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[Poland][Custom] Landoria OTS

Server Website/AAC
https://www.landoriaots.pl
Server Address
landoriaots.pl
Server Port
7171
Client Protocol
13

krecikondexin

Member
Joined
Oct 8, 2025
Messages
41
Solutions
1
Reaction score
15
Website: Landoria OTS (https://www.landoriaots.pl)
Exp: 2x/3x
Loot: 1x

--== General Info ==--
The server is based on the original Kovloria project from its early development phase, with the main goal of recreating its core mechanics while refining and improving them where necessary to ensure better balance and overall gameplay experience.

--== Items ==-
Items on the server differ significantly from their counterparts in real Tibia. A large portion of them can still be obtained from standard monsters, however doing so requires considerable effort, progression, and dedication. This ensures that item acquisition feels more rewarding and closely tied to active gameplay rather than simple farming.


--== Weapons ==--
The server uses a custom weapon damage formula. Two-handed weapons receive additional bonuses to compensate for the lack of a shield, while wands deal damage based on attack power values. Weapons can also possess special properties such as mana drain instead of life damage, resistance reduction, increased attack speed, or area-of-effect damage, enabling highly diverse combat builds.

Axes focus on high single-target damage. They gain increased critical chance and critical damage, making them ideal for burst-oriented combat.
Swords are utility-oriented weapons, especially effective in PvP. They provide increased defense and healing, making them strong for survivability and tactical fights.
Clubs are designed for fighting large groups of monsters. They have a chance to deal area-of-effect damage, making them highly effective in mass combat.
Crossbows have increased attack speed and higher base damage, specializing in consistent single-target damage output.
Bows offer a wide variety of ammunition types, including many with area-of-effect effects, enabling versatile ranged combat.
Wands enhance elemental magical power, with damage scaling based on magic level.
Rods increase healing magic power, improving the effectiveness of supportive and restorative spells.

--== Monsters ==--
A significant portion of monsters has been adapted or fully reworked to better fit the server’s atmosphere and gameplay direction. Most encounters are designed to be challenging and require proper preparation, awareness, and strategy.
monsters_wwwpng.webp

--== Spells ==--
All spells have been rebalanced and do not follow standard Tibia power scaling. The server also introduces entirely new spells, significantly expanding gameplay possibilities and build diversity.

--== Maps ==--
The world features a large and diverse map (approximately 95 MB), including both known and hidden locations, encouraging exploration and discovery.
landoria_otland.webp

--== Systems ==--

Shop System
The Unique Backpack System allows NPCs to present their full trade offers inside a backpack interface, enabling players to buy and sell items directly by moving them in and out of containers. Each item displays its price in the description, allowing easy evaluation before trading. The system also supports selling entire backpacks of loot, including nested backpacks, enabling fast bulk selling. The Legacy trading system is also supported for players preferring the classic interface.
shop.webp

Unique Items
The Unique Items System introduces rare drops from monsters with varying quality levels that determine how many attributes an item can roll. A wide pool of attributes exists, though not all are available for every profession or item type to maintain balance. Additionally, monsters can rarely drop Upgrade Potions, which allow rerolling a unique item’s attributes and level, with a risk of reducing item quality.

Set Items
Item Sets allow equipment to be grouped into collections that grant additional bonuses when worn together. Each set consists of a defined number of items, and equipping more pieces progressively increases the bonuses, encouraging collection and long-term progression.
Sets can be freely combined, and a single item can belong to multiple sets simultaneously.
item_sets.webp

Elite Monsters
Elite Monsters are enhanced versions of standard creatures that appear periodically. They can be tracked using the Find Elite Monster spell (Exiva Moe Res), which shows direction and remaining lifetime. While their base loot chances remain unchanged, the chance to obtain unique items is significantly increased. They can also drop SMS items and silver tokens, which can be exchanged for outfits, addons, and upgrade potions.

Boosted Creatures
The Boosted Creature System selects a monster every 2 hours and enhances it, creating dynamic hunting opportunities. Boosted monsters provide increased experience, better loot, reduced incoming damage, and bonus bestiary progression depending on the creature. Players are notified when a new boosted creature appears, encouraging active participation and adaptive hunting strategies.

