• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[UK][7.4] Tibiantis Online

Server Website/AAC
https://tibiantis.online
Server Address
tibiantis.online
Server Port
7171
Client Protocol
7.4
For someone who keeps saying strawmen you're doing an awful lot of it yourself

"I didn't say add or remove content" but shaping is more than just content, it's how it's run, decisions etc, which you definetly are trying to adjust.
Because objectively, these decisions have lead from a 700+ player serv to a 120~150. It would have EASILY broken 1000 players if he didn’t self sabotage on ankrahun. Imagine having that level of momentum for a first project, and you blow it 🙈

Do u ever use real world evidence to refute or you just argue for the sake of it.

Nobody. Is. Rejoining. No new players are coming and current players barely stay. You can say anything you want but THAT is proof this so called vision is being implemented poorly.

Post automatically merged:

7.4 high-end pvp in a nutshell

manashield on top ms and just try to escape till your mana runs out
if you're rich enough just get yourself 10 backpacks of stoneskins

7.4 is only fun till levels ~~100 imo

edit: hes getting microlag every few steps, is this normal on tibiantis or cam sync problems?
Probably just the cam tbh. Also infinite ssa won’t work when parad. Your new ssa wont appear till you complete your step.
Post automatically merged:

For someone who keeps saying strawmen you're doing an awful lot of it yourself
feel free to tell me one
 
Last edited:
I just did in my previous comment.
Yes, you said there was one. Now explain what it is. Me telling you “I’m not saying to add or remove content” is a statement.

Attempting to defend a failing server model for the sake of it without looking at the actual servers history in terms of population history is psychotic

Did u play here?
 
I'm not defending anything for the sake, I am instead arguing why you think you have any right to dictate why it should go in the direction you want it to go to, you're a consumer of a product, not partial owner, if you like the product, you consume it, if not, just don't? There's a boatload of 7.4 real map with custom content that I would assume would fit you like a glove, but instead you are here being way more vocal than you probably are entitled to be.

Unfortunate.
 
Because objectively, these decisions have lead from a 700+ player serv to a 120~150.
Do you even realize that it also went up to 700 online only long after all those decisions, and long after you had already quit yourself and claimed that the server was dead? You don't make any sense and you clearly have zero understanding as to what factors actually contribute to the overall population and the fluctuations in the online numbers. All you have is an example of yourself, which (due to your inflated ego) you believe is representative for the entire community, when it really is not. Contrary to what you think, you have not presented any substantive analysis here. You are just stuck in confirmation bias and practicing typical causal reductionism. Your comments are purely emotional, not factual, that's why there is no point in discussing it, because you simply want to believe in what you type. The fact that you are still sitting here, repeating the same "complaints" over and over, and talking about our updates, mostly how uninteresting they are to you, for about 4 years already (sic!) only completes the picture. 🤷‍♂️
 
Do you even realize that it also went up to 700 online only long after all those decisions, and long after you had already quit yourself and claimed that the server was dead? You don't make any sense and you clearly have zero understanding as to what factors actually contribute to the overall population and the fluctuations in the online numbers. All you have is an example of yourself, which (due to your inflated ego) you believe is representative for the entire community, when it really is not. Contrary to what you think, you have not presented any substantive analysis here. You are just stuck in confirmation bias and practicing typical causal reductionism. Your comments are purely emotional, not factual, that's why there is no point in discussing it, because you simply want to believe in what you type. The fact that you are still sitting here, repeating the same "complaints" over and over, and talking about our updates, mostly how uninteresting they are to you, for about 4 years already (sic!) only completes the picture. 🤷‍♂️
Do you want to go ahead and tell everybody EXACTLY when it went up to 700? Oh right, during the biggest war the server had (it was awrsome). Stop w ur delusions

It has not been to 700 since they all quit and so did we, the original core players. Yes after winning a crazy active and fun war we all stoped playing cuz none had faith in updates being good

Tell us wat direction trend is your population when graphed.
Post automatically merged:

I'm not defending anything for the sake, I am instead arguing why you think you have any right to dictate why it should go in the direction you want it to go to, you're a consumer of a product, not partial owner, if you like the product, you consume it, if not, just don't? There's a boatload of 7.4 real map with custom content that I would assume would fit you like a glove, but instead you are here being way more vocal than you probably are entitled to be.

