• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

What's the longest time you've spent playing on an OT server?

Zasranets

Alan
Joined
Apr 7, 2010
Messages
3,030
Reaction score
887
Location
USA
If you can, please share what is the longest time you've played on an OT server for and how it kept you engaged for that long (not including month breaks or returning to the server at a much later point). I am trying to understand how long a server can last while maintaining player retention.

Many servers seem to "combat" player retention by introducing seasons, leagues, or eras that last X amount of time and then reset. But am I the only one who doesn't enjoy that? It works for ARPGs such as Path of Exile because it's a hack and slash. Each season you get new builds, there's many different ways to play, new bosses, content, etc... the early game (campaign) only takes 4-10 hours depending on your skill level and then you get to enjoy the fun part of the game (mapping).

Not to mention you usually take a few months break in-between seasonal launches. I would say that the benefit of tibia servers that reset is a fresh economy and some new content, but other than that, is it exciting to play on servers that you know will reset from time to time? Sure, the server can be fun for the first week, but what about after that? I would like to hear from a player who spends time on these servers and why they enjoy the concept. You could play a new class, but there's still just something about redoing 90% of the same content just to experience 10% new content that doesn't seem worth it to me.

Bots have such a big impact, and it seems there's no clear-cut solution on how to best implement or prevent them. If you allow cave-botting then players will fly through the content in no time. Developers often underestimate how quickly players will progress if they have a cave bot. Not to mention the benefit some people will get from botting multiple characters at once vs. someone who plays on one character. If you design your server around botting, then it just becomes a zombie bot server? it's like playing an idle game that you check up every now and then, which also gets boring quick imo. Some may enjoy that so to each their own.

Let's assume a server doesn't allow bots. First of all, good luck enforcing it. What's the first thing most people do when they see a server doesn't allow or "blocks" bots? They try to get a bot to work lmao. I know I do, and I know others do too. Most people have gotten used to bots. Players will always try to find ways to make a bot or macro work. It's hard to play without them. Cave botting aside, the quality-of-life features of a bot are undeniably nice to have unless you are a hardcore old school player who lives and breathes manual controls. Bots are also nice for those of us who are older and can't afford to play 8+hours a day. There are pros and cons to both sides. It also depends on the type of server, but in general it seems hard to find a good solution for bot usage.

Is it possible to come up with a fun gameplay loop that won't get boring over time? I noticed that some players enjoy the gameplay of a server but after a while it gets old and stale. If the gameplay loop is fun but always the same won't the gameplay loop eventually get boring? even if you get more content. Perhaps there's a way to transition into different gameplay loops as you progress the game? Maybe it's inventible and no matter what you do or come up with, players will eventually get bored?

It feels like we don't see much innovation in terms of features and gameplay uniqueness as opposed to some of these servers from the past:
Project XDC, Flatlanders Multiverse, Deathzot, and Bitzot.

There are many great servers that have come out throughout the years, but they are never able to last long. Is it due to bad pacing? lack of content? the progression sucks? Is it as simple as making a server that is fun to play and providing enough content to keep players engaged for a long time? I feel like it's possible to make some fun servers, but they will always be short lived. Maybe the only way you could make a long-lasting server would be if you went the route of a Mediva type server with slow progression and tons of content.
 
Sup mate, it's good to see familiar faces here :)

Longest at once without a longer break was probably a couple of weeks back in the days of Xanteria. Or maybe Agoina, but that's a looong time ago.

On and Off: Gunzodus
Many years on and off, actually. Thing is, I created my char in 2019 and can still come back to play it. If your question is how long a server can last while maintaining retention, Gunzodus shows that it was able to exist many years without a reset. My char's still there. I can come back any time to play for a couple days/weeks with @Iikki and then take a break again. Granted, it's a rl ots, but I never got past lvl 100 in rltibia so at lvl 200 on Gunz still lots of things are new for me to explore and enjoy :)

1736279887918.webp
 
I've played for few years evolera.se by Wille
It was a 999x war server and was the best server I've played.. You used to PvP all day all night nothing else
And the best part about it was: Botting was not allowed and if u did so you got warned and if u did it again then you got banned for few days
I was later a staff member and had one the biggest position you could be ( God ) and I can tell you that there wasn't really many people that have used bot because they got scared to get banned
They did resets but not every 1-2 months like the most idiot ots nowdays
Im not a fan of resets and bot usage which means: I don't join any botting/4x MC/season server at all

You can avoid people using bot.. just delete their account if they bot and who cares if you lose 50% of the player if you can have 50% active players :D
I prefer 50 active players over 100 to 200 afk players :D
 
Last edited:
A long time ago, in a galaxy far away, there was Hexana and Hexera.. I believe those were the last and longest OTS I ever played.
What kept me going on those servers for 2-3 years + was the combination of a real money economy and char lover behavior, I remember I had the biggest house on Asylum, it was like 2k tiles, eventually made a museum out of it, having all the rare items on the server on display for everyone to see.

