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There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
The server is based on a mostly vanilla 8.0 map with no quest changes. Progression uses experience stages that start faster at low levels and gradually slow down, allowing for active early gameplay while keeping higher levels meaningful over time. Skills and magic are set to 2x, loot to 1.5x, and spawns are slightly faster than default, scaling down with online count.
PvP follows classic rules. Red skull is applied after 5 kills, banishment after 2 red skulls, with a 10-hour kill expiry. Death loss uses the old formula, reduced by promotion and blessings. Spell system stays true to version 8.0.
We focused on quality-of-life changes that reduce friction without changing how the game fundamentally plays.
Why this server?
New bosses
Challenging bosses with unique mechanics that require teamwork and strategy to defeat.
Houses that don't suck.
Stamina regeneration, depot access, and more. Finally, a reason to have a house.
Better, more functional depot.
Store or retrieve any type of item in a single click. No more running back and forth to manage your inventory.
No personal shops, but the good ol' market.
Tired of personal shops? Buy or sell anything directly from the depot, no more running from player to player.
Classic, but refined UI.
A familiar interface with modern enhancements for a smoother and more enjoyable experience.
Enhanced PvP experience.
10h frag time, 5 kills to red skull and 10 to ban. Simple, readable, and made for active PvP.
Balanced progression.
Stages exp, 2x loot, 2x skills. Fast enough to progress, slow enough to enjoy.
Classic map with surprises.
The original 8.0 map with new spawns and selected quest additions to keep things fresh.
Loot faster, organize better.
Quick loot system that allows you to loot multiple corpses at once, making looting faster and more convenient.
I totally understand what you mean. It really depends on how you look at it. Does every server need to be something special? And what does “special” even mean? 250 features and a bunch of poorly balanced custom systems?
For us, the strength of Tibia has always been its simplicity. These days, a lot of servers are overloaded with features to the point where it’s hard to stay focused or even enjoy the game properly.
You could say it’s just another real map, and in a way, that’s true. We do have some custom elements, but they’re mainly there to improve quality of life, not to change how Tibia is played. We want to keep the classic feel without unnecessary complexity.
We might introduce more unique content in the future, but for now the goal is simple. Deliver a solid, classic experience with slightly higher rates, so the grind isn’t as tiring.
If you would change your mind or for the ones interested...
We have a special code for you that will grant you 3 days of Premium Account for a good start.
This code has 3 uses max and is valid for the next 2 days, so hurry up!
Stop forcing people to use their emails to create accounts, its really annoying having to use tempmail just to play tibia.
Other than that this looks interesting. I just hope you are smart enough to pay some streamers to gain players.
Stop forcing people to use their emails to create accounts, its really annoying having to use tempmail just to play tibia.
Other than that this looks interesting. I just hope you are smart enough to pay some streamers to gain players.
Do you also use temporary emails for other services? If not, I’m not sure why you’d use one here. We require a verified email because otherwise people end up losing access to their accounts later and ask us to recover them, which we simply can’t do. It only leads to frustration on both sides.
Keep in mind if you use temporary email, you won't be able to change your email nor password, because it requires email link verification.
We’ve invested a few hundred dollars into promoting the server, including ads and streamers. We can only hope for the best.
im surprised how many bugs this has and its almost as a dl and run ots.
loot doesnt work cuz it doesnt even open bodies
u can only choose port hope or dara to spawn in from prem oracle
u get to main with doublet cuz its 12x rook so even if u wanna make quests u will get lvl 15 before u get any items or gps
0 eq in main not even rope or shovel
no trainers even tho its high rate
u told people u have streamers yet at launch sub 40 ppl online
3 min playing 3 min depression
I feel like someone should just make a jump and release a low exp, long term, rl server with OTC avaiable.
A huge part of the community is actually middle aged dads with limited time nowadays
im surprised how many bugs this has and its almost as a dl and run ots.
loot doesnt work cuz it doesnt even open bodies
u can only choose port hope or dara to spawn in from prem oracle
u get to main with doublet cuz its 12x rook so even if u wanna make quests u will get lvl 15 before u get any items or gps
0 eq in main not even rope or shovel
no trainers even tho its high rate
u told people u have streamers yet at launch sub 40 ppl online
3 min playing 3 min depression
I get where you're coming from, but most of these aren't really actual bugs, but rather preferences.
The only real issue at launch was the right-click with "Loot: Right" option not working properly. Switching it to something like Shift + Right fixed it, and we've pushed a fix for that almost instantly.
There were some rough edges at the start, sure, but nothing critical. Server is being worked on constantly. Appreciate you giving it a try though, hopefully you can give us a chance again in the future.
We did have a few streamers lined up, but a lot of servers launched around the same time, which likely split the playerbase. We'd been promoting the server for quite a while, so it probably just came down to the timing not being ideal.
Not sure what exactly you mean here, but if it's about the looting thing, that's already explained and fixed above. We are pretty active on the Discord server too.
Email confirmation is just there to prevent spam accounts, nothing unusual.
As for awstrack.me, that's related to AWS. We use Amazon SES to handle outgoing emails, and that includes basic tracking like link clicks. It's standard stuff and safe to ignore if your blocker flags it. You don't have to trust me, you can google it around though.
We’re actively developing the server and already have a solid group of players sticking around.
Some recent changelogs:
### Fixes & Improvements
You can now "Look" at items in both the Depot and the Market.
Added the missing Wands & Rods category in the Market.
Added a new category for Hexadia Coins in the Market.
Your own Market offers are now visible directly in the Market tab.
Fixed an issue with incorrectly rolled elemental damage on melee weapons (e.g. fire swords).
Water at one of the temples in Port Hope apes is no longer walkable.
Fixed a bug where some monsters would stop fleeing when close to their target.
Monsters will now properly apply damage conditions (like poison, etc.).
The Hot Tub has been buffed - stamina regenerates 25% faster (up from 10%) and now also restores soul points.
You can now conjure items in protection zones.
Soul regeneration is now 2x faster for non-promoted vocations.
Fixed several map issues (missing tiles, minor inconsistencies).
Fixed an issue where Rashid's items were not correctly colored based on their value.
### Fixes & Improvements
Added the missing keywords required to travel to Nibelor.
Piercing Bolts and Onyx Arrows can now be purchased from NPCs and are also dropped by several monsters.
Gold stored in a Gold Pouch will now be transferred to your corpse upon death.
Fixed various bugs and inconsistencies in the Market.
Improved the Action Bar for better usability.
Added an option to display the dragged or used item near the cursor.
Fixed an issue where the white border on items in containers would sometimes not disappear.
### Fixes & Improvements
Scarabs no longer push Djinns.
All types of ammunition have been added to the Hunt Analyser.
Spawn timers in the "Small Banuta" area have been rebalanced.
Introduced a new weapon: Elvish Bow.
Introduced a new weapon: Modified Crossbow.
Added a new daily boss encounter: Dragon Overlord.
The "Pile of Bones" item is no longer blocking movement (e.g. in Darashia Dragons).
Buffed Whirlwind Throw (exori con) by approximately 30–35%.
Reduced Auto Walk lock timeout from 200ms to 50ms for smoother movement.
NPC Trade now resets item count when switching items to prevent accidental large purchases.
### Fixes & Improvements
Fixed some "walkable" walls in Ankrahmun Dragons.
Fixed Serpent Spawn experience.
Elf, Elf Scout now drop more gold.
If you're into mid rate with a classic vibe but some modern QoL, feel free to hop in and check it out.
3 days of premium for a good start: 7425-1597-97F1-4142