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  1. X

    Set random elemental damage.

    The type of scenario I am trying to put together is, I have gems, for each level of gem I want a weapon to receive elemental damage equivalent to the level of the gem (a +15 fire gem will give a +15 fire weapon for example). I don't want to have to make like 100's of different gems and 100's...
  2. X

    Set random elemental damage.

    Weapon script? Would you mind clarifying?
  3. X

    Set random elemental damage.

    Is there a LUA function of some sort I can use to set these values through a script, rather than making multiple custom items to reflect different elemental damage on the same weapon? <attribute key="elementFire" value="x" /> <attribute key="elementIce" value="x" /> <attribute...
  4. X

    [onKill] Adding loot to a corpse.

    My client crashes when I go to open the corpse, but other then that it looks like it should work.. :( Edit: Changing the item ID stops the crashes from occurring, it has something to do with my custom items. Its not like they are anything special really, they use default rune sprites, and...
  5. X

    [onKill] Adding loot to a corpse.

    Could you give me an example? If worse comes to worse I'll probably just add the item to the players inventory when they kill the monster.
  6. X

    [onKill] Adding loot to a corpse.

    That would probably make what I am trying to do useless then, I don't want to have to go into each monster's xml file and add data, I made the script to avoid that, is there any way around this?
  7. X

    [onKill] Adding loot to a corpse.

    It got rid of the error, however it isn't doing what its supposed to be doing, I am not getting any errors so I am not sure what I did wrong: function onDeath(cid, corpse, killer) if isMonster(cid) == TRUE then if(100 >= math.random(1, 100)) then if(1 == math.random(1, 4)) then...
  8. X

    [onKill] Adding loot to a corpse.

    I'll try that really quick.
  9. X

    [onKill] Adding loot to a corpse.

    I added a few custom items that I want to make all monsters drop, considering the fact that I don't want to go through and add these items to every single monster I made an event script, however it doesn't work because it doesn't acknowledge that the corpse is a container, or perhaps it checks...
  10. X

    this is starting to annoy me...

    Open a command prompt and type ipconfig, make sure the local IP address matches the one you are forwarding your ports to, also when connecting to an OT on the same computer usually 127.0.0.1 will work whether the ports are open or not.
  11. X

    Using non-usable items.

    Edit: Managed to figure it out, wasn't using ItemEx previously in the script because of a nil error, added it back and realized that it wasn't in my onUse function.. Hours of playing with client files and the items.otb because of a silly mistake =.=;
  12. X

    [USA] Tibia Dark Side RPG-PVP 8.5 (2x + Bonus XP)

    Custom client head to their website, no ip changer required.
  13. X

    [USA] Tibia Dark Side RPG-PVP 8.5 (2x + Bonus XP)

    I'm curious is this the same as the old TDS I used to play back in the day, or is this a rip off(not to be mean, because it sounds amazing and I still plan on playing. I'm just curious). In the old TDS it was a custom client, had the attribute system, the achievements are new though (very cool...
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