It was because of this OTS that I learned how to script, since botting was allowed, I had 4 bots running 24/7 while running a guild on another playable character, always hunted by the Brazilians, which was also a motive to play, all in all it was the perfect server to PvP on, they perfected the calculations.

After playing for so long, you would even make money on this server haha

But there is only one OTS I miss playing till this day and that was the USA server Rise of Abbadon, which was a pretty guided experience and had to achieve x level and do a quest to progress to the next area etc, was really refreshing to play back in the day.
 
over year on tibiantis of constant playing even if i take break it was skilling meanwhile while being active at pc every 15min
 
I think the most Ive played a server was back when Ascalon was online, Im guessing first season of it when Fare was in charge. xD
Being rewarded for exploring and the "grinding" for more gems and outfit/addon items was what made it fun enough for me to stay a long time. I used to also play Archlight a lot when it first came out, yes I donated some, but at the end I stopped because I hated new seasons, but it also shared some of the things that Ascalon had that kept me from leaving it.

Nowadays, I try to play servers that have something resembling these two servers Ive mentioned but I just dont have the time I used to. hehe.
 
Hexana/Shadowcore was the longest for me and after that gunzodus

Hexana because it was the only 8.6 real map long term server that got a lot of online players and it was fun to play tbh

Shadowcore which is [One of my best servers ever played] because it was the only server in that time that introduced 9.8 client / and not to forget the auto updates that was synced from real tibia it was like playing one of real tibia worlds with ots feature.

Gunzodus:I respect it because it didn't reset for over 7 years , and still gives me the same vibes as shadowcore
 
Last edited:
Sup mate, it's good to see familiar faces here :)

Longest at once without a longer break was probably a couple of weeks back in the days of Xanteria. Or maybe Agoina, but that's a looong time ago.

On and Off: Gunzodus
Many years on and off, actually. Thing is, I created my char in 2019 and can still come back to play it. If your question is how long a server can last while maintaining retention, Gunzodus shows that it was able to exist many years without a reset. My char's still there. I can come back any time to play for a couple days/weeks with @Iikki and then take a break again. Granted, it's a rl ots, but I never got past lvl 100 in rltibia so at lvl 200 on Gunz still lots of things are new for me to explore and enjoy :)
It's good to see you as well :) What did you find special about Gunzodus that real tibia or other rl ots didn't offer?

I've played for few years evolera.se by Wille
It was a 999x war server and was the best server I've played.. You used to PvP all day all night nothing else
And the best part about it was: Botting was not allowed and if u did so you got warned and if u did it again then you got banned for few days
I was later a staff member and had one the biggest position you could be ( God ) and I can tell you that there wasn't really many people that have used bot because they got scared to get banned
They did resets but not every 1-2 months like the most idiot ots nowdays
Im not a fan of resets and bot usage which means: I don't join any botting/4x MC/season server at all

You can avoid people using bot.. just delete their account if they bot and who cares if you lose 50% of the player if you can have 50% active players :D
I prefer 50 active players over 100 to 200 afk players :D
I had a ton of fun with those war/pvp servers back in the day. Bot usage wasn't as high so pvp was more exciting. Deleting is an interesting option. Are you able to tell if someone is cavebotting while still at the pc? I assume the movements and path would be unnatural and bot like?
A long time ago, in a galaxy far away, there was Hexana and Hexera.. I believe those were the last and longest OTS I ever played.
What kept me going on those servers for 2-3 years + was the combination of a real money economy and char lover behavior, I remember I had the biggest house on Asylum, it was like 2k tiles, eventually made a museum out of it, having all the rare items on the server on display for everyone to see.

It was because of this OTS that I learned how to script, since botting was allowed, I had 4 bots running 24/7 while running a guild on another playable character, always hunted by the Brazilians, which was also a motive to play, all in all it was the perfect server to PvP on, they perfected the calculations.

After playing for so long, you would even make money on this server haha

But there is only one OTS I miss playing till this day and that was the USA server Rise of Abbadon, which was a pretty guided experience and had to achieve x level and do a quest to progress to the next area etc, was really refreshing to play back in the day.
Is Hexana and Hexera still active? if not, what was the downfall of those servers? Rise of Abbadon was indeed a refreshing server for its time.

over year on tibiantis of constant playing even if i take break it was skilling meanwhile while being active at pc every 15min
do you still play it?
I think the most Ive played a server was back when Ascalon was online, Im guessing first season of it when Fare was in charge. xD
Being rewarded for exploring and the "grinding" for more gems and outfit/addon items was what made it fun enough for me to stay a long time. I used to also play Archlight a lot when it first came out, yes I donated some, but at the end I stopped because I hated new seasons, but it also shared some of the things that Ascalon had that kept me from leaving it.