Examples:​
Boosted creatures:
Omnivora: bonus exp - 1.3x
Many Faces: bonus loot - 1.3x
Spidris Elite: reduced damage dealt - 0.7x
Shaburak Prince: bonus bestiary - 2x


Proficiency System
The Proficiency system introduces weapon progression through experience gain and level unlocking. Each weapon contains randomly generated bonuses that can be gradually activated, allowing players to customize their build. This system adds depth, progression, and individuality to every weapon obtained.
special_weapons.webp

Massacre System
The Massacre System rewards fast-paced combat and monster kill streaks. The quicker enemies are defeated, the higher the experience bonus becomes. This encourages efficient hunting routes, aggressive gameplay, and high-tempo combat.

Example:
Masssssssacre!
Killed monsters: 20
+187320EXP bonus gained!

Fist Fighting
Fist Fighting now increases base attack speed as the skill progresses, making it a more viable and dynamic combat style that rewards continuous development.

Double Rune
The Double Rune reduces all spell cooldowns by half for a limited duration, significantly increasing combat speed and efficiency. A visible timer near the mana bar indicates the remaining duration, encouraging strategic use.

City Guards
Guards are special monsters that attack both hostile creatures and players marked with skulls, acting as a world balancing system that punishes aggressive behavior.

On Turn Spell Cast
A system that allows wave spells to be cast automatically when turning, currently supporting wave-type spells only.

Healing Orb System
Inspired by Diablo 3 mechanics, healing orbs appear after defeating monsters and restore a percentage of max HP and Mana when collected. They remain on the ground for a limited time, encouraging fast-paced and reactive gameplay.

--== Ending ==--

If you want to see systems and development in action, visit:
Note: not all videos are related directly to this project (e.g., Diablo 2 in Tibia experiments).

More images:
 
Last edited:
Update 19.04.2026
New tab on the website: Map Preview
Landoria OTS (https://www.landoriaots.pl/map.php)
Minor improvement to the monster list – Bosses are now marked differently
Fixes to wand functionality
New location bosses added
Several new items (available from the new Bosses)
Minor client fixes
Launcher update – now displays the number of players online (update not required)Something for veteran players: the return of Mad / Quickly / Winter Dragons
The Protector spell now reduces skills by 5% (reduced from 20% to 5%)

-------------------------------------------------------------------------------------------

Update 23.04.2026
Map Preview has received a new feature:
  • you can search for a desired monster
  • you can add a marker
  • clicking “Copy Location” copies a link to the marker to the clipboard
  • you can open the map in full screen mode
  • mobile browser support has been added
Several monsters have been renamed to match the old Kovloria
Dolls
have been added as loot to some monsters
New items for the arrow slot have been added, obtainable from new location bosses
Added to the SMS shop:
  • majestic shield – def all 1% + increased regen
  • obsidian knife
  • blessed wooden stake
  • old health potion – restores full soul (full soul allows skilling for up to 2 hours without returning to the PC)
Fixed a bug with Duriel
Fixed proficiency, which sometimes granted incorrect bonuses
Added the ability to attack NPCs, which causes the trade window to open

-------------------------------------------------------------------------------------------

Update 30.04.2026
Fixes & Improvements

Fixed double counting of arrows in the Supply Analyzer, along with their pricing.
Added the ability to sell Yol’s Bow and Warsinger Bow to NPC Naero.
Fixed the Silverhand NPC — Golden Raid Tokens can now be exchanged correctly.
Slightly improved the scaling of mana potions and Soul Orbs.
Fixed the escort mission given by Hanzza.
Elemental arrows now work correctly with the Silkweaver Bow.
Improved Quick Loot — it no longer works on containers inside corpses (as intended).
The game client should now properly display spells and their costs.
Fixed a rare crash occurring when a monster and its summon died at the same time.
Website Updates
Added the Sail Cost Map to the website.
Added a Quests tab to player profiles.
Introduced monster filtering (All, Bosses, Normal).
Expanded the Wiki with helpful information for new players.
Added timer bar that indicate remaining idle time

Images:
image (4).webpimage (2).webp

image (1).webp

image.webp

image (5).webp
 
I recently tried this server. It's a cool idea, but a few things aren't working well yet. Specifically, the high XP rate clashes with the exploration aspect. For example, the NPC shopping system feels incomplete. You'd expect certain NPCs in the starting city to sell basic loot, creature products, and life rings, but they don't. It breaks the flow a bit.
 
