Short update after a few days off while I've been reconstructing the gameserver engine. The attributes system has had an overhaul and the balancing has begun. The idea is to give players a small buff that doesn't scream orshabal server. It's supposed to be an addon to increase excitement in the game and these items can either be obtained through enchantment or looted from monsters. Any monster that drops a weapon or equipment item has a chance to become attributed in the game making essentially all game equipment useful rather than the opposite.
In addition to this we have overlooked the droprates of attributes considering the fact that rare and ultra rare items drop less frequently than common items do, there's a formula in place for a decent balance. It's not supposed to be easy. But in a scale 1 to 4. Its a solid 3 in difficulty. So you can get one each hunt with luck but it would need to be a decent hunt with luck, atleast for the commons.
Old tibia was hard and the idea is to give people more reasons to play and more reasons to keep chasing progress and lore and improved equipment constantly rather than making it easily aqcuired by having 1 best item per slot which doesnt really extend the gameplay nor make it more interesting to push further.
The thought of your next
very rare or
ultra rare item becoming attributed in a hunt will increase the excitement even more in hunts and make your equipment unique to you depending on what rolls you get per attribute slot. Each classification level, represents 1 available slot that can carry 1 attribute. Your drop can have as many attributes as its classification level but that naturally also increases the difficulty of each slot being filled when dropped. Items that drop with 1 and 2 attributes will be rare and 3, 4, 5 attributes will be even more so. Naturally the highest classification are on items mostly obtained through quests like Annihilator, Demon helmet and so on and therefor lesser items than these will also have a lesser classification.
This means you might get a classification 5 item, but due to chances decreasing with each slot being filled with an attribute. The chance for the next slot filling diminishes. From that point you can decide to further progress your equipment into its full potential.
In addition to this, you can also remove enchantments from equipment and obtain minerals used in crafting. Which is another topic.
All attributes are item specific and not general at all. Then there's even vocation specific items such that carry benefits to certain vocations. All in all its a very extensive system with several thousands lines of code built and improved over months.