Unfortunate.
I’m not arguing which way it “should go” as I know it will never go that way. I’m instead arguing how OBJECTIVELY this gms decisions blows for success.

I’m also presenting ways he COULD potentially save it and create the actual tibia 7.4 retirement home he himself claims he wants (cool concept tbh). I don’t think you ever played here tbh. Kinda makes your view moot cuz u have no actual experience w this GMs implementation of ideas
Post automatically merged:

. All you have is an example of yourself, which (due to your inflated ego) you believe is representative for the entire community, when it really is not. Contrary to what you think, you have not presented any substantive analysis here. You are just stuck in confirmation bias and practicing typical causal reductionism.
over 70 ppl participated in that war. Max 15-20 stayed.

Over 700 ppl played at the day you referenced. Now your peak is 200. How many of them stayed?

You had 400-500 early on which went to 200-300 until wars started and brought u to 700. Of those 500, how many stayed?

You can sit there and say it’s only my view, it’s confirmed bias. There’s literally MULTIPLE hundreds of players who’s actions show they too feel this way.
 
Last edited:
Do you want to go ahead and tell everybody EXACTLY when it went up to 700? Oh right, during the biggest war the server had (it was awrsome). Stop w ur delusions
Sorry, but you are the one who is delusional here. Wars in Tibiantis always contributed to decrease of the online numbers, not the way around. For many other OT servers wars may be fuel, but this does not apply to Tibiantis, and it's not that hard to figure out why. Tibiantis is "too serious", during war time most of the participants stop exping because they are afraid to die, while neutrals are being explocked and/or no one protects them from PK teams then, which results in hard time for everyone. The said peak was actually after the longest peace time, thanks to which many players could also stream their gameplay freely (which is not possible during war time). E.g. Gorgo alone brought many of those new players at that time. He eventually quit not because of kay's decisions, but because he got hunted and couldn't play his way anymore (and the same happened to a few others). Even recently we have seen slight increase when the war was officially over, and then decrease when the "dominando" team splitted, which ended another short period of peace in Tibiantis. That's the way it is, but we chose to leave it up to the community and not interfere in their internal politics. The fact that you think Tibiantis online numbers increased at that time thanks to a war only proves that you have literally ZERO clue in this topic.
 
Last edited:
Sorry, but you are the one who is delusional here. Wars in Tibiantis always contributed to decrease of the online numbers, not the way around. For many other OT servers wars may be fuel, but this does not apply to Tibiantis, and it's not that hard to figure out why. Tibiantis is too "serious" for that, during war time most of the participants stop exping because they are afraid to die, while neutrals are being explocked and/or no one protects them from PK teams then, which results in hard time for everyone. The said peak was actually during the longest peace time, thanks to which many players could stream their gameplay freely (which is not possible during war time). E.g. Gorgo alone brought many of those new players at the time. He eventually quit not because of kay's decisions, but because he got hunted and couldn't play his way anymore (and the same happened to a few others). Even recently we have seen slight increase when the war ended, and then decrease when the "dominando" team splitted, which ended another short period of peace in Tibiantis. That's the way it is, but we chose to leave it up to the community and not interfere. The fact that you think Tibiantis online numbers increased at that time thanks to a war only proves that you have literally ZERO clue in this topic.
You are running the server making all the decisions. The servers success and failure lies only on you.

I never said it was ONLY due to war. The war coincided with your biggest population. Stop with the straw men. Interesting…. Wars == less population but your highest populations… only occurred during wars. WEIRD. Almost like… your wrong?

What trend does a graph modeled after your population look like.

That’s all that needs to be said.
 
Wars == less population but your highest populations… only occurred during wars.
No, it did not. It's always been the way around, but again, facts don't matter when you want to believe so much in what you type. You consider yourself a war player and want to believe that you are somewhat "crucial" for the server. All the upward fluctuations are thanks to you, and all the downward ones are because of the stupid administration, sure.

