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  1. chucky91

    TFS 1.X+ player:getFightMode() only gives me 1

    FIGHTMODE_ATTACK = 1, FIGHTMODE_BALANCED = 2, FIGHTMODE_DEFENSE = 3, this command player:getFightMode() only show number 1, 2 or 3. if player:getFightMode() == FIGHTMODE_ATTACK then printf("Player are using full attack mode") end if player:getFightMode() == 1 then printf("Player are using...
  2. chucky91

    [Brazil][7.4] TibiaCore | LOW RATE | STARTS NOV 18 2022

    TibiaCore - 7.4 Custom Using OtClient without bot and without hotkey. Modified RSA, Nostalrius engine, server running on Ubuntu Server. Map Global with Port Hope. Skill Rate = 1x Magic Level = 1x Loot Chance = 2x Conjures Runes = 2x Conjures Ammunitions = 2x Mana/Life gain = 1x (like old times)...
  3. chucky91

    TFS 1.X+ Weapon and Defense system

    I verified that if you use a two-handed weapon with defense, like enchanted staff that has 45 defense, don't defend anything. Because I've been watching some tibia videos old time, and that a player could defend the attack even with low weapon defense, and it wasn't block armor. so i made some...
  4. chucky91

    TFS[1.3] failed compile

    did you change the properties on which machine it will compile? v141 very old, you can use vs community 2022, and vc143, and download libs boost by vcpkg
  5. chucky91

    7.4 tfs 1.2 blessing problems

    little man, that's old school life wasn't easy many sweated to grow in life. 🙃🙃
  6. chucky91

    [MyAAC][Plugin][Template] Old School layout

    very beautiful, congratulations, how do i put a window of the 5 best players on the right side?
  7. chucky91

    Otclient Classic UI

    I have been working with this for over three years of otserv, its obvious that im testing with players, its just that you didnt understand the problem, but i have already solved it in the client interface.
  8. chucky91

    otclient not work in my otserv-svn 7.4.

    foda -se
  9. chucky91

    RSA, OTC and TFS 1.2

    Ok i learned to do, i will leave my little tutorial for TSF 1.2 First use that link to have a random RSA. TFS RSA Generator Now in your server's src, go to otserv.cpp and replace the key in const char* p in ("key"); with the key rsaPrime1 = "key" and then the same thing for const char* q("key")...
  10. chucky91

    RSA, OTC and TFS 1.2

    Guys, im in doubt, i wanted to know if it's RSA that i make my server and client unique, is that it? because i want to avoid using a custom client that has a bot, my server is nostalrius tfs 1.2 and an OTc client with UI classic 7.72 my server is ubuntu. Can someone point me to a tutorial...
  11. chucky91

    otclient not work in my otserv-svn 7.4.

    I think this is a error ur tibia spr, dat, configuration in dat about items tiles look ur walking selection with items server.
  12. chucky91

    Otclient Classic UI

    Hello someone is having the same problem as me, playing runes as SD on the player in the sqm doesn't come out the effect and doesn't hit and still spends the runes, while the monsters are normal, attacking through the battle list and also sqm.
  13. chucky91

    Lucky System

    I was thinking about making a system that has a higher chance of dropping some item from monsters if ring of the sky is equipped, giving 2% more drop chance. I took this example from Runescape there is a ring called Luck of the Dwarves. But I tried everything to put this in the source. The...
  14. chucky91

    [10.98][TFS 1.2] Pokemon PokeDash Pota v1.0

    Is TFS 1.2 similar to nostarius?
  15. chucky91

    CMake Nostalrius Ubuntu 20.04.

    in Folder src CMakeLists.txt set(tfs_SRC ${CMAKE_CURRENT_LIST_DIR}/otpch.cpp ${CMAKE_CURRENT_LIST_DIR}/actions.cpp ${CMAKE_CURRENT_LIST_DIR}/ban.cpp ${CMAKE_CURRENT_LIST_DIR}/baseevents.cpp ${CMAKE_CURRENT_LIST_DIR}/bed.cpp ${CMAKE_CURRENT_LIST_DIR}/behaviourdatabase.cpp...
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