I recently tried this server. It's a cool idea, but a few things aren't working well yet. Specifically, the high XP rate clashes with the exploration aspect. For example, the NPC shopping system feels incomplete. You'd expect certain NPCs in the starting city to sell basic loot, creature products, and life rings, but they don't. It breaks the flow a bit.
Thanks for your detailed feedback. NPCs match the original (Kovloria) in about 95% of cases. I’ll work on fixing the remaining issues. Feel free to keep sharing suggestions on what should be improved, what’s missing, or any proposed changes.

Experience is currently set to 2x (3x with stamina), but due to custom spells, modified damage formulas, and spawn design optimized for mass hunting, players can still reach around level 400 quite quickly.

Creature product NPCs are located in the Market (http://localhost/Interactive-map/landoria_map.html?x=3132&y=2162&z=7).
1777746047047.webp

This is the default and intended central hub, containing most useful NPCs. However, to sell loot at a better profit, players need to visit Doom (Landoria Map (https://www.landoriaots.pl/Interactive-map/landoria_map.html?x=565&y=1241&z=7))
1777746094317.webp
and Salvanie (Landoria Map (https://www.landoriaots.pl/Interactive-map/landoria_map.html?x=3243&y=2936&z=7)).
1777746146115.webp
 
ill check it out, but seeing 400+ lvls kinda smells like orshaball, Why end game focuses on high lvls ? Slow down the progress add story, quest acces gaining, tasks , eq craft n, dungeons, to slow leveling , but introduce story to the server, people get 400 lvl and xlog , no content anymore.
 
It’s hard for me to clearly define the type of this server, it’s simple in some ways, yet quite complex in others. I’m aiming to create an RPG experience, but at the same time I want to avoid the typical grind where players just farm one or two monsters over and over again.
One of the weaker aspects might be the NPCs, as Yazo pointed out, they still lack some structure and consistency. However, in the later stages of the game, players usually interact with only a handful of NPCs anyway, so it becomes less of an issue.
What really motivates me is the fact that players who experienced the original version are happy with what they received. There’s a lot of content and activities available, and I’ve even come across opinions saying that the elite monster system is addictive, almost like gambling. You never know what a monster will drop, whether it will be something amazing or just junk to burn.

Since I don’t expect large crowds, all quests are designed so they can be completed solo.
Additionally, there is no such thing as an experience bonus for playing in a party, why should a solo player be at a disadvantage?
 
Last edited:

UPDATE 04.05.2026​

Server – Changes & Fixes

  • Improved Ice Dragon behavior and expanded its respawn area.
  • Fixed the spawn location of the Kitty raid.
  • Added new monsters to the pyramid on Sweetwater.
  • Increased the respawn area of Magma Crawlers on Salvania.

Mechanics & Systems

  • Fixed Power Ring – it now properly reduces damage from ranged (physical) attacks.
  • Resolved a server crash related to character list loading.
  • Magical Potion now removes the soulbound attribute when used on an item.
  • Idle Timer now resets after a successful character action.

NPCs & Travel

  • Added Arcturion (Salvania) – allows travel to Nair.
  • Added Arcturion (Nair) – allows travel to Venomreach.

Bosses & Combat

  • Increased daily Boosted Boss loot bonus from 250% to 500%.
  • Added new bosses to the Bosstiary: Doom, Gore, Wrath.

Quests & Tasks

  • Duriel Quest has been reworked – it can now be completed at any time if not previously finished (one-time option).
  • Added new tasks:
    • Arachnophobica
    • Girtablilu (Girtablilu Warrior, Venerable Girtablilu)
    • Glooths (Glooth Anemone, Glooth Brigand, Glooth Bandit)
    • Rustheap (Rustheap Golem, Metal Gargoyle)
    • Magma Crawler
    • Vampire Viscount

Events & Bonuses

  • New event: +10% unique item drop chance (5th, 10th, and 15th day of each month).

New Players

  • Players up to level 150 now receive a login message with a link to a guide explaining server systems.

Website

  • Added information about which monsters drop specific items.
  • Monsters now include tables showing approximate drop chances.
1777915055953.webp
1777915064980.webp
 

UPDATE: 10.05.2026

Islands:

Skull Island - Gandalf Quests​

  • Added Element of Ice.
  • Walls now appear in front of the tower after the boss is defeated.