Besides, you also fail to understand that this server was never directed for the "mass player", so measuring its quality by online numbers is a fallacy. For example, you yourself praised us for our strict policy towards cheating, when in fact it is also a significant factor that limits the potential target in a long term. While there are players who do appreciate that, the most still don't think that permanent ban for catching some fish on macro is an adeqate punishment (especially when it's not only on their one account, but also all the acounts of their friends who logged into it).

If we wanted to have a server with the highest population possible, we would have never applied such a strict policy. Many of those players brought in by the streamers in that peak time quit when they realized that. It doesn't mean that we should turn a blind eye to cheating, allow for a "small macro help" or an MC runemaker, like may proposed to us. It only means that this server was not for them. The same applies for the slow paced rates and many others, which are not the most popular either. We could change all of that, but that's not the fucking point of this server to win some unspecified popularity contest. It exists for those who enjoy it for what it is. How difficult can that be to comprehend?
 
Last edited:
No, it did not. It's always been the way around, but again, facts don't matter when you want to believe so much in what you type. You consider yourself a war player and want to believe that you are somewhat "crucial" for the server. All the upward fluctuations are thanks to you, and all the downward ones are because of the stupid administration, sure.

Besides, you also fail to understand that this server was never directed for the "mass player", so measuring its quality by online numbers is a fallacy. For example, you yourself praised us for our strict policy towards cheating, when in fact it is also a significant factor that limits the potential target in a long term. While there are players who do appreciate that, the most still don't think that permanent ban for catching some fish on macro is an adeqate punishment (especially when it's not only on their one account, but also all the acounts of their friends who logged into it).

If we wanted to have a server with the highest population possible, we would have never applied such a strict policy. Many of those players brought in by the streamers in that peak time quit when they realized that. It doesn't mean that we should turn a blind eye to cheating, allow for a "small macro help" or an MC runemaker, like may proposed to us. It only means that this server was not for them. The same applies for the slow paced rates and many others, which are not the most popular either. We could change all of that, but that's not the fucking point of this server to win some unspecified popularity contest. It exists for those who enjoy it for what it is. How difficult can that be to comprehend?
You have all these answers and everyone else is wrong about their analysis. That’s cool np

You have hands down the best PRODUCT in terms of raw 7.4

Why is your server not increasing in population ?
 
One of Kay’s major explanations for any complaints are “we are only a staff of 2, it’s hard for us”. That’s an extremely valid and fair point.

Fix : hire new staff w ingame limits
Requirement : money
Fix : open a high rate or med rate.
Result : if he opened a high or mid rate for a single year, he would generate enough money to completely pay artists for great new sprites (not the Greta golem u bought).
Have you even considered that by adding more servers you are also adding more work? It's not like you just press "start" and from then on you have extra income out of nowhere, like you just pictured it. 🤦‍♂️ And it's not like we have "the best product for a 7.4 server" from nowhere, but it's already the result of our huge and constant work. E.g. you praised us for that one thing, which is our anti-cheating policy and how we manage to enforce it, but it comes with a great effort and cost. With more servers it would also require more effort, especially given that in a high-rate people are much more likely to cheat. It's often more money but for proportionally more work, which doesn't change so much as you think. That money allows us to put more time into the project, yes, but it goes mostly into maintaining the same level of quality for more worlds/players, not just into more updates. To increase your capabilites in this area, while maintaining the same quality in every other, you have to increase the income per unit of work. This can be done by increasing your work efficiency/effectiveness or money spent per player, not by increasing the amout of work you're gonna take. For example, Medivia is able to provide huge content and client updates (probably greater than anyone else), not just because they have more servers online, but mostly thanks to earning more from one player (and maybe not focusing on other aspects as much as we do).

