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[Remere's Map Editor: Redux] - Introducing RME overhaul project, because someone had to do it.

What client version are compatible with the editor?

@Glaszcz Koldre
Hi.

ATM any version as long you provide tibia.dat/ tibia.spr/ items.otb. Same as RME.
There is also support for tibia.dat/tibia.spr only (without items.otb).

Support for assets (canary) and 7.7 .sec/.srv will be added in the near future.
 
Hi.

ATM any version as long you provide tibia.dat/ tibia.spr/ items.otb. Same as RME.
There is also support for tibia.dat/tibia.spr only (without items.otb).

Support for assets (canary) and 7.7 .sec/.srv will be added in the near future.
Nice, and great contribution - it's very appealing to the eyes, keep it coming.

Few issues for me...

First error: when opening the app
1775233687058.webp

When trying to open a new map:
1775233758987.webp
1775233765728.webp

Just using standard 10.96 client version.

Enlighten me please :D

Edit.
The dark mode theme is just out of this world, I can just look at it all day lol
 
Nice, and great contribution - it's very appealing to the eyes, keep it coming.

Few issues for me...

First error: when opening the app
View attachment 99300

When trying to open a new map:
View attachment 99301
View attachment 99302

Just using standard 10.96 client version.

Enlighten me please :D

Edit.
The dark mode theme is just out of this world, I can just look at it all day lol
Just like with RME, you need first the datapack:


And then you need to paste the compiled binary:



Here is how to add a client:
 
Last edited:
Just like with RME, you need first the datapack:


And then you need to paste the compiled binary:



Here is how to add a client:
Ahh roger, nevermind then, self explanatory :D

I've sent you a DM.
 
Amazing work mate, doing wonders for the community
Thank you very much for the support! <3


Is there any way I can get this running on my Mac
Unfrortunately, I do not own a Mac computer, so I cannot provide any kind of support for Mac users.
If you are familiar with coding or AI tools, you can just compile it on your own.


Maybe one day I will hackintosh my old Thinkpad T480 so i can test it, but thats not the plan for the nearest feature, considering my free time is limited.
 

New binaries: Release Test-8 · karolak6612/remeres-map-editor-redux (https://github.com/karolak6612/remeres-map-editor-redux/releases/tag/Test-8)

Minimap has been reworked:​

  • now with zero lag,
  • you can now view all floors

Now you can:​

  • move map with left mouse click
  • zoom in/out with mouse scroll
  • jump to position with ctrl+mouse click
  • change floors with ctrl+mouse click

Small showcase - Watch rme_njN2Pb1Oqm | Streamable (https://streamable.com/v65l2y)

1775490337402.webp


Also resolved some issues when there was a missmatch between tibia.dat - items.otb (missing items). Now editors load map anyways, and create report of missing items.

Available in File -> Missing Items Report

1775490090209.webp

Also for some reason, Windows Defender started flagging RME exe. Thats a false positive. Im blaming LUA integration, but i will investigate further what may be causing this.

 
@Eiffel @HeberPcL @Armoni Season - Thank you for the kind words and for the support!
Seeing comments like this makes my heart melt and gives me motivation to keep going!

I'm also very happy that more people are interested in this project. People are messaging me daily on the OTA Discord, privately and via OTLand. I have received numerous pieces of feedback, ideas, propositions, bug reports, and feature requests. There are so many that the list keeps growing bigger and bigger, which makes me even happier!


I would also like to inform everyone that if anybody wants to support the project, you still can!


Since January, 4 users have supported this project financially, sponsoring 2 months of the OpenAI Codex Plus plan, which has significantly boosted the development.

If anybody is still interested, here are the links. All donations go toward the OpenAI Codex subscription ($20 coding plan or $100 coding plan).

Links:

[PLN] Suppi by Patronite - Suppi by Patronite - zarabiaj na swojej pasji. (https://suppi.pl/karolak6612)
[Any] Revolut.Me (https://revolut.me/karolak6612)

Meanwhile, Im re-working (or rather fine tuning) light system, so it works more like OTclient works.

Left side: Otclient (last screenshot from OTA RME)
Right side: Redux map editor


Also light doesnt bleed anymore, and respects enviroment objects, such as ground tiles.

1775941119430.webp
1775941130063.webp
1775941142116.webp
 
@Eiffel @HeberPcL @Armoni Season - Thank you for the kind words and for the support!
Seeing comments like this makes my heart melt and gives me motivation to keep going!

I'm also very happy that more people are interested in this project. People are messaging me daily on the OTA Discord, privately and via OTLand. I have received numerous pieces of feedback, ideas, propositions, bug reports, and feature requests. There are so many that the list keeps growing bigger and bigger, which makes me even happier!


I would also like to inform everyone that if anybody wants to support the project, you still can!


Since January, 4 users have supported this project financially, sponsoring 2 months of the OpenAI Codex Plus plan, which has significantly boosted the development.

If anybody is still interested, here are the links. All donations go toward the OpenAI Codex subscription ($20 coding plan or $100 coding plan).

Links:

[PLN] Suppi by Patronite - Suppi by Patronite - zarabiaj na swojej pasji. (https://suppi.pl/karolak6612)
[Any] Revolut.Me (https://revolut.me/karolak6612)

Meanwhile, Im re-working (or rather fine tuning) light system, so it works more like OTclient works.

Left side: Otclient (last screenshot from OTA RME)
Right side: Redux map editor


Also light doesnt bleed anymore, and respects enviroment objects, such as ground tiles.

View attachment 99479
View attachment 99480
View attachment 99481
Still using Jules? or whats your current workflow?
 
Still using Jules? or whats your current workflow?
Hi! Right now, I’m focused on implementing specific changes and feature requests using GPT-5.4 High. Jules saved me a lot of work and a lot of tokens by organizing and decoupling the codebase. Now its easier to digest and navigate, so adding new features with gpt 5.4 feels like adding new lego pieces to the set.
 
I downloaded the latest release, and seems like something has gone wrong on my side. Still trying to debug this, but I'm not sure where I did wrong.image_2026-04-20_211655545.webp
 
Hi @Glaszcz Koldre, I've downloaded the source to test and update it a bit. I’m currently playing around with my Canary Server (13+) and need a modern mapping solution.
I actually started creating my own browser-based editor a few days ago in visual studio code, but using your pre-work makes things much easier for me.
Thanks for your hard work and engagement! I’ll do my best to contribute/help out. :)
 
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