OP
OP
Evil Puncker
Guest
what have we done other than mass botting and power abusing?Brazilians killed the game for me
what have we done other than mass botting and power abusing?Brazilians killed the game for me
CIPSoft tailored the game further to accommodate this shit.what have we done other than mass botting and power abusing?
Not to defend Cipsoft, but don't most (if not all) servers (including Nostalther) charge money to change a characters name? which is also just a SQL query lolThen could stop charging money for world transfer, the most dodgy shit ever. literally charging money to run a SQL query.
Not to defend Cipsoft, but don't most (if not all) servers (including Nostalther) charge money to change a characters name? which is also just a SQL query lol
Charging money is the easiest and laziest way to stop abuse. Much easier to charge $5 to abuse the game than it is to fix the game. Very similar to "p2w".Not to defend Cipsoft, but don't most (if not all) servers (including Nostalther) charge money to change a characters name? which is also just a SQL query lol
and when you do, they have twisted fate blessing so zero loss on the dying player. while the killers spend thousands in supplies.you need the whole server to kill 1 player lol
For me it happened when cip removed pvp-enforced. Good old Inferna...
That partially did it for me. No more exp from PK. But the final blow came when they added the blessings (especially the 6th "pvp blessing"). Then it was no longer possible to benefit financially from PvP. Instead I had to grind PvE to get enough runes and mana pots for PvP. And the fighting lost it's charm too. There was no point in killing people anymore. I mean, why be a PKer if I couldn't get pots, runes, gear and level up from doing it? Especially when PKing made me so many enemies it was difficult hunting anything without getting chased down by all my enemies
But I will never forget that feeling when I found a perfect victim, around lvl 60-70 MS or ED, killing them and looting something amazing. Then fleeing across the map for what felt like an eternity while being chased by someone twice my level- only to run down a small hole where my friends were waiting, ready with SDs, fire elementals and demon skeletons. BAM!! ... Well, sometimes it ended with an UE, and all of us died. But I mean, some of the kills we got this way were GLORIOUS!
When cipsoft removed those PvP features of the game, they basically removed the game I was playing. And I haven't found a game like that ever since.
AOL only prevents your character from losing items and costs 50k... twist of fate is a REALLY CHEAP blessing that is a no penalty death, you keep your blessings, thus your items and lose almost no exp and skillWhy people complains too much about Twist of Fate blessing that prevents the AOL to drop, but never the AOL itself?
I don't get it.
I'm not defending the blessings, I don't like that idea too. I just don't understand why people think the Twist of Fate is bad and not the AOL.
AOL only prevents your character from losing items and costs 50k... twist of fate is a REALLY CHEAP blessing that is a no penalty death, you keep your blessings, thus your items and lose almost no exp and skill
OPEN PVP IS A JOKE
because a death means nothing, you don't lose anything but twist of fate and a really small amount of exp/skillsI'm just trying to understand the real reason to hate the Twist of Fate.
It's literally the most simple thing. tof is less expensive than aol even at it's maximum price of 50k because it offers significantly more value. (lose less exp, dont lose items, dont use up valuable amulet slot).I'm just trying to understand the real reason to hate the Twist of Fate.
because a death means nothing, you don't lose anything but twist of fate and a really small amount of exp/skills
players just die, buy TF, die, buy TF, die, buy TF... there is no sense of "lost" at all
It's literally the most simple thing. tof is less expensive than aol even at it's maximum price of 50k because it offers significantly more value. (lose less exp, dont lose items, dont use up valuable amulet slot).
You see, back in the day if you killed someone they experienced a loss, tof was just another step toward death not being a mechanic in Tibia. Dying on tibia is basically just symbolic at this point.
Death has always been a core Tibia mechanic, you never wanted to die, especially to pkers. tof made that irrelevant.