As for the first, we have already done that over those years, e.g. by developing more efficient detection systems we could reduce the amount of manual work over time. You don't even imagine the progress in this area, but realistically we are still putting in much more than it's worth. That leaves us with the latter, which is impossible to change in a model where you only offer cheap premium, because the community won't ever buy more than it needs, and you would be the first to criticize us for introducing other significant paid features. The truth is that such a server is not a great business model itself, and we always knew that, but we can live with it because we have never treated it solely as a business. Bigger business often requires focusing more on quantity, while the whole idea of this project was always quality over quantity. If we treated it as a business, the goal would likely be to profit as much from as little as possible, and this would make it much different in every aspect, not just the one that you expect. Several OT servers (and also the real Tibia) implement this strategy in a brilliant way and make a great business, but somehow you don't appreciate any of them for that, and you surely wouldn't appreciate it if we did the same.

Alternatively, we could simply put less into other aspects (e.g. enforcing the anti-cheating policy) to have more left for the updates. Obviously that can work too, but then - the effort we currently put in those aspects are the only thing that you now appreciate. And that is on top of that it was never the point of this server to be stuffed with custom content. The goal was to preserve the original core and nostalgia of the game, while only adding a bit to it for thrill. You can read all about that in detail here: Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=548)

Also, I have honestly no idea where we could even find those content developers that would satisfy you, considering that you have never praised ANY update on ANY server, and the sprites of our "greta golem" (as well as all the others) were already drawn by one of the best and most reputable artists in otland. 🤷‍♂️

You have all these answers and everyone else is wrong about their analysis. That’s cool np
The fact that you think you're taking an analytical approach here is hilarious. In reality, you commit so many cognitive fallacies that any substantive discussion is not even possible.

You don't understand the goals of this server at all. You're trying to judge it through the prism of your own goals which would be the highest online numbers or the highest income possible, while ignoring that with these goals it would have looked completely different (or not existed at all). At the same time you praise us for a decision that limits the potential target and does not really contribute to building a big population (our extremely strict anti-cheating policy). You also do not realize the characteristics of the long term model and do not distinguish current online numbers, susceptible to many factors and constantly changing up and down, from overall population (which is crucial to understand).

You do not analyze anything, you just picked two points in time, and ignored all of the history that is full of fluctuations. You also ignore the existence of many independent factors that may affect online numbers. Instead, you attribute every decrease to stupid kay and his decisions, while ignoring all the times when it increases (or you attribute them to wars, even though the data shows that their impact is exactly the opposite). Then, you do it without any analysis of the old tibia market itself, which, for obvious reason, is shrinking and not growing. You cannot show any examples of others servers on the market to confirm any of your claims either. Lastly, you consider yourself to be some kind of determinant and proof, not realizing that you are not "everyone", and not even anyone special, but just one of thousands with your personal opinion. But most of all that, you are not interested in a real discussion, you just want to vent your personal grudge and feed your confirmation bias after you had quit tibia.

I could really write a lot based on actual analyses of Tibiantis "demographics", the whole "market", and various "business" models, but I'll spare myself all that time and limit to this very last comment, after which I am going to put you to my ignore list (like I had done with the other otland accounts of yours in the past). The undeniable fact is that Tibiantis has been running actively for 5 years straight already, and not many servers can say that. If it had only been losing players for all that time, like you constantly claim here, it would have been long gone for real. You announced that alleged "decline" 4 years ago or so. Not only it's still running, but even the current online numbers are at least at the same level as back when you were still actively playing, which destroys your entire narrative. But even if it wasn't, what difference does it make how many players we have? Again, this server exists for players who appreciate it for what it is. They are maybe not in majority and we know that, but for the rest there are other servers. It's just a game, no more and no less than an OT for the nostalgia of old Tibians (including us). If you want to play, play. If you don't want to play, then don't play. We really can live with that, but reading your posts I'm not sure if you can too.
 
Last edited:
By doubling the number of servers you are also doubling the amount of work, especially that in a high-rate people are much more likely to try to cheat. So, you already need to hire someone for that, and it doesn't change anything in terms of updates. To overcome this, you would have to increase the income per unit of work, in this case how much one player will spend. Which is impossible when we only offer cheap premium, and you would be the first to criticize us for introducing other significant paid features. Also, I have no idea where we could find those content developers that would satisfy you, considering that you have never praised ANY update on ANY server, and the sprites of our "greta golem" (as well as all the others) were already drawn by one of the best and most reputable artists in otland.


