I had some troubles with libraries are u sure it works for both dx9 and open gl?
Also i noticed ppls have problems with dlls if they want to open otclient compiled with VS
yes they had problems because they do not use the lib that i posted here.....
follow the complete github windows msvc 2015 tutorial
i use those libs and i have no problems
okk3/OpenGL-ES-SDK
follow the complete installations tutorial and then
install this libs following the guide in pdf format
okk3/OpenGL-ES-SDK
Microsoft Visual Studio 2015
1. Download the required software
To compile OTClient on Windows, you will need:
2. Install the required software
Once you have downloaded the software listed in the step above, begin by installing Visual Studio. Extract OTClient SDK anywhere on your computer. (Ex: C:\otclient-sdk), run the file "register_otclient_sdk_env.bat" before running Visual Studio, to set the PATH environment variable for OTClient SDK, so that the compiler can find the libraries once we get to compiling the source code. Move the file "register_otclient_boost_env.bat" from OTClient SDK to the directory where you installed Boost C++ libraries and run it there (it should be in the directory called boost_1_63_0).
3. Download the source code
If you have a Git client installed, you can clone the latest copy with this command: git clone
edubart/otclient
If you don't have a Git client installed, you can download the latest copy of The OTClient from this URL:
https://github.com/edubart/otclient/archive/master.zip
4. Build
Find the directory vc14 in the copy of OTClient that you downloaded, and open otclient.sln. This should launch Visual Studio, and you should be good to go.
To configure the build, navigate to Build -> Configuration Manager in the menu. A dialog should pop up where you can choose between Release or Debug build, and 32-bit (Win32) or 64-bit (x64) build.
To start compiling, open the Build menu again and click on Build Solution.
For Directx9 Support: Link the libraries and set OPENGL_ES=2 as a preprocessor.