One of Kay’s major explanations for any complaints are “we are only a staff of 2, it’s hard for us”. That’s an extremely valid and fair point.
Fix : hire new staff w ingame limits
Requirement : money
Fix : open a high rate or med rate.
Result : if he opened a high or mid rate for a single year, he would generate enough money to completely pay artists for great new sprites (not the Greta golem u bought).
Have you even considered that by adding more servers you are also adding more work? It's not like you just press "start" and from then on you have extra income out of nowhere, like you just pictured it.

And it's not like we have "the best product for a 7.4 server" from nowhere, but it's already the result of our huge and constant work. E.g. you praised us for that one thing, which is our anti-cheating policy and how we manage to enforce it, but it comes with a great effort and cost. With more servers it would also require more effort, especially given that in a high-rate people are much more likely to cheat. It's often more money but for proportionally more work, which doesn't change so much as you think. That money allows us to put more time into the project, yes, but it goes mostly into maintaining the same level of quality for more worlds/players, not just into more updates. To increase your capabilites in this area, while maintaining the same quality in every other, you have to increase the income per unit of work. This can be done by increasing your work efficiency/effectiveness or money spent per player, not by increasing the amout of work you're gonna take. For example, Medivia is able to provide huge content and client updates (probably greater than anyone else), not just because they have more servers online, but mostly thanks to earning more from one player (and maybe not focusing on other aspects as much as we do).
As for the first, we have already done that over those years, e.g. by developing more efficient detection systems we could reduce the amount of manual work over time. You don't even imagine the progress in this area, but realistically we are still putting in much more than it's worth. That leaves us with the latter, which is impossible to change in a model where you only offer cheap premium, because the community won't ever buy more than it needs, and you would be the first to criticize us for introducing other significant paid features. The truth is that such a server is not a great business model itself, and we always knew that, but we can live with it because we have never treated it solely as a business. Bigger business often requires focusing more on quantity, while the whole idea of this project was always quality over quantity. If we treated it as a business, the goal would likely be to profit as much from as little as possible, and this would make it much different in every aspect, not just the one that you expect. Several OT servers (and also the real Tibia) implement this strategy in a brilliant way and make a great business, but somehow you don't appreciate any of them for that, and you surely wouldn't appreciate it if we did the same.
Alternatively, we could simply put less into other aspects (e.g. enforcing the anti-cheating policy) to have more left for the updates. Obviously that can work too, but then - the effort we currently put in those aspects are the only thing that you now appreciate. And that is on top of that it was never the point of this server to be stuffed with custom content. The goal was to preserve the original core and nostalgia of the game, while only adding a bit to it for thrill. You can read all about that in detail here:
Tibiantis Online (https://tibiantis.online/?page=viewtopic&id=548)
Also, I have honestly no idea where we could even find those content developers that would satisfy you, considering that you have never praised ANY update on ANY server, and the sprites of our "greta golem" (as well as all the others) were already drawn by one of the best and most reputable artists in otland.
You have all these answers and everyone else is wrong about their analysis. That’s cool np
The fact that you think you're taking an analytical approach here is hilarious. In reality, you commit so many cognitive fallacies that any substantive discussion is not even possible.
You don't understand the goals of this server at all. You're trying to judge it through the prism of your own goals which would be the highest online numbers or the highest income possible, while ignoring that with these goals it would have looked completely different (or not existed at all). At the same time you praise us for a decision that limits the potential target and does not really contribute to building a big population (our extremely strict anti-cheating policy). You also do not realize the characteristics of the long term model and do not distinguish current online numbers, susceptible to many factors and constantly changing up and down, from overall population (which is crucial to understand).
You do not analyze anything, you just picked two points in time, and ignored all of the history that is full of fluctuations. You also ignore the existence of many independent factors that may affect online numbers. Instead, you attribute every decrease to stupid kay and his decisions, while ignoring all the times when it increases (or you attribute them to wars, even though the data shows that their impact is exactly the opposite). Then, you do it without any analysis of the old tibia market itself, which, for obvious reason, is shrinking and not growing. You cannot show any examples of others servers on the market to confirm any of your claims either. Lastly, you consider yourself to be some kind of determinant and proof, not realizing that you are not "everyone", and not even anyone special, but just one of thousands with your personal opinion. But most of all that, you are not interested in a real discussion, you just want to vent your personal grudge and feed your confirmation bias after you had quit tibia.
I could really write a lot based on actual analyses of Tibiantis "demographics", the whole "market", and various "business" models, but I'll spare myself all that time and limit to this very last comment, after which I am going to put you to my ignore list (like I had done with the other otland accounts of yours in the past). The undeniable fact is that Tibiantis has been running actively for 5 years straight already, and not many servers can say that. If it had only been losing players for all that time, like you constantly claim here, it would have been long gone for real. You announced that alleged "decline" 4 years ago or so. Not only it's still running, but even the current online numbers are at least at the same level as back when you were still actively playing, which destroys your entire narrative. But even if it wasn't, what difference does it make how many players we have? Again, this server exists for players who appreciate it for what it is. They are maybe not in majority and we know that, but for the rest there are other servers. It's just a game, no more and no less than an OT for the nostalgia of old Tibians (including us). If you want to play, play. If you don't want to play, then don't play. We really can live with that, but reading your posts I'm not sure if you can too.