The fact that you think you're taking an analytical approach here is hilarious. In reality, you commit so many cognitive fallacies that any substantive discussion is not even possible.

You don't understand the goals of this server at all, and you're trying to judge it through the prism of your own which should be the highest online numbers possible (when it's not for us). At the same time you praise us for a decision that limits the potential target and does not contribute to building a big population (our extremely strict anti-cheating policy). You also do not understand the characteristics of the long term model and do not distinguish current online numbers, susceptible to many factors and constantly changing up and down, from overall population (which is crucial in this model).

You do not analyze anything, you just picked two points in time, and ignored all of the history that is full of fluctuations. You ignore the existence of many independent factors that may affect online numbers. You attribute every drop to stupid kay and ignore all increases (or you attribute them to wars, even though the data shows that their impact is exactly the opposite). You also do it without any analysis of the old tibia market, which is shrinking itself and not growing for obvious reasons, and you cannot show any examples of others servers to confirm what you claim. You consider yourself to be some kind of determinant and proof, not realizing that you are not "everyone", and not anyone special, but just one of thousands. But most of all, you are not interested in a real discussion and verification, you just want to vent your personal grudge and feed your confirmation bias.

I could write a lot based on actual analyses of Tibiantis "demographics", but I'll spare myself all that time and limit to this one last comment, after which I am going to put you to my ignore list (like I had done with the other otland accounts of yours). The fact is that Tibiantis has been running for 5 years already. If it had only been losing players for all that time, like you constantly claim here (since 4 years ago?), it would have been long gone for real. Not only it's still running, but even the current online numbers are at least at the same level as when you were still actively playing years ago. But even if it wasn't, what difference does it make? Again, this server exists for players who appreciate it for what it is. They are maybe not in majority and we know that, but for the rest there are other servers. It's just a game, an OT for nostalgia. If you want to play, play. If you don't want to play, then don't play, I can live with it.
I ask you again.

If everything you say about everyone else’s analysis of why the servers population has been on a steady decline is wrong you clearly must know why. You undeniably have the best product for a 7.4 server which means the problem isn’t product sided.
 
You had 400-500 early on which went to 200-300 until wars started and brought u to 700. Of those 500, how many stayed?
Just few cents.

These player numbers during the war are artificially inflated by warteams that mass-buy characters, runes and money on the black market for real cash (this is close to 0 contribution to the server). This encourages farmers to join the game but has no real impact on the real player base. Eventually, after the war, the number of players drops for obvious reasons — the losing teams move to play on other servers, and the winning team usually further reduces the number of real players by imposing explocks, hunting restrictions, and kicking casual players out of respawns or killing them for fun, farmers also leave the server because there is no demand. Warplayers and wars most often contribute to the downfall of a server rather than its growth.

You should notice it after all those years!
 
Just few cents.

These player numbers during the war are artificially inflated by warteams that mass-buy characters, runes and money on the black market for real cash (this is close to 0 contribution to the server). This encourages farmers to join the game but has no real impact on the real player base. Eventually, after the war, the number of players drops for obvious reasons — the losing teams move to play on other servers, and the winning team usually further reduces the number of real players by imposing explocks, hunting restrictions, and kicking casual players out of respawns or killing them for fun, farmers also leave the server because there is no demand. Warplayers and wars most often contribute to the downfall of a server rather than its growth.

You should notice it after all those years!
Again, wars in Tibiantis have always had negative impact on the online numbers, while peace time positive, NOT the way around. That's what all the data charts for all those 5 years show. You're just delusional if you deny that.

It's during the active war time when most players are getting exp locks, when pk teams can roam around unbothered, when players cannot hunt freely, stream their gameplay without fear, take part in quest services etc. etc., which all contribute to overall less activity in that time, and it's not covered by that one masslog every few days you make. What you're saying is true for many other servers that may be fueled by wars, but does not apply to Tibiantis because of the characteristics of a very hard and slow paced world, unlike any other. They are usually started over a reason and for many players wars are an unpleasant necessity of their Tibian life, while those who truly fight for fun do not generate adequate activity because wars in such a world are much less dynamic and in a long run they are fought for attrition, not for action and frag counts.

