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SWORD ART ONLINE 2D-MMORPG - Official Discussion Thread [Based 1º Novel Chapter 1-14)

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Doing things... and we can look map stadistics too.

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And with starting island for new players, you can fowoll some tutorial to how works all things in the game and check what items and monsters are changed for other sprites (only visible ingame with Otlclient 11x)

And new news from the game: We gona rework all Vocations and put only one vocation with some new stages to get differences depending your style playing...

More news coming soon
 
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injecting a lot of sprites free from a lot of old projects, xD

for a moment the otclient works at 99% some times get debugs, so im working to the tibia client to use borth clients. more news in website/fb
 
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At the moment im working on the map like a chill mode, full decoration of all zones And continue with otclient editing.
A lot of time stoped the work by my job, but now i have different schedule.
Sorry for this long time afk.
 
The project have 2 months online again, the website is sao2d.online.
Im using client 10.00 with used sprites.
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Another pictures
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Today we reopen the project with me and new scripter/maper to continue working.

Provisional website: 217.112.89.124
 
My fault, now you should be able to download it, beware it is not completely stable so be careful.
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Website: swortartonline.site
 

Rebuilding project to lasted version tibia tfs 1.6 engine and using ChatGpt to script more faster*

At the moment 1ºst floor done.
Things to test soon:
  • Permadeath system(Ban mode rebuilded)
  • Teleport system with runes/portals.
  • A system that, when the boss is killed, opens access for any player to use the portal to travel next floor.
  • Cooking system at home with the stoves.
  • Anime-inspired leveling system and improved regeneration per level.
  • Caves with traps that prevent the use of escape portals/runes.
  • The entire map is anti-logout except for your own house.
  • PK system red skull is 1 kill and you never lose it, the black skull is from 100 kills.
  • All good items are only dropped by bosses or crafted. Normal items have a very low drop rate.
  • Red potions(hp) can be bought, but hybrid potions(spirits) and mana potions can only be crafted.
  • When a player dies, the website will show when they died, on which floor and by which player/creature.

In time I will open the project to test all the floors made without the death system.

I hope you like it.
 
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