Nowadays, I try to play servers that have something resembling these two servers Ive mentioned but I just dont have the time I used to. hehe.
Ascalon was one a big one for me too. On a couple different seasons, I would play all day and night while only sleeping a few hours. I never played Archlight for many reasons. I don't think many of us have the time we used too. That's why it's hard to find a server to enjoy that isn't full on bot or a slow grind.
Hexana/Shadowcore was the longest for me and after that gunzodus

Hexana because it was the only 8.6 real map long term server that got a lot of online players and it was fun to play tbh

Shadowcore which is [One of my best servers ever played] because it was the only server in that time that introduced 9.8 client / and not to forget the auto updates that was synced from real tibia it was like playing one of real tibia worlds with ots feature.

Gunzodus:I respect it because it didn't reset for over 7 years , and still gives me the same vibes as shadowcore
I'm not a real map player so I don't know much about all of the rl map ots but, it's great to hear that Gunzodus hasn't reset for over 7 years and still has active players.
Rookgaard on armia.toproste <3
I can't say I've heard of this server. What do you like about it?
 
I had a ton of fun with those war/pvp servers back in the day. Bot usage wasn't as high so pvp was more exciting. Deleting is an interesting option. Are you able to tell if someone is cavebotting while still at the pc? I assume the movements and path would be unnatural and bot like?

We had unique commands to check how the player has moved and removed their health while they was moving around and you could tell if someone healed right after his health got removed it was bot to 99%
We've tested that several times befor we made any ban ( Like 5 to 10 times atleast ) + Cavebotting wasn't a thing at all since it was a war server
 
It's good to see you as well :) What did you find special about Gunzodus that real tibia or other rl ots didn't offer?

I think for me it was just the fact that Rl Tibia would cost me money to enjoy (as playing FACC kind of sucks), but I am playing too casual these days to justify paying premium to play it. With Gunzodus I have a rl map ots that's always up date (mostly), doesn't reset (so I can keep my progress), has always a relatively large playerbase, and from lvl 300+ the stages are x2 or lower (so not too high exp). I can jump in and play for a couple of hours and log off without the feeling of obligation to make it worth my premium sub. I kind of play many games at a time and usually decide relatively spontaneously what I'm gonna play. I want the pick to be the game I would like to play most in that moment (or with a friend), and not a game I feel obliged to play due to paying for a sub. As for other rl ots, they usually reset or shut down. Shadowcores was awesome, too. I thought it would stay around longer, but sadly it didn't. Good while it lasted.
 
WypasOTS like 18* years ago, played about 1,5~ years until it went down and atm going hard at Ironco.re, currently 8 months.
 
It's good to see you as well :) What did you find special about Gunzodus that real tibia or other rl ots didn't offer?


I had a ton of fun with those war/pvp servers back in the day. Bot usage wasn't as high so pvp was more exciting. Deleting is an interesting option. Are you able to tell if someone is cavebotting while still at the pc? I assume the movements and path would be unnatural and bot like?

Is Hexana and Hexera still active? if not, what was the downfall of those servers? Rise of Abbadon was indeed a refreshing server for its time.


do you still play it?

Ascalon was one a big one for me too. On a couple different seasons, I would play all day and night while only sleeping a few hours. I never played Archlight for many reasons. I don't think many of us have the time we used too. That's why it's hard to find a server to enjoy that isn't full on bot or a slow grind.

I'm not a real map player so I don't know much about all of the rl map ots but, it's great to hear that Gunzodus hasn't reset for over 7 years and still has active players.

I can't say I've heard of this server. What do you like about it?
Simple, that was first OT I ever played and its still online.
1736455700737.webp
 
Hard topic, basically focused on one question: what is your target audience?
Hardcore fans - one stable server with tons of content and slower progress.
"hack n slash enjoyers" - few months seasons with some significant content update with every new one starting.

I would call myself a hardcore fan where fighting against smaller amount of enemies, slow paced gameplay is much more entertaining for me than brainless ripping through hordes and going in circles on every hunting place. So less AoE spells, smaller "waves" of enemies, maybe some environmental advantages to be used by players to tackle their enemies one by one etc. But I guess that nowadays I would be in minority.

Of course it does not mean that people should struggle with getting profit on a hunt - but yeah, balanced economy is a key here which will keep players for long time. Some money sinks are necessary which can reduce the possible impact of bots on prices, but they shouldn't be designed as penalties. Rents for houses should be high but reasonable, maybe some possibilities for players to spend money on temporary city upgrades they live in? Like, if people gather X money, you can open a new travel option to some place or invite new NPC etc. and then you need to pay for it every week/month to keep it there.
 
Back
Top