The cycle goes as following: when the war starts it sometimes sees a slight and short increase due to "war players" and "supporters" joining in, but as it continues it only decreases the online numbers, until it ends. At the very end it may also see a slight decrease due to one side quitting, but not so much since their activity is already down at this point. Then the winning side starts enjoying the game more, so do neutrals who are not bothered now, part of the losing team also pays out or is let free over time, people start streaming etc. which brings some new players (or old players back), many also use this time to recover and prepare for the next war. Eventually a new conflict arises, which ends the time of prosperity, and restarts the cycle.

The highest online numbers were never thanks to a war, that's an utter bullshit. That quick increase from 200 to 600 online started during a period of "prosperity" (that followed the end of a very long war, and also the end of a lesser war of two "neutral" guilds) and was only possible in such extent thanks to several other independent favorable factors that occurred simultaneously. Many players were hyped to enjoy the game again, but at the time, also several bigger streamers randomly joined Tibiantis (not for war or updates), and there were no major launches of any other servers for some time. For example bubba casually streamed Tibiantis for a few weeks then but he never planned to stay longer. So, big part of that new wave was destined to die out on its own and it has nothing to do with us or the server. Gorgo was also very active in promoting Tibiantis and contributed a lot to that peak, but he later got hunted, which is why he stopped, same as a few others. That "hype" and sudden increase also quickly brought many of the war players and pk teams back (not the way around), which resulted in war restart that over time contributed to decrease as always. And no, I don't blame anyone. War (or pvp in general) is part of the game, and that's just the way it is. We don't interefere with the community's affairs and the leading guilds politics. But it doesn't mean that we are blind to how it affects the population.

We also don't hire streamers and never did because we are true to the principle that every player must be equal, so they cannot have any privileges or special protection. Anyone who has ever streamed Tibiantis did so only of their own free will. Which, again, doesn't mean that we don't see how popular streamers can affect the online numbers. And they did so greatly then, but over time many of those new players brought in simply realized that the server was not for them. Literally hundreds were banned for trying to cheat, others eventually thought that it was too slow or too hard etc. And it is also natural that of each sudden influx of new players only a fraction has the potential to stay long-term.

Running a long-term server requires a broader perspective, not as narrow as yours, and it cannot be based on hype, because hype can only be temporary. Consider two scenarios for three points in time. In the first one you are starting with 150, then it goes up to 155, and then again up to 160. In the second one you are also starting with 150, then it temporairly goes up to 600, and then down to 200. Which one is better in this perspective? Sure, Tibiantis has less population now than it had in some time in its history, but that peak could have never even happened, what difference does it make now? At the sime time, in 2025 it actually has more active players than it had back in 2020 when it started and when you actively played yourself (and I assure you that the share of MCs and/or Venezuelan makers was bigger back then than it is currently). It's just periods of history, what really matters is that after so many years it's still doing fine and manages to maintain active community, which was the initial goal at the start. And not many servers could achieve that (even despite often starting with much larger numbers). Maybe you don't see it, cause you and your friends don't play, but the world is not limited to your circle, and you are not crucial to its existence.

I'm done with this topic, cause the discussion is deaf and repetitive. You both show absolutely zero actual analytical thinking or understanding to the complexity of the problem, which you keep falsely attributing to one single cause instead. You also don't understand the actual goals of this project. Your complaints don't contribute to anything at all and you're not even trying to give it a lil thought. It's just talking for talk, cause you quit the game yourself and eagerly want to see it dead out of spite, nothing else (which is generally common for many OT players, who always start spamming "ded ot" as soon as they stop playing themselves for whatever reason).
 
Last edited:
Again, wars in Tibiantis have always had negative impact on the online numbers, while peace time positive, NOT the way around. That's what all the data charts for all those 5 years show. You're just delusional if you deny that.