Ketus​

  • Added 10 mini bosses.
  • Increased Serpent Spawn spawn area.
  • Increased Older Enchanter spawn area.

Castle Ironfist​

  • Increased War Golem spawn area.

Nair​

  • Players can now travel there directly from Salvania.

Venomreach​

  • Players can now travel there directly from Nair.

Monsters​

  • Grorlam – added missing Golden Raid Token to loot table.
  • Wisp – added Moon Backpack to loot table.
  • Older Enchanter
    • HP: 9000 → 12000
    • EXP: 9000 → 12000
    • Spells weakened by 7%.
  • Poacher
    • HP: 4000 → 6000
    • EXP: 4000 → 6000
    • Slightly improved loot (+2%).
  • Breach Brood – attack power increased by approximately 90%.
  • Plagirath – added additional safe tiles during the boss fight.
  • Instructor – now takes damage even when the player has full defense.
  • Fixed damage over time display issues on the website.
  • Fixed Cobra corpses – they now disappear correctly.

Items​

  • Increased SMS Supply stack size to 200.
  • Increased absorb values from Zethar Mortal Shell Quest rewards (+2%).
  • Arcane Insignia can now be equipped in the arrow slot.
  • Pumpkinhead now reduces damage from Kamikadze Pumpkin by 75%.
  • Fixed Cobra corpses – they now disappear correctly.

Other Changes​

  • Added an NPC for exchanging SMS Supply <=> PTK.
  • Reduced the required amount of Silver Tokens for Soul Prism and Upgrade Potion.
  • Iron Tokens can now be exchanged for Upgrade Potion and Soul Prism.
  • Fixed the Gift of Life passive – activation time should now calculate correctly.
  • Fixed Demon Hunter 2 – players now receive 50 Double Runs instead of 1.
  • Exura San is now 50% weaker.
  • Location Bosses – reduced respawn chance cooldown from 2 days to 1 day.
  • Fixed Quick Loot – items will no longer be forced into the inventory if no free slot is available.

Technical Changes​

  • Expanded the LUA testing framework, which will help prevent future issues and improve overall stability.
 

Update 14.05.2026

New Content​

  • Added 4 new raids.
  • Added 2 new Location Bosses.
  • Added a new Special Task – Hellhounds (10000).

Balance Changes​

  • Buffed Mad Dragons, Winter Dragons, and Quickly Dragons.
  • Each wave of the main raids now spawns a random Location Boss.
  • All wands now use the correct attack values.
  • Increased Healing and Increased Mana Restoring attributes now properly affect regeneration.

Fixes​

  • Improved the functionality of Gift of Life.
  • Fixed (again) the escort mission from Hanzz.
  • Fixed a rare bug related to updating Critical Strike Chance.

Website​

  • Added an NPC search option to the map preview.
  • Fixed monster subpages when a specific monster type is selected.
 
Update 17.05.2026

New Features​

  • Added support for displaying custom item prices in the Analyzer.
    1779010797284.webp
  • Main Raids will now send Discord notifications when they begin.

Fixes & Balance Changes​

  • Improved Small Enchanted Stones loot for:
    • Burster Spectre
    • Gazer Spectre
    • Ripper Spectre
  • Hanzza Escort Mission:
    • escorted monsters can no longer be healed.

Spawn Changes​

  • Reworked 2 spawns:
    • Winter Dragons – Snowia
      1779010815368.webp
    • Quickly Dragons – Blackshire
      • access is required,
      • however, for the first week no access will be needed.
        1779010830364.webp
 

Update 18.05.2026
New Systems​

  • Added the Certain Dropsystem.
    • This system increases the chance of obtaining a selected item from bosses.
    • Each boss kill gradually increases the drop chance for the chosen item.
    • The system works exclusively with bosses.
  • Added the NPC Niatrec, where players can select their desired item for the Certain Drop system.

Changes​

  • Items upgraded with an Upgrade Potion are no longer automatically equipped after upgrading.

New Spell​

  • Added the Mana Barrierspell (utana vis).
    • If incoming damage would kill the player, their HP is instead reduced to 1.
    • Excess damage is converted into mana loss at the following ratio:
      • 1 damage = 8 mana.
 
