dragons/dragons lords on the mountain, and something along the lines of bonebeasts, liches and wyverns in the mountains (where earth elementals are in official tibia). Again nothing to much but it adds some diversity to the cities and creates new hunting grounds for 4-5 people max.

4. Thais? Thais is tricky, there isn't much to do there, you have fibula far far south but that isn't much, and there is wast space empty space around thais. Few suggestions would be maybe small spawn of necromancers near or under lugri (north of the town, he gives task for killing them so it kinda makes sense), second option would be something below cyclops like behemoths (to much?) or something smaller along the lines of bonebeasts/vampires/liches. Or go into completely different direction to south east of Thais and add like a hill/castle type shit of some heroes. black knights or completely different set of monsters like a hole with some banhshees, cults etc...

Those are some of my suggestions, I don't think any of these scream "Orshabal ot" as they are mostly focused on medium levels from 60-120 and even if you added all of them that would mean like hunting space for 15 to max 20 players which is rather insignificant but does give some choice for players if they don't want to go into tombs with 150 other people and wait for someone to come into their screen every few minutes and ue them either killing them or dying to them (which is fun but gets boring after some time when you are trying solo exping to get to at least 120-130 for some nice battles.)

Thanks for reading.

Interesting post indeed, we want to abstain from adding new spawns entirely, but I get your point and your point is mostly our vision. We never try to over-do things nor do we try to make already existing major cities more occupied, the idea of this is to make other cities beneficial as well. One major thing we did last update was to bring Goroma to be accessible from Folda->LB->Goroma with PZ-lock. I've seen the new hunting spots on the Liberty Bay mountains, but it never hit me why they would do such a thing, the concept of it looks worse than Yalahar in my opinion (for those who haven't played, Yalahar does not exist on OriginalTibia!). But we want Liberty Bay to become one of the more popular cities and I believe with the Goroma through carpet thing could bring more attraction to that city. I think Edron itself could bring more people if we simply made the current spawns more interesting such as boosting some of the dragon spawns/dl spawns and perhaps making hero spawn more viable as well. Thank you for taking your time to write the suggestion, it is appreciated :)




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Here's a reason why Okolnir is still balanced, even though it is accessible close to the city :)
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Fribben.
 
Will promotion cost 10k first day? free teleport into desert quest ? carlin - folda - okolnir or svargrond - okolnir ?
 
Will promotion cost 10k first day? free teleport into desert quest ? carlin - folda - okolnir or svargrond - okolnir ?

It's actually good that you brought it up, promotion will be 10k and there will be a teleport in the desert quest vocation room which can be done solo. The route to Okolnir is from Svargrond. You can find more neccessary information regarding the server here (click)

It's 20 hours left.. clock is ticking fast! Register here

Incase you wonder how desert quest once looked like at start, here is a demonstration of just that.

5.png



Fribben.
 
Fribben Travel to okolnir from svar its retarded come on make it from folda alot of fun fucking battles actions 24/7 there come on just do it for us !

Veziv
 
On the subject of adding new spawns or boosting the existing ones, I don't think there should be to many new or boosted spawns, but several well chosen and made ones are welcome. So when choosing what to boost or where to make new spawn, or what monsters to choose, it is important to not make the spawns to easy to hunt and access (example near town, near pz like okolnir or yalahar in official tibia, million stairs for stair jumping etc...) So that's why boosted tombs were actually fun, it takes some time to get there from town and you go in deep -3-4 into the ground so if people actually come to kill you they most likely will since there are only 2-3 sqms of passage and you are so far away from pz, and that's what makes it fun its a great spawn that gives you shit ton of exp and some decent profit on mid level (50-110) but it's also risky. And also when adding new spawns you should take into the consideration cities you are making them in, as Ankrahmun is already over populated, while likes of Thais/edron/venore/Liberty bay not so much, and also instead of just making more of same monsters (dragons, frost, dls etc) you should make something a bit different but still balanced. So with that being said i have few suggestions, they might be over the top but I'll say them anyway:

1. Ancient Scarabs, These monsters are great for mages but their spawns in Ankrahmun are kinda small once you pass like 70-80 level it's just not worth hunting there, so instead of boosting existing spawns in Ankrahmun and making Ankrahmun even more populated, my suggestion is to maybe buy them in the desert near Venore (it's also kinda near Thais so it might make it more active). The spawn could be similar to mother of scarab lair from official tibia with 2 floors, where you can gfb Ancient scarabs & maybe some bonebeasts. I think this would be decent addition as it would be contested spawn on 90+ mages and ancients with their paralyzes aren't that easy to hunt when they are 3-4 coming at you, and only like 2-3 people could hunt there at times and it would take you some time to get there from venore and go back to refill and so on...

2. Edron Tomb? Edron has some spawns and traffic going through it but maybe adding one more small tomb there with like 3 floors would make it even more attractive and edron is pretty decent for war/pking as it has open areas and traps and so on...

3. Liberty bay? As far as i remember Liberty bay mountains were empty on your server? So there is not that much to do in Liberty bay, you should definitely look into adding something there, like standard dragons/dragons lords on the mountain, and something along the lines of bonebeasts, liches and wyverns in the mountains (where earth elementals are in official tibia). Again nothing to much but it adds some diversity to the cities and creates new hunting grounds for 4-5 people max.

4. Thais? Thais is tricky, there isn't much to do there, you have fibula far far south but that isn't much, and there is wast space empty space around thais. Few suggestions would be maybe small spawn of necromancers near or under lugri (north of the town, he gives task for killing them so it kinda makes sense), second option would be something below cyclops like behemoths (to much?) or something smaller along the lines of bonebeasts/vampires/liches. Or go into completely different direction to south east of Thais and add like a hill/castle type shit of some heroes. black knights or completely different set of monsters like a hole with some banhshees, cults etc...

Those are some of my suggestions, I don't think any of these scream "Orshabal ot" as they are mostly focused on medium levels from 60-120 and even if you added all of them that would mean like hunting space for 15 to max 20 players which is rather insignificant but does give some choice for players if they don't want to go into tombs with 150 other people and wait for someone to come into their screen every few minutes and ue them either killing them or dying to them (which is fun but gets boring after some time when you are trying solo exping to get to at least 120-130 for some nice battles.)

Thanks for reading.



TRUEEEEE. Maybe fribben change his mind with next editions or after start.
 
Good luck with the server Fribben!
Hope the launch tomorrow goes smooth and with great success!
 
Fribben Travel to okolnir from svar its retarded come on make it from folda alot of fun fucking battles actions 24/7 there come on just do it for us !

Veziv

It's not a big deal for us to change it, if we notice these past days that people would like it through Folda, we can arrange it.

Is there an Inquisition quest on orginaltibia ?

No there's not.

Good luck with the server Fribben!
Hope the launch tomorrow goes smooth and with great success!

Thank you, appreciate it :)


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cLntMIk.jpg



Fribben.
 
@Fribben Would there be a way for u to post all the quests available at Originaltibia =D
I know its a lot to ask, but it would be nice to remember what quests were there until 8.0.
 
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