It's during the active war time when most players are getting exp locks, when pk teams can roam around unbothered, when players cannot hunt freely, stream their gameplay without fear, take part in quest services etc. etc., which all contribute to overall less activity in that time, and it's not covered by that one masslog every few days you make. What you're saying is true for many other servers that may be fueled by wars, but does not apply to Tibiantis because of the characteristics of a very hard and slow paced world, unlike any other. They are usually started over a reason and for many players wars are an unpleasant necessity of their Tibian life, while those who truly fight for fun do not generate adequate activity because wars in such a world are much less dynamic and in a long run they are fought for attrition, not for action and frag counts.

The cycle goes as following: when the war starts it sometimes sees a slight and short increase due to "war players" and "supporters" joining in, but as it continues it only decreases the online numbers, until it ends. At the very end it may also see a slight decrease due to one side quitting, but not so much since their activity is already down at this point. Then the winning side starts enjoying the game more, so do neutrals who are not bothered now, part of the losing team also pays out or is let free over time, people start streaming etc. which brings some new players (or old players back), many also use this time to recover and prepare for the next war. Eventually a new conflict arises, which ends the time of prosperity, and restarts the cycle.

The highest online numbers were never thanks to a war, that's an utter bullshit. That quick increase from 200 to 600 online started during a period of "prosperity" (that followed the end of a very long war, and also the end of a lesser war of two "neutral" guilds) and was only possible in such extent thanks to several other independent favorable factors that occurred simultaneously. Many players were hyped to enjoy the game again, but at the time, also several bigger streamers randomly joined Tibiantis (not for war or updates), and there were no major launches of any other servers for some time. For example bubba casually streamed Tibiantis for a few weeks then but he never planned to stay longer. So, big part of that new wave was destined to die out on its own and it has nothing to do with us or the server. Gorgo was also very active in promoting Tibiantis and contributed a lot to that peak, but he later got hunted, which is why he stopped, same as a few others. That "hype" and sudden increase also quickly brought many of the war players and pk teams back (not the way around), which resulted in war restart that over time contributed to decrease as always. And no, I don't blame anyone. War (or pvp in general) is part of the game, and that's just the way it is. We don't interefere with the community's affairs and the leading guilds politics. But it doesn't mean that we are blind to how it affects the population.

We also don't hire streamers and never did because we are true to the principle that every player must be equal, so they cannot have any privileges or special protection. Anyone who has ever streamed Tibiantis did so only of their own free will. Which, again, doesn't mean that we don't see how popular streamers can affect the online numbers. And they did so greatly then, but over time many of those new players brought in simply realized that the server was not for them. Literally hundreds were banned for trying to cheat, others eventually thought that it was too slow or too hard etc. And it is also natural that of each sudden influx of new players only a fraction has the potential to stay long-term.

Running a long-term server requires a broader perspective, not as narrow as yours, and it cannot be based on hype, because hype can only be temporary. Consider two scenarios for three points in time. In the first one you are starting with 150, then it goes up to 155, and then again up to 160. In the second one you are also starting with 150, then it temporairly goes up to 600, and then down to 200. Which one is better in this perspective? Sure, Tibiantis has less population now than it had in some time in its history, but that peak could have never even happened, what difference does it make now? At the sime time, in 2025 it actually has more active players than it had back in 2020 when it started and when you actively played yourself (and I assure you that the share of MCs and/or Venezuelan makers was bigger back then than it is currently). It's just periods of history, what really matters is that after so many years it's still doing fine and manages to maintain active community, which was the initial goal at the start (and not many servers could achieve that). Maybe you don't see it, cause you and your friends don't play, but the world is not limited to your circle, and you are not crucial to its existence.