The Discord link isn't working. Could you provide a Discord invite? I think the task NPC should be in the starting town. I currently don't know how to get to Blackshire, and the NPC on the ship won't transfer me anywhere.
 
Thanks for the report, it’s been fixed. As for the NPC topic, I don’t want to put everything into one city. I want to somehow encourage players to explore the map.
 
I remember playing on this server when I was in elementary school or middle school (about 20 years ago), and back then, it was incredibly impressive. It had modern systems you couldn't find anywhere else, a custom map, a lot of players, and the Guards still had the Morgaroth model. There was a crystal in the shop that healed like crazy and had a very small CD. I remember those days. We used instant messenger (Gadu-Gadu) and my friend and I would play on this server. Now, when I log in (just now), I see how badly it's aged...

  • Map: lots of errors (borders). It's clear that it was mostly made with auto borders, because it's immediately obvious. I don't know why, but the city has been restored to its 8.1 appearance, where it used to have a Carlin sprite from version 8.54. - Systems: great, they're still unique, and you won't find them anywhere else, which is a huge plus.
  • Monsters, I don't know why they're so strong. I don't remember what it was like 20 years ago, but an Orc could beat me for almost 40? I don't remember.
  • For me, progression is too fast from the beginning (you start at level 8 and level 20 magic + the wand hits as many squares as a burst arrow), but why?

Overall, it was nice to log in, walk around the entire city again, and revisit old places. Unfortunately, this server is no longer for me. The server needs a lot of improvements. The map could be significantly updated, more intuitive, and bugs on the map could be fixed. Slow down the progression speed, add new features that are currently popular on custom OTS, and change the client...

The server has potential, but it needs a lot of changes and adaptations to the current times. This isn't a criticism, just my opinion. Regardless, I wish the server owner all the best, and kudos to him for still wanting to continue the project after all these years. Good luck!
 
Naterion,I am a completely different creator. The only things I took from the original are a large part of the map(without scripts), some of the monsters, and copies of the website (archive). Everything else was made from scratch. Map has been checked and improve. Some systems were improved to eliminate the need to buy SMS supply items. Since launch, SMS supple items have not been available.
 

Changes & Fixes​

  • Updated and added the ability to sell Batwing Hat.
  • Removed soul requirement from spells used for rune making.

Wikipedia​

  • Added description of the Certain Drop system.
  • Added description of the Special Stance system.

Client​

  • Removed non-functional options from the client.
  • Added the Mana Barrier spell to the “Spells” tab.
 

Update 24.05.2026
Changes & Fixes​

  • Applied fixes related to amulets.
  • Ammo now takes 50% less CAP.
  • Exercise Weapons now have 3x more charges.
  • Added Soulbound Remover to bosses and to the SMS Shop (requested by players).
  • Fixed the ability to purchase Strange Talismans.
  • Fixed the “Bomb” – it no longer triggers a skull.
  • The death of Duriel now sends a Discord notification.
  • Improved the speed scaling system – at higher levels, items now provide more effective speed.
Blackshire
  • Added 8 minibosses.
 
Last edited:

Update 25-29.05.2026​

Changes​

  • Server restart time has been changed to 3:00 AM (requested by players).
  • The Demon Outcast monster has been replaced with Devovorga known from KOV.
  • Added a miniboss in the demon area near Castle Ironfist.
  • Added a new island with random raids:
    • all monsters and the boss are random,
    • the boss comes from Bosstiary,
    • raids appear every 3 hours.
  • Improved the Percht monster and slightly enhanced its respawn.
  • Increased the drop chance of all addon items.
  • Increased the Double drop chance from Hellhounds to 15%.
  • Reduced the cooldown of the Find Elite Monsters spell to 1 second.
  • Main Raids can now occur every 7 days instead of every 14 days.
  • Added 4 new houses in Castle Ironfist.

Balance & Spells​

  • Improved the Sharpshooter spell:
    • grants 25% bonus Distance Fighting,
    • removed the mute effect,
    • grants 25% bonus skill (spell state).
  • Added a new Distant Guard spell:
    • the farther an RP is from the enemy, the less damage they receive.
  • Improved the Swift Foot spell:
    • grants a large movement speed boost for 5 seconds,
    • removed the mute effect.

Fixes​

  • Improved Map Preview.
  • Fixed the NPC responsible for Certain Drop:
    • it should no longer accidentally reset the accumulated item chance.
 
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