I'm done with this topic, cause the discussion is deaf and repetitive. You both show absolutely zero actual analytical thinking or understanding to the complexity of the problem, which you keep falsely attributing to one single cause instead. You also don't understand the actual goals of this project. Your complaints don't contribute to anything at all and you're not even trying to give it a lil thought. It's just talking for talk, cause you quit the game yourself and eagerly want to see it dead out of spite, nothing else (which is generally common for many OT players, who always start spamming "ded ot" as soon as they stop playing themselves for whatever reason).
Im not going to refute anything or mention War teams again because you can’t comprehend that 70 active players entice infinite amount of non players to join. So since u can’t grasp that, here’s a question you clearly have the answer to

So again, why are your numbers declining or at the very best stagnant when you have THE ABSOLUTE BEST PRODUCT ON THE MARKET
 
I think you misunderstood my message and you're getting aggressive without a reason. You don't have to explain things to me because this cycle is more or less the same on every low-rate server, and I've played on tons of them. You're right in most parts except for 'peace' time after wars especially with "so do neutrals who are not bothered now", neutrals are always f00ked in this game more or less (you just have an example - konfitury can't stand a war against husaria so they started to kill neutrals) but I guess it's just different point of view, yours as administrator and mine as a player.
 
I think you misunderstood my message and you're getting aggressive without a reason. You don't have to explain things to me because this cycle is more or less the same on every low-rate server, and I've played on tons of them. You're right in most parts except for 'peace' time after wars especially with "so do neutrals who are not bothered now", neutrals are always f00ked in this game more or less (you just have an example - konfitury can't stand a war against husaria so they started to kill neutrals) but I guess it's just different point of view, yours as administrator and mine as a player.
"More or less" - more during the war and less when there is peace. Your example also shows exactly that. When those teams had peace, they were not focused on killing neutrals, but declared to actively protect them against pk, and even invited to exploring the newly discovered content at some point. Things became worse only after they splitted and started a new war, in which one side is apparently frustrated from losing, but the other cannot feel safe at all times either. It mirrors in the online charts as always: it was slowly increasing since the end of the previous war, and then decreased again as soon as this conflict arised. Your team of 50 people who sit in afk channels on team speak, only to gather once in a while, don't really add much to the overall activity. Because of the war, neither side is actively exping much, and the neutrals are having a hard time too. Wars always contribute to decrease of the online numbers, NOT the way around. That's not a matter of opinion, that's a fact. Again, we consider wars part of the game. We are not against them, and we do not interefere with them, but it doesn't mean that we are cluelss as to what is happening around and how it affects current population. We've been monitoring these things for five years straight with full access to all the data.
 
Last edited:
Im not going to refute anything or mention War teams again because you can’t comprehend that 70 active players entice infinite amount of non players to join. So since u can’t grasp that, here’s a question you clearly have the answer to

So again, why are your numbers declining or at the very best stagnant when you have THE ABSOLUTE BEST PRODUCT ON THE MARKET
I can count at least like 4 times he inadvertently answered this question you just don't understand it.
 
No, it did not. It's always been the way around, but again, facts don't matter when you want to believe so much in what you type. You consider yourself a war player and want to believe that you are somewhat "crucial" for the server. All the upward fluctuations are thanks to you, and all the downward ones are because of the stupid administration, sure.

Besides, you also fail to understand that this server was never directed for the "mass player", so measuring its quality by online numbers is a fallacy. For example, you yourself praised us for our strict policy towards cheating, when in fact it is also a significant factor that limits the potential target in a long term. While there are players who do appreciate that, the most still don't think that permanent ban for catching some fish on macro is an adeqate punishment (especially when it's not only on their one account, but also all the acounts of their friends who logged into it).

If we wanted to have a server with the highest population possible, we would have never applied such a strict policy. Many of those players brought in by the streamers in that peak time quit when they realized that. It doesn't mean that we should turn a blind eye to cheating, allow for a "small macro help" or an MC runemaker, like may proposed to us. It only means that this server was not for them. The same applies for the slow paced rates and many others, which are not the most popular either. We could change all of that, but that's not the fucking point of this server to win some unspecified popularity contest. It exists for those who enjoy it for what it is. How difficult can that be to comprehend?
You have all these answers and everyone else is wrong about their analysis.

Np. Why is your server not increasing in population ? Why has it been on a slow steady decline.
I can count at least like 4 times he inadvertently answered this question you just don't understand it.
I’ll wait
 
Back
Top